** Legacy CSGO not receive new updated and no official Server then this project discontinued **
Last Updated 2023/9/15 1.1.9(Stable)(New Version)
( )Tips1:Use low aastep/aimstep angle and not enable unsafe function that u will never been banned
( )Tips2:if your suffer performance issue you should consider turn off some function
( )Like part of snapline ,ESP,distance visual,etc
EZ KILLED NOOB Bilibili Streamer BY FISTS
My DZ hacking videos:
My Bilibili Profile
My Youtube Channel 1
My Youtube Channel 2
Dont sell my code on NL/SK/Pri market.It is opensource
But you can transfer to another cheat as free version to spilit out is allowed
Ref:I have used some code from
[Release] Danger Zone Speedhack | AIMWARE.net
(Has fixed by me) @Zerdos Thanks for your origin code
[Release] UpperHook Semi Rage Helper (Updated 21/7/2022) | AIMWARE.net
(Used its ui design) @RDX_K3LL3R
[Release] Dangerzone Tweaks
(used for extraesp) @ambien55
Note:I have hard coded
1.smg hitchance, due to smg need different value(like bizon,mac10 need low,and mp9,mp7 for high hitchance)
2.static fov 15,For your acc safety,i'm highly recommend you not change the value,and keep "SmoothAim" on (Aimstep)
3.force set shotgun baim(Headshot is very hard before you being killed)
4.force set sniper baim (this mode awp cant get too much ammo and HS miss will LOSE your winner chance rate)
WARNING:IF YOU WANT USE HIGH FOV you can turn off AimSmooth and FOV will be dynamic that you could always hit cloest ENEMY.(abandon function but still work)
Main showcase:
https://youtu.be/rttTZmpphz4
part of function showcase:
SpeedHack
AimDrone&DroneDetect
DZe_rage.lua:
( )Aimstep by Distance(AutoLock & SmoothAim)
( )Anti-Aim step by step (For safety)
( )NotHitShield(by detect shieldguy's eyeangle)
( )HitShieldguyLeg(in target distance that autoaim enemy's calf (can damage) who hold shield)
( )AutoShield(auto inject healthshot when low hp and has shield)
( )ShieldReturn(when reload switch aa to backward shield)
( )exojump SpeedHack(at 740 max) with anti-hit aa direction if has shield
( )ShieldHit(when recent shieldguy switch to another weapon instant change aa from 180 to normal)
( )AimDrone(press key to autoaim recent Drone(Manual controlled or Has Cargo)
( )LegitAA(Desync) and roll AA switch
( )ShieldBot (function as kniefbot but support all dz items)
( )Anti-teammate (function anti-teammate breach you)
( )ForcehitTeammate (press key to force baim teammate)
DZe_visual.lua:
![Alt text](/imgs/dzev.png)
( )worldtoscreen Hostage,Boxes,Healthshot,Ammobox,Cash,Shield,Armor,Piston(include Boxes and p2000 and glock),light weapon box
( )show Endcircle Distance & worldtoscreen it
( )show Recent Drone (will show Manual Drone Distance in screen,and Draw text on it entity)
( )show weapon class on top(when this one has shield,add"(S)" to string
( )show distance on left (localplayer to enemy Distance)
( )show Enemy's Teammate and between two guy's distance, if his auto muted (probably cheating) then add "(Cheating)" (Example "(M)(Cheater) 1000 will11801") in right
( )show ammo status on bottom
( )Show Barrel,RemoteBomb on screen by draw extra photo on it
DZe_sniffer.lua:
( )reveal player tablebuy event and print on cheat console or partyapi (Example "菲尼克斯老张 purchased scout")
( )check player who disconnected and print on cheat console or partyapi(Example "Warmup Escaped 特训飓风JF" ,"Defeat Exit 尼古拉斯老王")
( )Check Player who is respawnor partyapi (Example Respawn: Bilibili主播风云错爱)
( )reveal player team and print it on cheat console or partyapi
( )reveal paradrop create or destroy
( )reveal players' respawn status
Updated 1.1.2:
(ALL)lua set merged
<DZe_rage.lua>add some new function,Updated GUI,fixed potential bugs
<DZe_visual.lua>Updated GUI controller,fixed bug
<DZe_sniffer.lua>Updated GUI controller,fixed bug
Updated 1.1.3:
<DZe_visual.lua>add grass remove
<DZe_sniffer.lua>add paradrop sniffer
<DZe_sniffer.lua>add dronedispatch sniffer
Updated 1.1.4:
<DZe_rage.lua>add GotvSwitch(will sync with another two scripts
<DZe_visual.lua>add GotvSwitch
<DZe_sniffer.lua>add GotvSwitch
Updated 1.1.5:
<DZe_rage.lua>Now lua script will not set force HeadShot,removed rifle hardcode
<DZe_rage.lua>Cut down desync angle when backward mode
<DZe_rage.lua>Removed desync mode selector (Useless)
<DZe_rage.lua>Fixed AimShield angle is not int
<DZe_visual.lua>Drone Detecter fixed
