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Merge pull request #69 from boltgolt/dev
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Version 1.2.1
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boltgolt authored Dec 4, 2022
2 parents dda4ce9 + bebb397 commit c59901d
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3 changes: 2 additions & 1 deletion package.json
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{
"name": "boltobserv",
"version": "1.2.0"
"version": "1.2.1",
"_whatisthis": "Older versions of Boltobserv used this file to check for updates, so it can't be deleted. The real package.json is in /src"
}
21 changes: 21 additions & 0 deletions src/maps/de_anubis/LICENSE
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MIT License

Copyright (c) 2021 Lexogrine

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
32 changes: 32 additions & 0 deletions src/maps/de_anubis/meta.json5
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{
"version": {
// The version of this meta file
"radar": 1,
// The object format version this file is using
"format": 3
},

// The amount of in-game units per pixel of the 1024px radar image
"resolution": 5.25,

// How many in-game units is the origin (0,0) of the map from the bottom left point of the radar
"offset": {
"x": 2830,
"y": 2030
},

// Contains any special map splits
"splits": [],

// Position in which advisories should be placed, in percentages from the bottom left
"advisoryPosition": {
"x": 76,
"y": 12
},

// The minimum and maximum height a player can be on the map
"zRange": {
"min": -85,
"max": 180
}
}
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