2.0
-
Rotation:
- Either on "world axis" (the world rotates)
- Either on the camera axis
- Before these changes, only 90° fixed rotations were enabled, therefore
SIDE_VIEW
has been removed (since it's now a specific case of theISOMETRIC_VIEW
). The 2 modes remaining areTOP_VIEW
andISOMETRIC_VIEW
.
-
Move with WASD keys
-
Upgrade Kotlin from 1.4.20 to 1.5.21
-
Upgrade JME from 3.3.2-stable to 3.4.0-stable