Feature: Add func_light
brush entity
#1250
Labels
Type: Enhancement
This is something that improves upon an already existing thing.
func_light
brush entity
#1250
Which component should be improved?
Entity
Describe your suggestion
Essentially what I'm suggesting is functionally a texlight that is customisable within hammer itself, via a brush entity.
Basically, you create a brush with the trigger texture, turn it into a brush entity, and select
func_light
or alternativelyfunc_texlight
. This entity's keyvalues would be similar to a regularlight
entity, the difference being you can choose which faces to light.Also, being an entity, it would be possible to name this light and turn it on and off.
Another possibility would be allowing this entity to generate dynamic lighting as well as static, though this may significantly affect performance so it may not be plausible to implement this.
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