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❇️ Lovelace button-card for home assistant

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Button Card by @RomRider

Stable Beta HACS Badge Project Maintenance
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Lovelace Button card for your entities.

all

TOC

Features

  • works with any toggleable entity
  • 6 available actions on tap and/or hold and/or double click: none, toggle, more-info, navigate, url, assist and call-service
  • state display (optional)
  • custom color (optional), or based on light rgb value/temperature
  • custom state definition with customizable color, icon and style (optional)
  • custom size of the icon, width and height (optional)
  • aspect ratio support (optional)
  • Support for javascript templates in some fields
  • custom icon (optional)
  • custom css style (optional)
  • multiple layout support and custom layout support
  • units for sensors can be redefined or hidden
  • 2 color types
    • icon : apply color settings to the icon only
    • card : apply color settings to the card only
  • automatic font color if color_type is set to card
  • blank card and label card (for organization)
  • blink animation support
  • rotating animation support
  • confirmation popup for sensitive items (optional) or locking mecanism
  • haptic support for the IOS companion App
  • support for custom_updater and HACS

Configuration

Main Options

Name Type Default Supported options Description
type string Required custom:button-card Type of the card
template string optional any valid template from button_card_templates See configuration template
entity string optional switch.ac entity_id
triggers_update string or array optional switch.ac entity_id list that would trigger a card update, see triggers_update
group_expand boolean false true | false When true, if any of the entities triggering a card update is a group, it will auto-expand the group and the card will update on any child entity state change. This works with nested groups too. See triggers_update
icon string optional mdi:air-conditioner Icon to display. Will be overridden by the icon defined in a state (if present). Defaults to the entity icon. Hide with show_icon: false. Supports templates, see templates
color_type string icon icon | card | blank-card | label-card Color either the background of the card or the icon inside the card. Setting this to card enable automatic font and icon color. This allows the text/icon to be readable even if the background color is bright/dark. Additional color-type options blank-card and label-card can be used for organisation (see examples).
color string optional auto | auto-no-temperature | rgb(28, 128, 199) Color of the icon/card. auto sets the color based on the color of a light including the temperature of the light. Setting this to auto-no-temperature will behave like home-assistant's default, ignoring the temperature of the light. By default, if the entity state is off, the color will be var(--paper-item-icon-color), for on it will be var(--paper-item-icon-active-color) and for any other state it will be var(--primary-text-color). You can redefine each colors using state
size string 40% 20px Size of the icon. Can be percentage or pixel
aspect_ratio string optional 1/1, 2/1, 1/1.5, ... See here for an example. Aspect ratio of the card. 1/1 being a square. This will auto adapt to your screen size
tap_action object optional See Action Define the type of action on click, if undefined, toggle will be used.
hold_action object optional See Action Define the type of action on hold, if undefined, nothing happens.
double_tap_action object optional See Action Define the type of action on double click, if undefined, nothing happens.
name string optional Air conditioner Define an optional text to show below the icon. Supports templates, see templates
state_display string optional On Override the way the state is displayed. Supports templates, see templates
label string optional Any string that you want Display a label below the card. See Layouts for more information. Supports templates, see templates
show_name boolean true true | false Wether to show the name or not. Will pick entity_id's name by default, unless redefined in the name property or in any state name property
show_state boolean false true | false Show the state on the card. defaults to false if not set
numeric_precision number none any number Force the display precision of the state to be with numeric_precision decimals
show_icon boolean true true | false Wether to show the icon or not. Unless redefined in icon, uses the default entity icon from hass
show_units boolean true true | false Display or hide the units of a sensor, if any.
show_label boolean false true | false Display or hide the label
show_last_changed boolean false true | false Replace the label altogether and display the the last_changed attribute in a nice way (eg: 12 minutes ago)
show_entity_picture boolean false true | false Replace the icon by the entity picture (if any) or the custom picture (if any). Falls back to using the icon if both are undefined
show_live_stream boolean false true | false Display the camera stream (if the entity is a camera). Requires the stream: component to be enabled in home-assistant's config
entity_picture string optional Can be any of /local/* file or a URL Will override the icon/the default entity_picture with your own image. Best is to use a square image. You can also define one per state. Supports templates, see templates
units string optional Kb/s, lux, ... Override or define the units to display after the state of the entity. If omitted, it's using the entity's units
styles object list optional See styles
extra_styles string optional See styles
state object list optional See State State to use for the color, icon and style of the button. Multiple states can be defined
confirmation object optional See confirmation Display a confirmation popup
lock object optional See Lock Object Displays a lock on the button
layout string optional See Layout The layout of the button can be modified using this option
custom_fields object optional See Custom Fields
variables object optional See Variables
card_size number 3 Any number Configure the card size seen by the auto layout feature of lovelace (lovelace will multiply the value by about 50px)
tooltip string optional Any string (Not supported on touchscreens) You can configure the tooltip displayed after hovering the card for 1.5 seconds . Supports templates, see templates

Action

All the fields support templates, see templates.

