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* Game Link changes (what a boring commit name) - The status of the game link for both v5 and pre-v5 is now notified at the bottom of the scene editor (request #125) - Loaded scenes without game link will try to load property names w/ matching hash from a stored text file (request #122) - v5 Game links will initialize the first valid library (if found) instead of whatever the first find was - When creating a new scene, the file dialog will now look for files with the proper extension for the platform instead of a folder - Fixed a few instances where variables for REV1 and REV2 were changed using REVU format * Check script names as backup after editing SC * Add 'Replace Object' to v5 Stage Config editor - 'Replace Object' button added to v5 Stage Config, only enabled if a gamelink is loaded - Object Selector search bar is no longer case sensitive -'Add Object' in v5 Stage Config editor now prompts the Object Selector if a gamelink is loaded - Is no longer possible to edit object names if a gamelink is loaded - Fixed bug where resyncing the objects (via the buttons or by editing stage config) would add way more values than intended to any dropdown in an object
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