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Fixed an issue with character pose when stopping at low fps.
Bone Manipulation
Reworked the foot offset so that it produces a higher quality result and handles more corner cases.
Character
Added automatic rotation of the character towards the view direction on any movement input while the character is not moving.
Prevented the character from rotating in the last input direction after the rotation mode had been changed to the velocity direction and the actor was not moving at that moment.
Camera
Enforced VisibilityBasedAnimTickOption::AlwaysTickPoseAndRefreshBones in the camera component.
Fixed weird camera movement when switching between the first-person view mode and the velocity direction rotation mode.
Removed the camera lag substepping as it is useless.
Other
Updated the ALS_ENSURE() macro to include the latest changes of the ensure() macro.