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Enable detection for overlapping reference and non-reference fields #1142
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…ash table. changed code so we avoid an extra lookup
Add bee script to pull down required mono-build-deps from stevedore
…ono-build-deps Update external build-deps tools paths (MBE)
…urn-struct Use mono_mb_emit_op for CEE_LDOBJ to ensure wrapper data is added for indirect load of a ref return value. (case 1096820)
…ture_static_field_byte_reporting_bugfix Scripting memory capture - static field byte reporting fix
…tstack-2 update bdwgc to handle suspend on altstack
…s-extra Move the location of mono-build-tools-extra
*reverted filtering uninitialized classes out to avoid crashes
…ture_metadata_crawling_fix [Memory Snapshot] Metadata crawling, use only initialized types
Add stevedore repo name to config file
Add Gitlab CI configs
Changing unity's vprintf adapters to use the va_list param instead of always passing NULL.
… to be properly setup before calling our_vprintf. Also fixed some code formatting.
…ty-vprintf-redirect Add ability to redirect mono stdout logging to unity's vprintf function.
…ty-vprintf-redirect Fix build for missing implicit define
) * improve mempool chunk reporting in order to get exact range for each chunk * added mono_unity_class_for_each in order to allow for simple iteration logic over all initialized classes in the VM * added mono_type_get_name_chunked in order to report type names in null terminated chunks. A good example for this can be using a preallocated instance of core::string as user_data for the callback which will then append onto the preallocated string * added mono_unity_image_set_mempool_chunk_foreach in order to report memory blocks from the VM heap added mono_unity_domain_mempool_chunk_foreach in order to report memory blocks inside the current domain's memory pool added mono_unity_root_domain_mempool_chunk_foreach in order to report memory blocks inside the root domain's memory pool added mono_unity_assembly_mempool_chunk_foreach in order to report memory blocks inside an assembly's image's memory pool added mono_unity_class_get_data_size in order to return static field data size for a MonoClass added mono_unity_class_get_static_field_data in order to access static fields memory for a given MonoClass added mono_unity_class_field_is_literal in order to find out if the attributes added mono_unity_start/stop_gc_world() in order to control the GC world state added mono_unity_gc_heap_foreach in order to report each allocated GC heap section added mono_unity_gchandles_foreach_get_target in order to report all gc handle targets tracked by the garbage collector added mono_unity_object_header_size in order to report mono object header size added mono_unity_array_object_header_size in order to report mono array object header size added mono_unity_offset_of_array_length/bounds_in_array_object_header in order to report the offset of the length/bounds of the array within the header added mono_unity_allocation_granularity in order to report the minimum allocation granulariy inside the vm added mono_unity_get_name_full_chunked in order to extract a types name in chunks added mono_unity_type_is_static in order to report if the given type is static added mono_unity_type_is_pointer_type in order to report if the given type is a pointer type * added missing include * fixed up missing user_data assignment during context initialization for mono_unity_class_for_each * move type name streaming utility out of class.h/.c
Fix memory leak in icalls
Previously, 5174f7e was an attempt to correct this issue. However, the `#define` scheme for Mono changed since then, so `PLATFORM_MACOSX` became `HOST_DARWIN`. This change uses the proper define to correct Unity case 1166108.
…le-proper-define Handle the empty file inode on macOS and FAT32 (with the proper define)
…raint aren't blittlable. (mono#15761) * [metadata] Fields whose types are gparams with a reference type constraint aren't blittlable. Don't try to layout the field to find out if it's blittable. For gshared gparams, follow the blittability of the constraint. Fixes certain recursive examples. ``` using System; namespace TestRecursiveType { class Program { static void Main(string[] args) { SubClass subC = new SubClass(); Console.WriteLine(subC.GetTest()); } } public struct ValueTest<U> { // When U is instantiated with T, from BaseClass, we know it'll be a // reference field, so we know the instantiation ValueTest<T> won't // be blittable. public readonly U value; } public abstract class BaseClass<T> where T : BaseClass<T> { public ValueTest<T> valueTest = default(ValueTest<T>); } public class SubClass : BaseClass<SubClass> { private String test = "test"; public string GetTest() { return test; } } } ``` Fixes mono#15760 --- The failure is happening when we are doing mono_class_setup_fields ("BaseClass<T>") which needs to decide for each field whether it is blittable or not. So therefore we are trying to decide if ValueTest<T> (that is: the ValueTest<U> field inside BaseClass<T>) is blittable or not. So we instantiate U with T. Now to decide whether VaueTest<T> is blittable or not, we look at every field. So then we look at T value. To decide if T is blittable we first check if it's a reference type. That check is currently inadequate for generic parameters - what the PR adds is the ability to see if theres a T : class constraint or a T : C constraint - where C is some class. As soon as we know that T's constraint will force it to be a reference type we can definitely say that T won't be blittable without having to initialize C, at all. Previously, Mono would see that T is some kind of type for which it couldn't definitively decide that it's a reference type and it would call: mono_class_setup_fields (field_class) which would then try to setup the fields of the parent class BaseClass<T>. And that would hit the recursion check. Unity cherry-pick note: Needed to bring MONO_CLASS_IS_INTERFACE_INTERNAL and mono_class_get_valuetype_class forward
…numbers Swap bytes for tcp port number (case 1165578)
create_event_list() in the debugger agent was sending in a pointer for a source file but then never using or freeing it. If we just send in a NULL, the memory won't be allocated.
…-leak Mono debugger agent memory leak fix, case 1170031
Download dependencies based on platform
TimeZoneNotFoundException. Added a catch to allow mono to try the WinRT fallback which appears to work even when there is an invalid timezone value in the registry.
…timezone-exception Fixing a corner case where an invalid timezone on windows would throw a
…xception [metadata] Fields whose types are gparams with a reference type const…
To make it work JNI_OnLoad method should be called from runtime While JNI_OnLoad is not called, standard Posix variant is being used, so it should work exactly like before.
[Android] Getting current locale using JNI
- Fix mono_debugger_disconnect method so it disconnects the debugger client instead of trying to stop the debugger thread.
- Move method declaration to top of the file
…r-agent-mono-debugger-disconnect-fix [debugger-agent] Fix mono_debugger_disconnect implementation
On WebGL, this large method hits a nested loop processing limit in the browsers. Break it up into 15 arbitrary, smaller methods to avoid this issue.
Run weekly on yamato
Split up the large method that initializes error messages
If the first and second transition DateTime objects are the same, `ValidateAdjustmentRule` will throw an exception. I'm unsure why these would be the same, but we do see that occur for some locales. In that case, just exit early. This change corrects Unity case 1160695.
…art-end Handle locales with the same daylight savings time start and end
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