Name Type Default Supported options Description
action string toggle more-info, toggle, call-service, none, navigate, url, assist Action to perform
entity string none Any entity id Only valid for action: more-info to override the entity on which you want to call more-info
target object none Only works with call-service. Follows the home-assistant syntax
navigation_path string none Eg: /lovelace/0/ Path to navigate to (e.g. /lovelace/0/) when action defined as navigate
url_path string none Eg: https://www.google.fr URL to open on click when action is url. The URL will open in a new tab
service string none Any service Service to call (e.g. media_player.media_play_pause) when action defined as call-service
data or service_data object none Any service data Service data to include (e.g. entity_id: media_player.bedroom) when action defined as call-service. If your data requires an entity_id, you can use the keywork entity, this will actually call the service on the entity defined in the main configuration of this card. Useful for configuration templates
haptic string none success, warning, failure, light, medium, heavy, selection Haptic feedback for the Beta IOS App
repeat number none eg: 500 For a hold_action, you can optionally configure the action to repeat while the button is being held down (for example, to repeatedly increase the volume of a media player). Define the number of milliseconds between repeat actions here.
repeat_limit number none eg: 5 For Hold action and if repeat if defined, it will stop calling the action after the repeat_limit has been reached.
confirmation object none See confirmation Display a confirmation popup, overrides the default confirmation object

Confirmation

This will popup a dialog box before running the action.

Name Type Default Supported options Description
text string none Any text This text will be displayed in the popup. Supports templates, see templates
exemptions array of users none user: USER_ID Any user declared in this list will not see the confirmation dialog

Example:

confirmation:
  text: '[[[ return `Are you sure you want to toggle ${entity.attributes.friendly_name}?` ]]]'
  exemptions:
    - user: befc8496799848bda1824f2a8111e30a

Lock Object

This will display a normal button with a lock symbol in the corner. Clicking the button will make the lock go away and enable the button to be manoeuvred for delay seconds (5 by default).

Name Type Default Supported options Description
enabled boolean false true | false Enables or disables the lock. Supports templates, see templates
duration number 5 any number Duration of the unlocked state in seconds
exemptions array of user id or username none user: USER_ID | username: test Any user declared in this list will not see the confirmation dialog. It can be a user id (user) or a username (username)
unlock string tap tap | hold | double_tap The type of click which will unlock the button

Example:

lock:
  enabled: '[[[ return entity.state === "on"; ]]]'
  duration: 10
  unlock: hold
  exemptions:
    - username: test
    - user: befc8496799848bda1824f2a8111e30a

If you want to lock the button for everyone and disable the unlocking possibility, set the exemptions object to []:

lock:
  enabled: true
  exemptions: []

By default the lock is visible in the upper-right corner. If you want to move the position of the lock to for example the bottom-right corner you can use this code:

styles:
  lock:
    - justify-content: flex-end
    - align-items: flex-end

State

Name Type Default Supported options Description
operator string == See Available Operators The operator used to compare the current state against the value
value string/number required (unless operator is default) If your entity is a sensor with numbers, use a number directly, else use a string The value which will be compared against the current state of the entity
name string optional Any string, 'Alert', 'My little switch is on', ... if show_name is true, the name to display for this state. If defined uses the general config name and if undefined uses the entity name. Supports templates, see templates
icon string optional mdi:battery The icon to display for this state - Defaults to the entity icon. Hide with show_icon: false. Supports templates, see templates
color string var(--primary-text-color) Any color, eg: rgb(28, 128, 199) or blue The color of the icon (if color_type: icon) or the background (if color_type: card)
styles string optional See styles
spin boolean false true | false Should the icon spin for this state?
entity_picture string optional Can be any of /local/* file or a URL Will override the icon/the default entity_picture with your own image for this state. Best is to use a square image. Supports templates, see templates
label string optional Any string that you want Display a label below the card. See Layouts for more information. Supports templates, see templates
state_display string optional On If defined, override the way the state is displayed. Supports templates, see templates

Available operators

The order of your elements in the state object matters. The first one which is true will match. The value field for all operators except regex support templating, see templates

Operator value example Description
< 5 Current state is inferior to value
<= 4 Current state is inferior or equal to value
== 42 or 'on' This is the default if no operator is specified. Current state is equal (== javascript) to value
>= 32 Current state is superior or equal to value
> 12 Current state is superior to value
!= 'normal' Current state is not equal (!= javascript) to value
regex '^norm.*$' value regex applied to current state does match
template See templates for examples. value needs to be a javascript expression which returns a boolean. If the boolean is true, it will match this state
default N/A If nothing matches, this is used

Layout

This option enables you to modify the layout of the card.

It is fully compatible with every show_* option. Make sure you set show_state: true if you want to show the state

Multiple values are possible, see the image below for examples:

  • vertical (default value if nothing is provided): Everything is centered vertically on top of each other
  • icon_name_state: Everything is aligned horizontally, name and state are concatenated, label is centered below
  • name_state: Icon sits on top of name and state concatenated on one line, label below
  • icon_name: Icon and name are horizontally aligned, state and label are centered below
  • icon_state: Icon and state are horizontally aligned, name and label are centered below
  • icon_label: Icon and label are horizontally aligned, name and state are centered below
  • icon_name_state2nd: Icon, name and state are horizontally aligned, name is above state, label below name and state
  • icon_state_name2nd: Icon, name and state are horizontally aligned, state is above name, label below name and state

layout_image

triggers_update

This field defines which entities should trigger an update of the card itself (this rule doesn't apply for nested cards in custom_fields as they are always updated with the latest state. This is expected and fast!). This was introduced in 3.3.0 to reduce the load on the frontend.

If you don't have javascript [[[ ]]] templates in your config, you don't need to do anything, else read further.

By default, the card will update itself when the main entity in the configuration is updated. In any case, the card will parse your code and look for entities that it can match (it only matches states['ENTITY_ID']) so:

return states['switch.myswitch'].state // will match switch.myswitch
 // but
 const test = switch.myswitch
 return states[test].state // will not match anything

In this second case, you have 2 options:

  • Set the value of triggers_update to all (This was the behavior of button-card < 3.3.0)

    triggers_update: all
  • Set the value of triggers_update to a list of entities. When any of the entities in this list is updated, the card will be updated. The logic is the same as the internal home-assistant * templates integration (see here for example):

    type: custom:button-card
    entity: sensor.mysensor # No need to repeat this one in the triggers_update, it is added by default
    triggers_update:
      - switch.myswitch
      - light.mylight

If your entity, any entity in the triggers_update field or any entity matched from your templates are a group and you want to update the card if any of the nested entity in that group update its state, then you can set group_expand to true. It will do the work for you and you won't have to specify manually the full list of entities in triggers_update.

Javascript Templates

The template rendering uses a special format. All the fields where template is supported also support plain text. To activate the templating feature for such a field, you'll need to enclose the javascript function inside 3 square brackets: [[[ javascript function here ]]]

Don't forget to quote if it's on one line:

name: '[[[ if (entity.state > 42) return "Above 42"; else return "Below 42" ]]]'
name: >
  [[[
    if (entity.state > 42)
      return "Above 42";
    else
      return "Below 42";
  ]]]

Those are the configuration fields which support templating:

  • name (Supports also HTML rendering): This needs to return a string or an html`<elt></elt>` object
  • state_display (Supports also HTML rendering): This needs to return a string or an html`<elt></elt>` object
  • label (Supports also HTML rendering): This needs to return a string or an html`<elt></elt>` object
  • entity_picture: This needs to return a path to a file or a url as a string.
  • icon: This needs to return a string in the format mdi:icon
  • All the styles in the style object: This needs to return a string
  • All the value of the state object, apart from when the operator is regex
    • operator: template: The function for value needs to return a boolean
    • Else: The function for value needs to return a string or a number
  • All the custom_fields (Support also HTML rendering): This needs to return a string or an html`<elt></elt>` object
  • All the styles: Each entry needs to return a string (See here for some examples)
  • The extra_styles field
  • Everything field in *_action
  • The confirmation text (confirmation.text)
  • The lock being enabled or not (lock.enabled)
  • all the card parameters in a custom_field
  • all the variables

Special fields which do support templating but are only evaluated once, when the configuration is loaded. Error in those templates will only be visible in the javascript console and the card will not display in that case:

  • entity: You can use JS templates for the entity of the card configuration. It is mainly useful when you define your entity in as an entry in variables. This is evaluated once only when the configuration is loaded.

    type: custom:button-card
    variables:
      my_entity: switch.skylight
    entity: '[[[ return variables.my_entity; ]]]'
  • triggers_update: Useful when you define multiple entities in variables to use throughout the card. Eg:

    type: custom:button-card
    variables:
      my_entity: switch.skylight
      my_other_entity: light.bedroom
    entity: '[[[ return variables.my_entity; ]]]'
    label: '[[[ return localize(variables.my_other_entity) ]]]'
    show_label: true
    triggers_update:
      - '[[[ return variables.my_entity; ]]]'
      - '[[[ return variables.my_other_entity; ]]]'

Inside the javascript code, you'll have access to those variables:

  • this: The button-card element itself (advanced stuff, don't mess with it)
  • entity: The current entity object, if the entity is defined in the card
  • states: An object with all the states of all the entities (equivalent to hass.states)
  • user: The user object (equivalent to hass.user)
  • hass: The complete hass object
  • variables: an object containing all your variables defined in the configuration. See Variables
  • Helper functions availble through the object helpers:
    • helpers.localize(entity, state?, numeric_precision?, show_units?, units?): a function which localizes a state to your language (eg. helpers.localize(entity)) and returns a string. Takes an entity object as argument (not the state of the entity as we need context) and takes optional arguments. Works with numerical states also.
      • If state is not provided, it localizes the state of the entity (Eg. helpers.localize(entity) or helpers.localize(states['weather.your_city'])).
      • If state is provided, it localizes state in the context of the entity (eg. : helpers.localize(entity, entity.attributes.forecast[0].condition) or helpers.localize(states['weather.your_city'], states['weather.your_city'].attributes.forecast[0].condition))
      • numeric_precision (number or 'card'. Default is undefined): For state which are numbers, force the precision instead of letting HA decide for you. If the value is set to 'card', it will use the numeric_precision from the main config. If undefined, it will use the default value for the entity you're willing to display. The latter is the default.
      • show_units (boolean. Default is true): Will display units or not. Default is to display them.
      • units (string): Will force the units to be the value of that parameter.
      • To skip one or multiple parameter while calling the function, use undefined. Eg. helpers.localize(states['sensor.temperature'], undefined, 1, undefined, 'Celcius')
    • Date, Time and Date Time format helpers, all localized (takes a string or a Date object as input):
      • helpers.formatTime(time): 21:15 / 9:15
      • helpers.formatTimeWithSeconds(time): 9:15:24 PM || 21:15:24
      • helpers.formatTimeWeekday(time): Tuesday 7:00 PM || Tuesday 19:00
      • helpers.formatTime24h(time): 21:15
      • helpers.formatDateWeekdayDay(date): Tuesday, August 10
      • helpers.formatDate(date): August 10, 2021
      • helpers.formatDateNumeric(date): 10/08/2021
      • helpers.formatDateShort(date): Aug 10
      • helpers.formatDateMonthYear(date): August 2021
      • helpers.formatDateMonth(date): August
      • helpers.formatDateYear(date): 2021
      • helpers.formatDateWeekday(date): Monday
      • helpers.formatDateWeekdayShort(date): Mon
      • helpers.formatDateTime(datetime): August 9, 2021, 8:23 AM
      • helpers.formatDateTimeNumeric(datetime): Aug 9, 2021, 8:23 AM
      • helpers.formatDateTimeWithSeconds(datetime): Aug 9, 8:23 AM
      • helpers.formatShortDateTime(datetime): August 9, 2021, 8:23:15 AM
      • helpers.formatShortDateTimeWithYear(datetime): 9/8/2021, 8:23 AM
      • Example: return helpers.formatDateTime(entity.attribute.last_changed)
    • helpers.relativeTime(date, capitalize? = false): Returns an lit-html template which will render a relative time and update automatically. date should be a string. capitalize is an optional boolean, if set to true, the first letter will be uppercase. Usage for eg.: return helpers.relativeTime(entity.last_changed)

See here for some examples or here for some crazy advanced stuff using templates!

Styles

All the styles entries, support Templating, see here for some examples.

Easy styling options

For each element in the card, styles can be defined in 2 places:

  • in the main part of the config
  • in each state

Styles defined in each state are additive with the ones defined in the main part of the config. In the state part, just define the ones specific to your current state and keep the common ones in the main part of the config.

The style object members are:

  • card: styles for the card itself. Styles that are defined here will be applied to the whole card and its content, unless redefined in elements below.
  • icon: styles for the icon
  • entity_picture: styles for the picture (if any)
  • name: styles for the name
  • state: styles for the state
  • label: styles for the label
  • lock: styles for the lock icon (see here for the default style)
  • tooltip: styles for the tooltip overlay (see here)
  • custom_fields: styles for each of your custom fields. See Custom Fields
- type: custom:button-card
  [...]
  styles:
    card:
      - xxxx: value
    icon:
      - xxxx: value
    entity_picture:
      - xxxx: value
    name:
      - xxxx: value
    state:
      - xxxx: value
    label:
      - xxxx: value
  state:
    - value: 'on'
      styles:
        card:
          - yyyy: value
        icon:
          - yyyy: value
        entity_picture:
          - yyyy: value
        name:
          - yyyy: value
        state:
          - yyyy: value
        label:
          - yyyy: value

This will render:

  • The card with the styles xxxx: value and yyyy: value applied
  • Same for all the others.

See styling for a complete example.

Light entity color variable

If a light entity is assigned to the button, then:

  • the CSS variable --button-card-light-color will contain the current light color
  • the CSS variable --button-card-light-color-no-temperature will contain the current light without the temperature

You can use them both in other parts of the button. When off, it will be set to var(--paper-item-icon-color)

css-var

styles:
  name:
    - color: var(--button-card-light-color)
  card:
    - -webkit-box-shadow: 0px 0px 9px 3px var(--button-card-light-color)
    - box-shadow: 0px 0px 9px 3px var(--button-card-light-color)

ADVANCED styling options

For advanced styling, there are 2 other options in the styles config object:

  • grid: mainly layout for the grid
  • img_cell: mainly how you position your icon in its cell

This is how the button is constructed (HTML elements):

elements in the button

The grid element uses CSS grids to design the layout of the card:

  • img_cell element is going to the grid-area: i by default
  • name element is going to the grid-area: n by default
  • state element is going to the grid-area: s by default
  • label element is going to the grid-area: l by default

You can see how the default layouts are constructed here and inspire yourself with it. We'll not support advanced layout questions here, please use Home Assistant's community forum for that.

To learn more, please use Google and this excellent guide about CSS Grids :)

For a quick overview on the grid-template-areas attribute, the following example should get you started:

- grid-template-areas: '"i n s" "i n s" "i n l"'

If we take the value and orient it into rows and columns, you begin to see the end result.

"i n s"
"i n s"
"i n l"

The end product will results in the following grid layout

button card grid layout example with callouts

Some examples:

  • label on top:

    styles:
      grid:
        - grid-template-areas: '"l" "i" "n" "s"'
        - grid-template-rows: min-content 1fr min-content min-content
        - grid-template-columns: 1fr
  • icon on the right side (by overloading an existing layout):

    - type: 'custom:button-card'
      entity: sensor.sensor1
      layout: icon_state_name2nd
      show_state: true
      show_name: true
      show_label: true
      label: label
      styles:
        grid:
          - grid-template-areas: '"n i" "s i" "l i"'
          - grid-template-columns: 1fr 40%
  • Apple Homekit-like buttons:

    apple-like-buttons

    - type: custom:button-card
      entity: switch.skylight
      name: <3 Apple
      icon: mdi:fire
      show_state: true
      styles:
        card:
          - width: 100px
          - height: 100px
        grid:
          - grid-template-areas: '"i" "n" "s"'
          - grid-template-columns: 1fr
          - grid-template-rows: 1fr min-content min-content
        img_cell:
          - align-self: start
          - text-align: start
        name:
          - justify-self: start
          - padding-left: 10px
          - font-weight: bold
          - text-transform: lowercase
        state:
          - justify-self: start
          - padding-left: 10px
      state:
        - value: 'off'
          styles:
            card:
              - filter: opacity(50%)
            icon:
              - filter: grayscale(100%)

Injecting CSS with extra_styles

Note: extra_styles MUST NOT be used on the first button-card of the current view, else it will be applied to all the cards in all Lovelace. It is not possible to fix this behaviour.

You can inject any CSS style you want using this config option. It is useful if you want to inject CSS animations for example. This field supports templates.

An example is better than words:

change_background

- type: custom:button-card
  name: Change Background
  aspect_ratio: 2/1
  extra_styles: |
    @keyframes bgswap1 {
      0% {
        background-image: url("/local/background1.jpg");
      }
      25% {
        background-image: url("/local/background1.jpg");
      }
      50% {
        background-image: url("/local/background2.jpg");
      }
      75% {
        background-image: url("/local/background2.jpg");
      }
      100% {
        background-image: url("/local/background1.jpg");
      }
    }
  styles:
    card:
      - animation: bgswap1 10s linear infinite
      - background-size: cover
    name:
      - color: white

Custom Fields

Custom fields support, using the custom_fields object, enables you to create your own fields on top of the pre-defined ones (name, state, label and icon). This is an advanced feature which leverages (if you require it) the CSS Grid.

Custom fields also support embeded cards, see example below.

Each custom field supports its own styling config, the name needs to match between both objects needs to match:

- type: custom:button-card
  [...]
  custom_fields:
    test_element: My test element
  styles:
    custom_fields:
      test_element:
        - color: red
        - font-size: 13px

Examples are better than a long text, so here you go:

  • Placing an element wherever you want (that means bypassing the grid). Set the grid to position: relative and set the element to position: absolute

    custom_fields_1

    - type: custom:button-card
      icon: mdi:lightbulb
      aspect_ratio: 1/1
      name: Nb lights on
      styles:
        grid:
          - position: relative
        custom_fields:
          notification:
            - background-color: >
                [[[
                  if (states['input_number.test'].state == 0)
                    return "green";
                  return "red";
                ]]]
    
    
            - border-radius: 50%
            - position: absolute
            - left: 60%
            - top: 10%
            - height: 20px
            - width: 20px
            - font-size: 8px
            - line-height: 20px
      custom_fields:
        notification: >
          [[[ return Math.floor(states['input_number.test'].state / 10) ]]]
  • Or you can use the grid. Each element will have it's name positioned as the grid-area:

    custom_fields_2

    - type: custom:button-card
      entity: 'sensor.raspi_temp'
      icon: 'mdi:raspberry-pi'
      aspect_ratio: 1/1
      name: HassOS
      styles:
        card:
          - background-color: '#000044'
          - border-radius: 10%
          - padding: 10%
          - color: ivory
          - font-size: 10px
          - text-shadow: 0px 0px 5px black
          - text-transform: capitalize
        grid:
          - grid-template-areas: '"i temp" "n n" "cpu cpu" "ram ram" "sd sd"'
          - grid-template-columns: 1fr 1fr
          - grid-template-rows: 1fr min-content min-content min-content min-content
        name:
          - font-weight: bold
          - font-size: 13px
          - color: white
          - align-self: middle
          - justify-self: start
          - padding-bottom: 4px
        img_cell:
          - justify-content: start
          - align-items: start
          - margin: none
        icon:
          - color: >
              [[[
                if (entity.state < 60) return 'lime';
                if (entity.state >= 60 && entity.state < 80) return 'orange';
                else return 'red';
              ]]]
    
    
          - width: 70%
          - margin-top: -10%
        custom_fields:
          temp:
            - align-self: start
            - justify-self: end
          cpu:
            - padding-bottom: 2px
            - align-self: middle
            - justify-self: start
            - --text-color-sensor: '[[[ if (states["sensor.raspi_cpu"].state > 80) return "red"; ]]]'
          ram:
            - padding-bottom: 2px
            - align-self: middle
            - justify-self: start
            - --text-color-sensor: '[[[ if (states["sensor.raspi_ram"].state > 80) return "red"; ]]]'
          sd:
            - align-self: middle
            - justify-self: start
            - --text-color-sensor: '[[[ if (states["sensor.raspi_sd"].state > 80) return "red"; ]]]'
      custom_fields:
        temp: >
          [[[
            return `<ha-icon
              icon="mdi:thermometer"
              style="width: 12px; height: 12px; color: yellow;">
              </ha-icon><span>${entity.state}°C</span>`
          ]]]
    
    
        cpu: >
          [[[
            return `<ha-icon
              icon="mdi:server"
              style="width: 12px; height: 12px; color: deepskyblue;">
              </ha-icon><span>CPU: <span style="color: var(--text-color-sensor);">${states['sensor.raspi_cpu'].state}%</span></span>`
          ]]]
    
    
        ram: >
          [[[
            return `<ha-icon
              icon="mdi:memory"
              style="width: 12px; height: 12px; color: deepskyblue;">
              </ha-icon><span>RAM: <span style="color: var(--text-color-sensor);">${states['sensor.raspi_ram'].state}%</span></span>`
          ]]]
    
    
        sd: >
          [[[
            return `<ha-icon
              icon="mdi:harddisk"
              style="width: 12px; height: 12px; color: deepskyblue;">
              </ha-icon><span>SD: <span style="color: var(--text-color-sensor);">${states['sensor.raspi_sd'].state}%</span></span>`
          ]]]
  • Or you can embed a card (or multiple) inside the button card (note, this configuration uses card-mod to remove the box-shadow of the sensor card.

  • This is what the style inside the embedded card is for):

    custom_fields_3

    - type: custom:button-card
      aspect_ratio: 1/1
      custom_fields:
        graph:
          card:
            type: sensor
            entity: sensor.sensor1
            graph: line
            style: |
              ha-card {
                box-shadow: none;
              }
      styles:
        custom_fields:
          graph:
            - filter: opacity(50%)
            - overflow: unset
        card:
          - overflow: unset
        grid:
          - grid-template-areas: '"i" "n" "graph"'
          - grid-template-columns: 1fr
          - grid-template-rows: 1fr min-content min-content
    
      entity: light.test_light
      hold_action:
        action: more-info

To skip evaluating the templates in a custom_field (eg. you embed a custom:button-card inside a Custom Field), then you have to set do_not_eval to true.

type: custom:button-card
styles:
  grid:
    - grid-template-areas: "'test1' 'test2'"
variables:
  b: 42
custom_fields:
  test1:
    card:
      type: custom:button-card
      variables:
        c: 42
      ## This will return: B: 42 / C: undefined
      ## as it is evaluated in the context of the
      ## main card (which doesn't know about c)
      name: '[[[ return `B: ${variables.b} / C: ${variables.c}` ]]]'
  test2:
    ## This stops the evaluation of js templates
    ## for the card object in this custom field
    do_not_eval: true
    card:
      type: custom:button-card
      variables:
        c: 42
      ## This will return: B: undefined / C: 42
      ## as it is evaluated in the context of the local button-card
      ## inside the custom_field (which doesn't know about b)
      name: '[[[ return `B: ${variables.b} / C: ${variables.c}` ]]]'

Configuration Templates

General

  • Define your config template in the main lovelace configuration and then use it in your button-card. This will avoid a lot of repetitions! It's basically YAML anchors, but without using YAML anchors and is very useful if you split your config in multiple files 😄

  • You can overload any parameter with a new one

  • You can merge states together by id when using templates. The states you want to merge have to have the same id. This id parameter is new and can be anything (string, number, ...). States without id will be appended to the state array. Styles embedded in a state are merged together as usual. See here for an example.

  • You can also inherit another template from within a template.

  • You can inherit multiple templates at once by making it an array. In this case, the templates will be merged together with the current configuration in the order they are defined. This happens recursively.

    type: custom:button-card
    template:
      - template1
      - template2

    The button templates will be applied in the order they are defined: template2 will be merged with template1 and then the local config will be merged with the result. You can still chain templates together (ie. define template in a button-card template. It will follow the path recursively).

Make sure which type of lovelace dashboard you are using before changing the main lovelace configuration:

  • managed changes are managed by lovelace ui - add the template configuration to configuration in raw editor
    • go to your dashboard
    • click three dots and Edit dashboard button
    • click three dots again and click Raw configuration editor button
  • yaml - add template configuration to your ui-lovelace.yaml
button_card_templates:
  header:
    styles:
      card:
        - padding: 5px 15px
        - background-color: var(--paper-item-icon-active-color)
      name:
        - text-transform: uppercase
        - color: var(--primary-background-color)
        - justify-self: start
        - font-weight: bold
      label:
        - text-transform: uppercase
        - color: var(--primary-background-color)
        - justify-self: start
        - font-weight: bold

  header_red:
    template: header
    styles:
      card:
        - background-color: '#FF0000'

  my_little_template: [...]

And then where you use button-card, you can apply this template, and/or overload it:

- type: custom:button-card
  template: header_red
  name: My Test Header

Merging state by id

Example to merge state by id:

button_card_templates:
  sensor:
    styles:
      card:
        - font-size: 16px
        - width: 75px
    tap_action:
      action: more-info
    state:
      - color: orange
        value: 75
        id: my_id

  sensor_humidity:
    template: sensor
    icon: 'mdi:weather-rainy'
    state:
      - color: 'rgb(255,0,0)'
        operator: '>'
        value: 50
      - color: 'rgb(0,0,255)'
        operator: '<'
        value: 25

  sensor_test:
    template: sensor_humidity
    state:
      - color: pink
        id: my_id
        operator: '>'
        value: 75
        styles:
          name:
            - color: '#ff0000'
############### Used like this ##############
  - type: custom:button-card
    template: sensor_test
    entity: input_number.test
    show_entity_picture: true

Will result in this state object for your button (styles, operator and color are overridden for the id: my_id as you can see):

state:
  - color: pink
    operator: '>'
    value: 75
    styles:
      name:
        - color: '#ff0000'
  - color: 'rgb(255,0,0)'
    operator: '>'
    value: 50
  - color: 'rgb(0,0,255)'
    operator: '<'
    value: 25

Variables

You can add variables to your templates and overload them in the instance of your button card. This lets you easily work with templates without the need to redefine everything for a small change.

An example below:

button_card_templates:
  variable_test:
    variables:
      var_name: "var_value"
      var_name2: "var_value2"
    name: '[[[ return variables.var_name ]]]'

[...]

- type: custom:button-card
  template: variable_test
  entity: sensor.test
  # name will be "var_value"

- type: custom:button-card
  template: variable_test
  entity: sensor.test
  variables:
    var_name: "My local Value"
 # name will be "My local Value"

Variables are evaluated in their alphabetical order based on their name. That means a variable named b can depend on a variable named a, but variable named a can't depend on a variable named b.

### This works
variables:
  index: 2
  value: '[[[ return variables.index + 2; ]]]'
name: '[[[ return variable.value; ]]]' # would return 4

### This doesn't work
variables:
  z_index: 2
  value: '[[[ return variables.z_index + 2; ]]]' # This would fail because z comes after v in the alphabet.
name: '[[[ return variable.value; ]]]'

Installation

Manual Installation

  1. Download the button-card

  2. Place the file in your config/www folder

  3. Include the card code in your ui-lovelace-card.yaml

    title: Home
    resources:
      - url: /local/button-card.js
        type: module
  4. Write configuration for the card in your ui-lovelace.yaml

Installation and tracking with hacs

  1. Make sure the HACS component is installed and working.

  2. Search for button-card and add it through HACS

  3. Add the configuration to your ui-lovelace.yaml

    resources:
      - url: /hacsfiles/button-card/button-card.js
        type: module
  4. Refresh home-assistant.

