Compress TileMap
tiles in level file
#3124
Open
+95
−7
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
TileMap
tiles are now saved by replacing a sequence of empty tiles (ex. "0 0 0 0 0") with a single negative number, the absolute value of which preserves the amount of sequential empty tiles (ex. "-5").Newline separation for tiles in file based on
TileMap
width is still supported. Example:Examples:
0 0 0 0 0 0 45 3 0 0
->-6 45 3 -2
0 0 0 0 0 43 0 0 0 0 12 0 0 0
->-5 43 -4 12 -3
Results from re-saving some levels from "The Crystal Catacombs":