Skip to content

A sample project for getting multiplayer implemented with Unity Netcode for Gameobjects

Notifications You must be signed in to change notification settings

The64thGamer/Multiplayer-Client-Programming-Test

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Multiplayer-Client-Programming-Test

Implement client and server applications. Multiple clients can connect to the server and move around in a virtual space. Movement of one client should be visible to all of the connected clients. Assume that at least 500 clients can be connected at once.

Readme

  • Scripts are in Assets/Scripts.
  • Control squares with WASD or Arrow Keys
  • No hard cap on connections and modifiable tick rate

About

A sample project for getting multiplayer implemented with Unity Netcode for Gameobjects

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages