Releases: PodeCaradox/MonoGame-HardwareInstancing
Releases · PodeCaradox/MonoGame-HardwareInstancing
Culling with Compute Shader
New Build with performance optimizations.
The Tiles are culled by a compute shader and afterwards drawn.
Have fun.
Simple Preview
Just a simple build for Linux and Windows, if you don't want to build it for yourself.
just start the VFRZInstancing.exe for windows
or the VFRZInstancing file on linux
.net core runtime needed!