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Releases: PodeCaradox/MonoGame-HardwareInstancing

Culling with Compute Shader

03 Jun 18:05
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New Build with performance optimizations.
The Tiles are culled by a compute shader and afterwards drawn.

Have fun.

Simple Preview

16 Sep 03:36
2fd5b68
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Just a simple build for Linux and Windows, if you don't want to build it for yourself.
just start the VFRZInstancing.exe for windows
or the VFRZInstancing file on linux
.net core runtime needed!