Unicopia 1.3.7 for Minecraft 1.20.1, 1.20.2, 1.20.4
This version fixes a lot of bugs and makes some important quality of life improvements for pegasi and seaponies. This is also going to be the last update before I start working on 1.21. That means no more 1.20.1/.2/.4 builds after this, as 1.21 includes some significant changes that I won't be able to continue supporting 1.20.
Changelog
- Earth pony fortification now has a visible status effect
- Specters now only spawn in low light conditions
- Specters can now spawn with and carry equipment
- Removed the placeholder plunder vine drops
Seaponies
- Made pearl necklaces less common when fishing #388
- The pearl necklace now has 4 durability
- Added seapony's grace/seapony's ire status effects. #390
- Seapony's grace is granted when you turn into a seapony and will allow you to approach guardians without making them hostile
- Mining blocks in a monument with guardians nearby will them to your presence and cause the status effect to change into seapony's ire
Magic
- Casting the same spell with different traits will now replace the old one rather than stacking both together #353
- Spells now contain more details in their tooltips:
- The amount of corruption you would gain from casting the spell
- Other attributes/modifications applied to the spell based on which traits are present on the gem
- Equipped spells now have full tooltips in the spellbook
- Reduced casting time for projectiles
Hud
- Hud bars are re-arranged to make them more readable.
- Experience is no longer displayed on the hud. Instead you have tick marks to indicate your character's current level.
- The super move bar is only displayed for races that make use of it and will take up right right half of the bar
Catapult
- Added customisations:
- What the spell affects - blocks, entities, both
- Hang time - How long an entity will hover in place before it starts falling again
- Initial velocity - How quickly targets hit by the spell are shot upwards
- Pushing power - The amount of force applied to entities that are already in the air
- Causes levitation - Whether or not the spell applies the levitation status effect
Flight
- Pegasi now only regenerate stamina once they reach the ground. #356
- Pegasi now consume more stamina when flying over the void 356
- Skeletons will now prioritize targetting flying players and will fire at them with more accuracy
- Added broken wings status effect
- Moved wind trail particles behind the player's view to avoid them clipping into the player's camera
- Water depth is now considered when determining the amount of lift pegasi should receive
Diets
- Nuts and seeds are now less nutricious to other races #363
- Reduced saturation from leaves #371
- Nerfed hay bales again #371
Translations
- Updated german, russian, french, chinese, and traditional chinese
Networking
- Fully rewrote the data syncing to fix #14
- Spells are now synchronized individually rather than all as one big nbt blob (should improve performance)
Bugs Steamrolled
- Fixed spell crafting in 1.20.1 and 1.20.2 #342
- Fix quick moving items in the spellbook #348
- Fix incorrect lighting on doors when placed next to solid blocks #346
- Fixed food poisoning probabilities being reversed - cooked had a higher chance of poisoning rather than lower
- Fixed client/server desync when applying status effects #349
- Add fruit to the replaceable_by_trees tag to fix #352
- Add missing entity translations and set floating artefact to use the name of its item
- Fixed earth ponies taking fall damage from ground pound #351
- Fixed earth ponies being able to stomp whilst flying with elytra and using riptide
- Fixed unable to place palm signs on walls
- Fixed mimics rolling multiple times on the same chest
- Fixed fruit dropping more than they're supposed to (should only happen if you have fortune!!!)
- Fixed placed and projectile spells not syncing their level correctly
- Fixed placed shields not rendering
- Fixed placed spells not playing their death animations and/or getting stuck and impossible to remove
- Fixed disguise orientation and door disguises #259
- Fixed rendering of multi-segment blocks (bed disguises)
- Fixed disguises ticking whilst the game is paused
- Fixed placed spells not reflecting their correct location in the dismiss spell screen
- Fixed data not being copied when the player changes dimensions
- Fixed magic projectiles not affecting falling blocks
- Fixed falling blocks spawned from the catapult spell not updating their velocity when pushed
- Fixed pegasi able to fly whilst in a vehicle #377
- Fixed ability cooldown not ticking when there is not ability in the slot. #366
Compatibility
- Fixed and added farmer's delight cutting table recipes for all the palm and zap wood blocks