Examples

Show a button for the air conditioner (blue when on, var(--disabled-text-color) when off):

ac

- type: 'custom:button-card'
  entity: switch.ac
  icon: mdi:air-conditioner
  color: rgb(28, 128, 199)

Redefine the color when the state if off to red:

- type: 'custom:button-card'
  entity: switch.ac
  icon: mdi:air-conditioner
  color: rgb(28, 128, 199)
  state:
    - value: 'off'
      color: rgb(255, 0, 0)

Show an ON/OFF button for the home_lights group:

no-icon

- type: 'custom:button-card'
  entity: group.home_lights
  show_icon: false
  show_state: true

Light entity with custom icon and "more info" pop-in:

sofa

- type: 'custom:button-card'
  entity: light.living_room_lights
  icon: mdi:sofa
  color: auto
  tap_action:
    action: more-info

Light card with card color type, name, and automatic color:

color

- type: 'custom:button-card'
  entity: light._
  icon: mdi:home
  color: auto
  color_type: card
  tap_action:
    action: more-info
  name: Home
  styles:
    card:
      - font-size: 12px
      - font-weight: bold

Horizontal stack with :

  • 2x blank cards
  • 1x volume up button with service call
  • 1x volume down button with service call
  • 2x blank cards

volume

- type: horizontal-stack
  cards:
    - type: 'custom:button-card'
      color_type: blank-card
    - type: 'custom:button-card'
      color_type: blank-card
    - type: 'custom:button-card'
      color_type: card
      color: rgb(223, 255, 97)
      icon: mdi:volume-plus
      tap_action:
        action: call-service
        service: media_player.volume_up
        data:
          entity_id: media_player.living_room_speaker
    - type: 'custom:button-card'
      color_type: card
      color: rgb(223, 255, 97)
      icon: mdi:volume-minus
      tap_action:
        action: call-service
        service: media_player.volume_down
        data:
          entity_id: media_player.living_room_speaker
    - type: 'custom:button-card'
      color_type: blank-card
    - type: 'custom:button-card'
      color_type: blank-card

Vertical Stack with :

  • 1x label card
  • Horizontal Stack with :
    • 1x Scene 1 Button
    • 1x Scene 2 Button
    • 1x Scene 3 Button
    • 1x Scene 4 Button
    • 1x Scene Off Button

scenes

- type: vertical-stack
  cards:
    - type: 'custom:button-card'
      color_type: label-card
      color: rgb(44, 109, 214)
      name: Kitchen
    - type: horizontal-stack
      cards:
        - type: 'custom:button-card'
          entity: switch.kitchen_scene_1
          color_type: card
          color: rgb(66, 134, 244)
          icon: mdi:numeric-1-box-outline
        - type: 'custom:button-card'
          entity: switch.kitchen_scene_2
          color_type: card
          color: rgb(66, 134, 244)
          icon: mdi:numeric-2-box-outline
        - type: 'custom:button-card'
          entity: switch.kitchen_scene_3
          color_type: card
          color: rgb(66, 134, 244)
          icon: mdi:numeric-3-box-outline
        - type: 'custom:button-card'
          entity: switch.kitchen_scene_4
          color_type: card
          color: rgb(66, 134, 244)
          icon: mdi:numeric-4-box-outline
        - type: 'custom:button-card'
          entity: switch.kitchen_off
          color_type: card
          color: rgb(66, 134, 244)
          icon: mdi:eye-off-outline

Configuration with states

Input select card with select next service and custom color and icon for states. In the example below the icon mdi:cube-outline will be used when value is sleeping and mdi:cube in other cases.

cube

Default behavior

If you don't specify any operator, == will be used to match the current state against the value

- type: 'custom:button-card'
  entity: input_select.cube_mode
  icon: mdi:cube
  tap_action:
    action: call-service
    service: input_select.select_next
    data:
      entity_id: input_select.cube_mode
  show_state: true
  state:
    - value: 'sleeping'
      color: var(--disabled-text-color)
      icon: mdi:cube-outline
    - value: 'media'
      color: rgb(5, 147, 255)
    - value: 'light'
      color: rgb(189, 255, 5)

With Operator on state

The definition order matters, the first item to match will be the one selected.

- type: "custom:button-card"
  entity: sensor.temperature
  show_state: true
  state:
    - value: 15
      operator: '<='
      color: blue
      icon: mdi:thermometer-minus
    - value: 25
      operator: '>='
      color: red
      icon: mdi:thermometer-plus
    - operator: 'default' # used if nothing matches
      color: yellow
      icon: mdi: thermometer
      styles:
        card:
          - opacity: 0.5

tap_action Navigate

Buttons can link to different views using the navigate action:

- type: 'custom:button-card'
  color_type: label-card
  icon: mdi:home
  name: Go To Home
  tap_action:
    action: navigate
    navigation_path: /lovelace/0

The navigation_path also accepts any Home Assistant internal URL such as /dev-info or /hassio/dashboard for example.

blink

You can make the whole button blink:

blink-animation

- type: 'custom:button-card'
  color_type: card
  entity: binary_sensor.intruder
  name: Intruder Alert
  state:
    - value: 'on'
      color: red
      icon: mdi:alert
      styles:
        card:
          - animation: blink 2s ease infinite
    - operator: default
      color: green
      icon: mdi:shield-check

Play with width, height and icon size

Through the styles you can specify the width and height of the card, and also the icon size through the main size option. Playing with icon size will growth the card unless a height is specified.

