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smallfunction

SmallFun is an alternative to std::function, which implements fixed size capture optimization (a form of small buffer optimization). In some benchmarks, it is 3-5x faster than std::function.

Background

std::function is a convenient way to store lambdas with closures (also known as captures), whilst providing a unified interface. Before std::function and lambdas, we would create a hand-crafted functor object like this:

struct Functor {
  // The context, or capture
  // For example, an int and an unsigned
  int i;
  unsigned N;

  // The lambda
  int operator() (int j) const {
    // For example, a small math function
    return i * j + N;
  }
};

This repository compares std::function, the hand-crafted Functor and SmallFun. We find that SmallFun performs better then std::function by being slighly less generic.

What is std::function's Missed Opportunity?

std::function uses a PImpl pattern to provide an unified interface aross all functors for a given signature.

For example, these two instances f and g have the same size, despite having different captures:

int x = 2;
int y = 9;
int z = 4;

// f captures nothing
std::function<int(int)> f = [](int i) {
  return i + 1;
};

// g captures x, y and z
std::function<int(int)> g = [=](int i) {
  return (i * (x + z)) + y;
};

This is because std::function stores the capture on the heap. This unifies the size of all instances, but it is also an opportunity for optimization!

How?

Instead of dynamically allocating memory on the heap, we can place the function object (including its virtual table) into a preallocated location on the stack.

This is how we implemented SmallFun, which is used much like std::function:

// A SmallFun with capture size of 64 bytes
SmallFun<unsigned(int const j), 64> f = [i, N] (int j) {
  return i * j + N;
};

Benchmarks

test time(g++6) time clang++6 & libc++ note
functor 191 ns 120 ns baseline that's the best we could do: a hand crafted functor
sf32 312 ns 300 ns This is big enough to store 2 ints
sf64 369 ns 310 ns
sf128 346 ns 333 ns
sf256 376 ns 320 ns
sf512 503 ns 450 ns
sf1024 569 ns 512 ns
sf2048 870 ns 709 ns
std::function 1141 ns 1511 ns That's how std::function performs

The Test

To test how quickly we can allocate and call functors, we will be saving all the many instances in a vector and executing them in a loop. The results are saved into another vector to ensure that the optimizer does not optimize away what we are testing.

 void stdFunction(benchmark::State& state) {
  
  unsigned N = 100;
  
  std::vector<std::function<unsigned(int const j)>> fs(N);
  std::vector<int> r(N);
  
  while (state.KeepRunning()) {

    for (int i = 0; i < N; ++i) {
      fs[i] = [i, N] (int j) { // assign to the type erased container
        return i * j + N;
      };
    };

    int j = 0;
    std::transform(fs.begin(), fs.end(), r.begin(),  [&](auto const& f) {
      return f(j++); // eval the function objects
    });
  }
}

SmallFun Implementation Details

We need to combine three C++ patterns: type-erasure, PImpl and placement-new.

Type Erasure

Type Erasure unifies many implementations into one interface. In our case, every lambda or functor has a custom call operator and destructor. We need to automatically generate an implementation for any type the API consumer will be using.

This shall be our public interface:

template<class ReturnType, class...Xs>
struct Concept {
  virtual ReturnType operator()(Xs...) const = 0;
  virtual ReturnType operator()(Xs...) = 0;
  virtual ~Concept() {};
};

And for any callable type with a given signature:

template<class F, class ReturnType, class...Xs>
struct Model final
  : Concept<ReturnType, Xs...> {
  F f;

  Model(F const& f)
    : f(f)
  {}

  virtual ReturnType operator()(Xs...xs) const {
    return f(xs...);
  }

  virtual ReturnType operator()(Xs...xs) {
    return f(xs...);
  }

  virtual ~Model() {}
};

Now we can use it the following way

auto lambda = [](int x) { return x; };
using lambdaType = decltype(lambda);

SFConcept<int, int>* functor = new Model<lambdaType, int, int>(lambda);

This is quite cumbersome and error prone. The next step will be a container.

PImpl

PImpl seperates, hides, manages the lifetime of an actual implementation and exposes a limited public API.

A straightforward implementation could look like this:

template<class ReturnType, class...Xs>
class Function<ReturnType(Xs...)> {
  std::shared_ptr<Concept<ReturnType,Xs...>> pimpl;

public:
  Function() {}

  template<class F>
  Function(F const& f)
    : pimpl(new SFModel<F, ReturnType, Xs...> )  // heap allocation
  {}
  
  ~Function() = default;
};

This is more or less how std::function is implemented.

So how do we get rid of the heap allocation?

placement-new

Placement-new allocates memory at a given address. For example:

char memorypool[64];
int* a = new (memorypool) int[4];
int* b = new (memorypool + sizeof(int) * 4 ) int[4];
assert( (void*)a[0] == (void*)memorypool[0] );
assert( (void*)b[0] == (void*)memorypool[32] );

Putting it All Together

Now we only need to do minor changes to remove the heap allocation:

template<class ReturnType, class...Xs>
class SmallFun<ReturnType(Xs...)> {
  char memory[SIZE];
public:
  template<class F>
  SmallFun(F const& f) 
    : new (memory) Model<F, ReturnType, Xs...>  {
    assert( sizeof(Model<F, ReturnType, Xs...>) < SIZE ); 
  }
  
  ~SmallFun() {
    if (allocated) {
      ((concept*)memory)->~concept();
    }
  } 
};

As you may noticed, if the Model<...>'s size is greater than SIZE bad bad things will happen and an assert will only catch this at run-time when it is to late... Luckily, this can be catched at compile-time using enable_if_t.

But first what about the copy constructor?

Copy Constructor

Unlike the implementation of std::function, we cannot just copy nor move a std::shared_ptr. We also cannot just copy bitwise the memory as the lambda may manage a resource that can only be released once or has a side-effect. Therefore, we need to make the model able to copy-construct itself for a given memory location:

We just need to add:

  // ...

  virtual void copy(void* memory) const {
    new (memory) Model<F, ReturnType, Xs...>(f);
  }


  template<unsigned rhsSize,
    std::enable_if_t<(rhsSize <= size), bool> = 0>
  SmallFun(SmallFun<ReturnType(Xs...), rhsSize> const& rhs) {
    rhs.copy(memory);
  }
  
  // ...

Further Remarks

  • As we saw, we can verify at compile-time if a Lambda will fit in our memory. If it does not, we could provide a fallback to heap allocation.

  • A more generic implementation of SmallFun would take a generic allocator.

  • We noticed that we cannot copy the memory just by copying the memory bitwise. However using type-traits, we could check if the underlying data-type is POD and then copy bitwise.

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