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Releases: absolutelyaya/Goop

Fabric-1.20.x-v0.3

18 Feb 23:13
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Changes

  • Added Censor Mode Setting
  • Added Random Rotation Setting
  • Added Keybind for clearing all Goop
  • Improved Surface Detection (Goop now sticks to non-full block surfaces like slabs)
  • Goop is no longer offset weirdly in negative coordinates
  • Goop now works on all minor 1.20 versions

Fabric-1.20.1-v0.2

09 Oct 03:56
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Changes

  • Added "Dev" Attribute to Emitters
    • Dev Emitters will be hidden from players that don't have the "Show Dev Emitters" Client Setting enabled.
    • All Example emitters are marked as dev emitters; They will no longer only be registered in dev environments
  • Added "Show Dev Emitters" Client Setting
  • Added "Drip" Attribute to Emitters
    • Allows disabling dripping for specific Emitters
  • Added "Deformation" Attribute to Emitters
    • Allows disabling deformation for specific emitters

Note: Goop Will be updated to 1.20.2 along with Ultracraft, once that mods Version 2.0s Content is finished

Fabric-1.20.1-v0.1

05 Oct 17:16
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Originally released as part of ULTRACRAFT, Goop is now a standalone Library. It can be used to easily implement Slime and Splatter Visual Effects. There have been some major improvements since its debut in ULTRACRAFT as well.

Features

  • Goop Particles; basically puddles that conform to the floor, walls, ceiling.
    • Size and Color are easily modifiable
    • Texture and Behavior can be modified with some advanced trickery ("Effect Overrides")
    • Emitters can be flagged as "Mature Content" giving Players the option to censor it using a client Setting.
  • Damage Emitters
    • Designate an Entity Type to emit Goop when damaged.
    • Parameters can be made dependant on damage amount
  • Projectile Emitters
    • Designate a Projectile Entity Type to emit goop on impact
  • Landing Emitters
    • Designate an Entity Type to emit goop when landing from a fall or jump
    • Parameters can be made dependant on fall height
  • Death Emitters
    • Designate an Entity Type to emit goop upon death
  • Water Handling (define how an emitter should handle contact with Water)
  • Client Settings
    • Rain can wash away goop directly under the sky
    • Censor Emitters flagged as "Mature Content" (intended for people that dislike ketchup and or jam)
    • Limit how much goop can exist at once
    • Make Goop Permanent so it doesn't just fade away after a certain amount of time.