Bug: Exporting screenshots at resolutions higher than current game resolution makes water display incorrectly #1268
Labels
Priority 3: Medium
Something that should be attempted/looked at for the next release, and done if possible.
Size 3: Medium
Something that will take a couple days to a week to do.
Type: Bug
This is a problem with something that should be working one way, but isn't.
What: Graphics
Graphics-related stuff
Describe the bug
Taking screenshots using the
png
command at a viewport resolution that is higher than the game's current screen resolution will cause projected water refractions to vertically scale incorrectly throughout the entire framebuffer.Exporting at 1920x1080px (native resolution):
Exporting at 3840x2160px (2x native resolution):
To Reproduce
-w 1920 -h 1080
png 3840 2160 test
screenshots
directoryIssue Map
N/A
Expected Behavior
Water should be displaying correctly at higher export resolutions
Operating System
Not Applicable
The text was updated successfully, but these errors were encountered: