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In the best, yet shortest description i can give of this:
Strata seems to have a problem in its DX11 renderer where VSync actually caps the framerate to the refresh rate, when in Source this very much behaves differently. Source still seems to try to render at high frames while somehow still maintaining a solid display with no tearing.
Strata, Momentum Mod:
Half-Life 2 (Anniversary Update):
To Reproduce
Open game (Example being momentum mod, my analysis was done on the steam playtest build, main branch). ensure DX11 is the renderer.
open any map
turn on vsync while having the fps display on
see that it caps to the refresh rate.
Issue Map
happens on any map.
Expected Behavior
Strata should be rendering like how source does on DX9 with vsync enabled.
Operating System
Windows 11 23H2
The text was updated successfully, but these errors were encountered:
Vsync capping framerate is how it always worked in source (and everywhere else). Why it does not cap framerate in hl2 for you, might be because some driver hacks going on when it detects hl2. Or something is up with anniversary update.
You also did not specify your HW configuration (at least the GPU(s) since this is graphics related.
Even if this behaviour is not consistent, wouldn't it be better to keep it this way? Locking the framerate to the refresh rate is how vsync should work.
Describe the bug
In the best, yet shortest description i can give of this:
Strata seems to have a problem in its DX11 renderer where VSync actually caps the framerate to the refresh rate, when in Source this very much behaves differently. Source still seems to try to render at high frames while somehow still maintaining a solid display with no tearing.
Strata, Momentum Mod:
Half-Life 2 (Anniversary Update):
To Reproduce
Issue Map
happens on any map.
Expected Behavior
Strata should be rendering like how source does on DX9 with vsync enabled.
Operating System
Windows 11 23H2
The text was updated successfully, but these errors were encountered: