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Increase terrain tile resolution to 64x64 #231

Increase terrain tile resolution to 64x64

Increase terrain tile resolution to 64x64 #231

Workflow file for this run

name: build
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build:
name: ${{matrix.config.name}}
runs-on: ${{matrix.config.os}}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Windows MSVC",
os: windows-latest,
generator: "",
build_type: Release,
cc: "cl", cxx: "cl",
dependencies: "",
build_product: "kokko-editor.exe"
}
- {
name: "Linux GCC",
os: ubuntu-latest,
generator: "",
build_type: Release,
cc: "gcc", cxx: "g++",
dependencies: "sudo apt-get update && sudo apt-get install xorg-dev",
build_product: "kokko-editor"
}
- {
name: "MacOS Clang",
os: macos-latest,
generator: "-G Xcode",
build_type: Release,
cc: "clang", cxx: "clang",
dependencies: "",
build_product: "kokko-editor"
}
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: ${{matrix.config.dependencies}}
- name: Configure
env:
CC: ${{matrix.config.cc}}
CXX: ${{matrix.config.cxx}}
run: |
mkdir build
cmake -B build ${{matrix.config.generator}} -DWEBP_BUILD_ANIM_UTILS=OFF -DWEBP_BUILD_CWEBP=OFF -DWEBP_BUILD_DWEBP=OFF -DWEBP_BUILD_LIBWEBPMUX=OFF -DCMAKE_BUILD_TYPE=${{matrix.config.build_type}}
- name: Build
# GitHub runners have 2 vCPU, run 3 parallel build jobs
run: cmake --build ${{github.workspace}}/build --config ${{matrix.config.build_type}} --parallel 3
- name: Run tests
run: |
${{github.workspace}}/build/bin/${{matrix.config.build_type}}/${{matrix.config.build_product}} --exit=true