If you specify a width for the card, it has to be in px. All the cards without a width defined will use the remaining space on the line.

height-width

- type: horizontal-stack
  cards:
    - type: 'custom:button-card'
      entity: light.test_light
      color: auto
      name: s:default h:200px
      styles:
        card:
          - height: 200px
    - type: 'custom:button-card'
      entity: light.test_light
      color_type: card
      color: auto
      name: s:100% h:200px
      size: 100%
      styles:
        card:
          - height: 200px
    - type: 'custom:button-card'
      entity: light.test_light
      color_type: card
      color: auto
      size: 10%
      name: s:10% h:200px
      styles:
        card:
          - height: 200px
- type: horizontal-stack
  cards:
    - type: 'custom:button-card'
      entity: light.test_light
      color: auto
      name: 60px
      styles:
        card:
          - height: 60px
          - width: 60px
    - type: 'custom:button-card'
      entity: light.test_light
      color_type: card
      color: auto
      name: 80px
      styles:
        card:
          - height: 80px
          - width: 30px
    - type: 'custom:button-card'
      entity: light.test_light
      color_type: card
      color: auto
      name: 300px
      styles:
        card:
          - height: 300px

Templates Support

Playing with label templates

label_template

- type: 'custom:button-card'
  color_type: icon
  entity: light.test_light
  label: >
    [[[
      var bri = states['light.test_light'].attributes.brightness;
      return 'Brightness: ' + (bri ? bri : '0') + '%';
    ]]]


  show_label: true
  size: 15%
  styles:
    card:
      - height: 100px
- type: 'custom:button-card'
  color_type: icon
  entity: light.test_light
  layout: icon_label
  label: >
    [[[
      return 'Other State: ' + states['switch.skylight'].state;
    ]]]


  show_label: true
  show_name: false
  styles:
    card:
      - height: 100px

State Templates

The javascript code inside value needs to return true of false.

Example with template:

- type: 'custom:button-card'
  color_type: icon
  entity: switch.skylight
  show_state: true
  show_label: true
  state:
    - operator: template
      value: >
        [[[
          return states['light.test_light'].attributes
          && (states['light.test_light'].attributes.brightness <= 100)
        ]]]


      icon: mdi:alert
    - operator: default
      icon: mdi:lightbulb
- type: 'custom:button-card'
  color_type: icon
  entity: light.test_light
  show_label: true
  state:
    - operator: template
      value: >
        [[[ return states['input_select.light_mode'].state === 'night_mode' ]]]


      icon: mdi:weather-night
      label: Night Mode
    - operator: default
      icon: mdi:white-balance-sunny
      label: Day Mode

Styling

per-style-config

- type: 'custom:button-card'
  color_type: icon
  entity: light.test_light
  label: >
    [[[
      var bri = states['light.test_light'].attributes.brightness;
      return 'Brightness: ' + (bri ? bri : '0') + '%';
    ]]]


  show_label: true
  show_state: true
  size: 10%
  styles:
    card:
      - height: 100px
    label:
      - color: gray
      - font-size: 9px
      - justify-self: start
      - padding: 0px 5px
    name:
      - text-transform: uppercase
      - letter-spacing: 0.5em
      - font-familly: cursive
      - justify-self: start
      - padding: 0px 5px
    state:
      - justify-self: start
      - font-size: 10px
      - padding: 0px 5px
  state:
    - value: 'on'
      styles:
        state:
          - color: green
    - value: 'off'
      styles:
        state:
          - color: red
        card:
          - filter: brightness(40%)
- type: 'custom:button-card'
  color_type: icon
  entity: light.test_light
  layout: icon_label
  label: >
    [[[ return 'Other State: ' + states['switch.skylight'].state; ]]]


  show_label: true
  show_name: false
  size: 100%
  styles:
    card:
      - height: 200px
    label:
      - font-weight: bold
      - writing-mode: vertical-rl
      - text-orientation: mixed
  state:
    - value: 'on'
      styles:
        label:
          - color: red
    - value: 'off'
      styles:
        label:
          - color: green

Lock

lock-animation

- type: horizontal-stack
  cards:
    - type: 'custom:button-card'
      entity: switch.test
      lock:
        enabled: true
    - type: 'custom:button-card'
      color_type: card
      lock:
        enabled: true
      color: black
      entity: switch.test

Aspect Ratio

aspect-ratio-image

- type: vertical-stack
  cards:
    - type: horizontal-stack
      cards:
        - type: custom:button-card
          name: 1/1
          icon: mdi:lightbulb
          aspect_ratio: 1/1
        - type: custom:button-card
          name: 2/1
          icon: mdi:lightbulb
          aspect_ratio: 2/1
        - type: custom:button-card
          name: 3/1
          icon: mdi:lightbulb
          aspect_ratio: 3/1
        - type: custom:button-card
          name: 4/1
          icon: mdi:lightbulb
          aspect_ratio: 4/1
    - type: horizontal-stack
      cards:
        - type: custom:button-card
          name: 1/1.2
          icon: mdi:lightbulb
          aspect_ratio: 1/1.2
        - type: custom:button-card
          name: 1/1.3
          icon: mdi:lightbulb
          aspect_ratio: 1/1.3
        - type: custom:button-card
          name: 1/1.4
          icon: mdi:lightbulb
          aspect_ratio: 1/1.4
        - type: custom:button-card
          name: 1/1.5
          icon: mdi:lightbulb
          aspect_ratio: 1/1.5

Changing the feedback color during a click

For dark cards, it can be usefull to change the feedback color when clicking the button. The ripple effect uses a mwc-ripple element so you can style it with the CSS variables it supports.

For example:

styles:
  card:
    - --mdc-ripple-color: blue
    - --mdc-ripple-press-opacity: 0.5

Community guides

  • robotnet.dk: Danish tutorial and how-to about using Lovelace Button card for your entities.

Credits

  • ciotlosm for the readme template and some awesome examples
  • iantrich, LbDab and jimz011 for the inspiration and the awesome templates and cards you've created.

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❇️ Lovelace button-card for home assistant

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