GOTVswitch is unavaible due to some reason,wait for next version fix up
Updated 1.1.5(bugfix):
<DZe_rage.lua>Fixed for speedhack direction error
Updated 1.1.5(bugfix2):
<DZe_rage.lua>Fixed for speedhack direction error
<DZe_visual.lua>Fixed for Survivial team respawn time not correct
Updated 1.1.5(bugfix3):
<DZe_rage.lua>Fixed for desync error
<DZe_visual.lua>Fixed for Survival team respawn time not correct
<DZe_sniffer.lua>Updated for new purchase sniffer,Respawn got next time
Updated 1.1.6:
<DZe_rage.lua>add new indicator for teammate,and show big font /Red color when use RemoteBomb
<DZe_rage.lua>add new function Annti-Teammate to prevent teammate use Remotebomb kill you
<DZe_rage.lua>Aimleg Bug fixup(when only 2 shield guy in and aimleg not working)
<DZe_rage.lua>backward switch used independent key instead of spectator list switch
<DZe_visual.lua>guideline Color Updated
<DZe_sniffer.lua>Used drone_dispatched event to listen on player purchase event.Next version will remove old detect way
Updated 1.1.7:
Provided Chinese Version
<DZe_sniffer.lua> Updated NewFunction That you cant listen on teammate exit/join
<DZe_sniffer.lua> Removed old detect purchase way
Updated 1.1.8:
<DZe_rage.lua> New function to auto anti teammate's remotebomb
<DZe_rage.lua> add function that you can force hit your teammate's chest by press a key
<DZe_visual.lua>add new remotebomb distance indicator
<DZe_sniffer.lua> Bug for purchase sniffer fixed
<DZe_rage.lua>when use Granade etc will disable desync now
Removed all unstable GOTV Selection
Updated 1.1.9:
<DZe_rage.lua> Add kniefbot support for Fists(weaponid 69)
<DZe_rage.lua> Fix up autostafer conflict with direction control when bhop
<DZe_rage.lua> Use AW self roll AA switch instead cmd.viewangle set
<DZe_visual.lua> add code to remove yellow tail(Temp CoolDown) on mainmenu
OLDVERSION Update:
Update 1.0.1:
(rage.lua)When aa 180 backward enable desync(some cheater (legit with ssg08) will shot you calf/foot when you back shield)
Update 1.0.2:
(rage.lua)Removed rifle hitchance hardcode,use right calf as first target when HitShieldguyLeg (You can hit rcalf even this enemy used any angle Desync)
Update 1.0.3:
(rage.lua) Provided switch that you can disable LegitAA(Desync), Fakelag, DistanceBased Visual.GUI changed
(snapline.lua)Changed the color of piston/light weapon,used async function to draw line that no much performance cost
(extraesp.lua)used async function to draw line that no much performance cost
(tablechecker.lua) fixed bug that partyapi say not show enemy's name
config changed fakelag 7 -> 3
Update 1.0.4:
(ESP.lua)fixed incorrect Enemy team distance calc way.
(snapline.lua)drawESP function back old mode due to some problem
Update 1.0.5:
(all)fixed potential bug when select jump spot makes game crash
(rage.lua) add extra switch to disable some setprop function
(rage.lua) press key 'USE' will suspend autoshield/shieldreturn due to conflict
(esp.lua/snapline.lua) used correct detection
(tablechecker.lua) now will not check localplayer's profile
Update 1.0.6:
(rage.lua) fixed bug for shield jumper will not smoothaim
(rage.lua) now Legaim need not enable NohitShield
(rage.lua) Updated Jumper TextView
(etc)Fixed some bugs that has no another function changed
Update 1.0.7:
(rage.lua) ShieldHit function Updated ,now shieldguy distance < 130 and hold shield will auto enable backward shield to prevent plocal get hurt from enemy
(rage.lua) Updated shieldguy textview style for notice
Update 1.0.8:
(rage.lua) (VERY USEFUL) when any (not affect with nothitshield ) shield guy distance < 800 then auto lock its leg and autoattack,he cant protect himself but only crouch and holdshield
BUT IT IS VERY SLOW SO YOU CAN KILL HIM ANY WAY LOL
Update 1.0.9:
(rage.lua) hitshield enable for rifle,piston,smg,lmg in different distance(experiment function)
(rage.lua) add new indicater show bestshield
(rage.lua) use new color set
(tablechecker.lua) print out when game started(not warmup) enemy respawn
Update 1.1.0:
(rage.lua) fixed shieldprotect use and get kicked when no enemy alive
(rage.lua) add new detector to prevent '+attack' command not stop when no target
(snapline.lua) changed color set for piston/smg line
(tablechechker.lua)disable ffi print due to crash
Updated 1.1.1:
(tabletcheck.lua)huge updated for partyApi say
(RandomNameChanger.lua) new lua released
(rage.lua) update aimleg lmg -> 1800,rifle ->1200