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Release SuperTux 0.6.3 (stable, bugfix)
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tobbi committed Dec 22, 2021
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30 changes: 30 additions & 0 deletions NEWS.md
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SuperTux Release and Development Notes
======================================

SuperTux 0.6.3 (2021-12-22)
---------------------------
The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. This release introduces many new features; perhaps the most new features in a long time!

Some of the most significant changes include:
- WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris)
- Added swimming (thanks to Daniel and Zwatotem)
- Added walljumping (thanks to Daniel)
- Autotiles (thanks to Semphris)
- Updated animations (thanks to Alzter, Daniel and RustyBox)
- Refreshed many contrib worldmaps (thanks to Servalot)
- Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris)
- Remade the crystal tileset (thanks to Alzter and RustyBox)
- Many new snow tiles (thanks to Daniel)
- Many new objects, like the sideways bumper and falling blocks (thanks to Daniel)
- Custom particles (thanks to Semphris)
- A new rublight object (thanks to HybridDog)
- Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris)
- Added in-game progress statistics (thanks to Semphris)
- New color picker based on OKLab (thanks to HybridDog)
- Add-on creator, to easily create add-on packages with your world (thanks to Semphris)
- Rework of the Revenge in Redmond worldmap (thanks to RustyBox)
- Added timeshift ambience in the worldmap (thanks to Semphris)
- Skippable cutscenes (thanks to Semphris)
- Editor auto-saves at regular intervals (thanks to Semphris)
- Optional integration with Discord (thanks to Semphris)
- Updated translations, of course (thanks to translators)

And these are just the most significant changes; there are plenty of other small features and bugfixes for you all to explore :)

SuperTux 0.6.2 (2020-05-14)
---------------------------
The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -101,7 +101,7 @@ In case you need help, feel free to reach out using the following means:

## Development status

As of now, with the release of SuperTux 0.6.2 (May 2020), the Forest World is almost
As of now, with the release of SuperTux 0.6.3 (December 2021), the Forest World is almost
finished, since the ghost forest section has been included. However, some levels, especially
the Ghostree Level, are considered to be placeholders, because for the next version (0.7.0) a
great overhaul is planned with new features like reworked boss fights, graphics, and worlds.
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2 changes: 1 addition & 1 deletion flake.nix
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# FIXME: Should use `git describe` to get the version
# number or leave it to cmake, but the .git/ directory
# isn't included in the Nix store.
version = "0.6.2-unknown-" + (if (self ? shortRev) then self.shortRev else "dirty");
version = "0.6.3-unknown-" + (if (self ? shortRev) then self.shortRev else "dirty");
src = nixpkgs.lib.cleanSource ./.;
postPatch = let
ver = builtins.splitVersion version;
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1 change: 1 addition & 0 deletions supertux2.appdata.xml
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<binary>supertux2</binary>
</provides>
<releases>
<release version="0.6.3" date="2021-12-22" />
<release version="0.6.2" date="2020-05-14" />
<release version="0.6.1.1" date="2019-12-19" />
<release version="0.6.1" date="2019-12-15" />
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