v0.5 (Day 5)
- Fix game break on start
- Parameterize tickTimeout, make sure timeout is not applied when replaying events
- Improve input UI
- Add starting timer
- Added waiting for game page in client
- Client knows which robots can be remote controlled
- Robots know about their sides instead of having IDs
- Crude extraction of CardsRender from RobotRender
- Unifying CardsRender methods renderRobotInfo and renderCardsInfo into…
- Server waits for remote players to be ready, improved joining mid-game
- Refactor Controllers into different CardsRender and Control classes
Full Changelog: v0.4...v0.5