The purpose of this document is to outline the UX and design requirements for a native mobile To-do app. The app aims to provide a straightforward and intuitive task management experience to help users keep track of their daily tasks and priorities. The design will be delivered in the form of a Figma prototype, showcasing the app's user interface and interactions.
The app will be developed for the following native mobile platforms:
- iOS
- Android
Although we are targeting two platforms, we prefer to have a unified design across both platforms. Please take into account that UX features and UI design should not distract from a user's platform.
The primary user goals for the app are:
- Add new tasks quickly and easily.
- View, edit, and delete existing tasks effortlessly.
- Organize tasks into different categories or lists.
- Mark tasks as complete and track their progress.
- Set reminders and due dates for tasks.
- Maintain a clean and clutter-free user interface.
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Minimalist Design: The app should embrace a minimalist design philosophy, focusing on essential elements and removing any unnecessary clutter. Utilize ample white space to create a visually appealing and uncluttered interface.
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Intuitive Navigation: Ensure a simple and intuitive navigation flow. Users should be able to access all core functionalities without any confusion.
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Consistency: Maintain consistency in terms of typography, color schemes, and iconography across the app to create a cohesive and unified user experience.
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Visual Feedback: Provide clear visual feedback for user actions, such as task completion, deletion, and adding new tasks, to confirm that their interactions were successful.
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Accessibility: Design the app with accessibility in mind, ensuring that it is usable by individuals with different abilities. Consider appropriate color contrast, font sizes, and accessibility features for both platforms.
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Cross-Platform Considerations: While adhering to platform-specific design guidelines, strive for a consistent user experience across both iOS and Android platforms.
The Figma prototype should consist of the following screens and interactions:
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Login Screen: This is the first screen of the app. It should allow users to login with their email and password. Creating an account is not required at this time.
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Home Screen: This is the main screen where users can view their To-do list. It should display a list of tasks, their state, their categories, and their due date; each with an option to mark as complete and delete. Include a prominent button to add a new task at the bottom of the list. This screen should also allow for sorting by task name alphabetically, by due date, and by date added.
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Task Details Screen: When a user taps on a task, a details screen should appear, allowing them to view and edit task details, set due dates, and add notes.
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Task Creation Screen: This screen should allow users to create a new task by entering the task name, setting due dates (if required), and choosing a list/category for the task.
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Category/List Management Screen: Include a screen where users can manage different categories/lists, add new ones, or delete existing ones.
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Empty States: Include designs for empty states, such as when the task list is empty or when there are no categories/lists.
Ensure the Figma prototype showcases the following interactive elements:
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Navigation: Show transitions between screens to demonstrate navigation flow.
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Button Interactions: Display button states (normal, hover, pressed) to provide feedback to users during interactions.
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Form Inputs: Demonstrate how form inputs (text fields, date pickers) function and respond to user input.
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Task Interactions: Illustrate interactions when marking a task as complete or deleting a task.
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Category/List Management: Visualize how users can add or delete categories/lists.
The UX requirements outlined in this document aim to create a simple and intuitive To-do app that meets user needs and provides a delightful experience. By delivering the design in the form of a Figma prototype, the development team can effectively understand and implement the desired user experience, resulting in a successful and user-friendly mobile application.