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Resourcepacks: Locomotionmap.json
Sollace edited this page Nov 11, 2020
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Since 1.16 Presence Footsteps will now produce sounds for all of the surrounding entities in addition to yourself. The mod typically comes with three built in stances to choose from which change how footsteps are emulated.
The Locomotionmap, like the Blockmap and Golemmap, is how we determine what type of stance to use for each entity, whether two-legs (villagers) or four legs (pigs). The file consistst of a mapping from an entity id to the name of the stance they're supposed to have.
"minecraft:wither": "NONE",
"minecraft:wither_skeleton": "BIPED",
"minecraft:wolf": "QUADRUPED",
"minecraft:zoglin": "QUADRUPED",
"minecraft:zombie": "BIPED",
"minecraft:zombie_horse": "QUADRUPED",
"minecraft:zombie_villager": "BIPED",
"minecraft:ravager": "QUADRUPED",
"minecraft:strider": "BIPED"
At the time of writing Presence Footsteps contains three different stances (listed below)
Stance | Description |
none | No legs. Presence Footsteps will not process footsteps for entities with this kind of stance. |
bipedal | Two legs. This is what the player will normally hear for themselves. |
quadrupedal | Four legs. This is used when Mine Little Pony is installed, and will produce a "qwop" noise when running. |
flying | Four legs with wings. This is similar to `quadrupedal` but with the addition of wing flapping when flying. |