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Unicopia 1.3.7 for Minecraft 1.20.1, 1.20.2, 1.20.4

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@Sollace Sollace released this 30 Jun 01:00
· 167 commits to 1.20.4 since this release
6570248

This version fixes a lot of bugs and makes some important quality of life improvements for pegasi and seaponies. This is also going to be the last update before I start working on 1.21. That means no more 1.20.1/.2/.4 builds after this, as 1.21 includes some significant changes that I won't be able to continue supporting 1.20.

Changelog

  • Earth pony fortification now has a visible status effect
  • Specters now only spawn in low light conditions
  • Specters can now spawn with and carry equipment
  • Removed the placeholder plunder vine drops

Seaponies

  • Made pearl necklaces less common when fishing #388
  • The pearl necklace now has 4 durability
  • Added seapony's grace/seapony's ire status effects. #390
    • Seapony's grace is granted when you turn into a seapony and will allow you to approach guardians without making them hostile
    • Mining blocks in a monument with guardians nearby will them to your presence and cause the status effect to change into seapony's ire

Magic

  • Casting the same spell with different traits will now replace the old one rather than stacking both together #353
  • Spells now contain more details in their tooltips:
    • The amount of corruption you would gain from casting the spell
    • Other attributes/modifications applied to the spell based on which traits are present on the gem
  • Equipped spells now have full tooltips in the spellbook
  • Reduced casting time for projectiles

Hud

  • Hud bars are re-arranged to make them more readable.
  • Experience is no longer displayed on the hud. Instead you have tick marks to indicate your character's current level.
  • The super move bar is only displayed for races that make use of it and will take up right right half of the bar

Catapult

  • Added customisations:
    • What the spell affects - blocks, entities, both
    • Hang time - How long an entity will hover in place before it starts falling again
    • Initial velocity - How quickly targets hit by the spell are shot upwards
    • Pushing power - The amount of force applied to entities that are already in the air
    • Causes levitation - Whether or not the spell applies the levitation status effect

Flight

  • Pegasi now only regenerate stamina once they reach the ground. #356
  • Pegasi now consume more stamina when flying over the void 356
  • Skeletons will now prioritize targetting flying players and will fire at them with more accuracy
  • Added broken wings status effect
  • Moved wind trail particles behind the player's view to avoid them clipping into the player's camera
  • Water depth is now considered when determining the amount of lift pegasi should receive

Diets

  • Nuts and seeds are now less nutricious to other races #363
  • Reduced saturation from leaves #371
  • Nerfed hay bales again #371

Translations

  • Updated german, russian, french, chinese, and traditional chinese

Networking

  • Fully rewrote the data syncing to fix #14
  • Spells are now synchronized individually rather than all as one big nbt blob (should improve performance)

Bugs Steamrolled

  • Fixed spell crafting in 1.20.1 and 1.20.2 #342
  • Fix quick moving items in the spellbook #348
  • Fix incorrect lighting on doors when placed next to solid blocks #346
  • Fixed food poisoning probabilities being reversed - cooked had a higher chance of poisoning rather than lower
  • Fixed client/server desync when applying status effects #349
  • Add fruit to the replaceable_by_trees tag to fix #352
  • Add missing entity translations and set floating artefact to use the name of its item
  • Fixed earth ponies taking fall damage from ground pound #351
  • Fixed earth ponies being able to stomp whilst flying with elytra and using riptide
  • Fixed unable to place palm signs on walls
  • Fixed mimics rolling multiple times on the same chest
  • Fixed fruit dropping more than they're supposed to (should only happen if you have fortune!!!)
  • Fixed placed and projectile spells not syncing their level correctly
  • Fixed placed shields not rendering
  • Fixed placed spells not playing their death animations and/or getting stuck and impossible to remove
  • Fixed disguise orientation and door disguises #259
  • Fixed rendering of multi-segment blocks (bed disguises)
  • Fixed disguises ticking whilst the game is paused
  • Fixed placed spells not reflecting their correct location in the dismiss spell screen
  • Fixed data not being copied when the player changes dimensions
  • Fixed magic projectiles not affecting falling blocks
  • Fixed falling blocks spawned from the catapult spell not updating their velocity when pushed
  • Fixed pegasi able to fly whilst in a vehicle #377
  • Fixed ability cooldown not ticking when there is not ability in the slot. #366

Compatibility

  • Fixed and added farmer's delight cutting table recipes for all the palm and zap wood blocks