Releases: Lactozilla/HatchGameEngine
Releases · Lactozilla/HatchGameEngine
Version 1.2.2
- Fixed
Directory::GetFiles
on Windows - Prevent crashes in situations where resources have been disposed of
Version 1.2.1
- Fixed
Matrix4x4::IdentityRotationXYZ
not giving correct results - Fixed possible crash in
OGG::Load
Version 1.2
General
Environment:
- Updated C++ version to C++17
- Added libraries Clipper2 and poly2tri
Added:
- Added optional arguments
- Added ability to perform element-access on strings (i.e.
string[2] = string[1]
) - Added ability to change the palette index of a tileset (see
Scene.SetTilesetPaletteIndex
andScene.GetTilesetPaletteIndex
) - Added ability to change the transparent color when rendering a palette-based sprite, image or tileset (see
Palette.GetColorTransparent
andPalette.SetColorTransparent
) - Added classes:
Draw3D
Geometry
Image
SceneList
- Added experimental Hatch model format
HMDL
Fixed:
- Fixed issue with array iterators
Changed:
- Layers no longer repeat by default. Use
Scene.SetLayerHorizontalRepeat
andScene.SetLayerVerticalRepeat
to toggle layer repeat. - The global palette index table is now disabled by default. To enable it, use
Palette.UsePaletteIndexLines
. To enable or disable it per-layer, useScene.SetLayerUsePaletteIndexLines
. - Improved MD3 (Quake III) model support
Deprecated:
See "Changes to standard library".
Removed:
See "Changes to standard library".
Changes to standard library
List of all changes made to the standard library.
Added:
- Added classes:
Draw3D
Draw3D.BindVertexBuffer
Draw3D.UnbindVertexBuffer
Draw3D.BindScene
Draw3D.Model
Draw3D.ModelSkinned
Draw3D.ModelSimple
Draw3D.Triangle
Draw3D.Quad
Draw3D.Sprite
Draw3D.SpritePart
Draw3D.Image
Draw3D.ImagePart
Draw3D.Tile
Draw3D.TriangleTextured
Draw3D.QuadTextured
Draw3D.SpritePoints
Draw3D.TilePoints
Draw3D.SceneLayer
Draw3D.SceneLayerPart
Draw3D.VertexBuffer
Draw3D.RenderScene
Geometry
Geometry.Triangulate
Geometry.Intersect
Geometry.IsPointInsidePolygon
Geometry.IsLineIntersectingPolygon
Image
Image.GetWidth
Image.GetHeight
SceneList
SceneList.Get
SceneList.GetEntryID
SceneList.GetCategoryID
SceneList.GetEntryName
SceneList.GetCategoryName
SceneList.GetEntryProperty
SceneList.GetCategoryProperty
SceneList.HasEntryProperty
SceneList.HasCategoryProperty
SceneList.GetCategoryCount
SceneList.GetSceneCount
- Added functions:
Array.Reverse
Array.Sort
Controller.IsButtonHeld
Controller.IsButtonPressed
Draw.Quad
Draw.TriangleTextured
Draw.QuadTextured
Palette.GetColorTransparent
Palette.SetColorTransparent
Palette.UsePaletteIndexLines
Scene.GetLayerUsePaletteIndexLines
Scene.GetLayerHorizontalRepeat
Scene.GetLayerVerticalRepeat
Scene.GetTilesetPaletteIndex
Scene.SetTilesetPaletteIndex
Scene.SetLayerHorizontalRepeat
Scene.SetLayerVerticalRepeat
Scene.SetLayerUsePaletteIndexLines
instance.GetIDWithinClass
- Added parameters:
- Added
paletteID
parameter toDraw.Sprite
- Added
paletteID
parameter toDraw.SpritePart
- Added
- Added fields:
instance.HitboxLeft
instance.HitboxTop
instance.HitboxRight
instance.HitboxBottom
- Added enums:
GeoBooleanOp_*
GeoBooleanOp_Intersection
GeoBooleanOp_Union
GeoBooleanOp_Difference
GeoBooleanOp_ExclusiveOr
GeoFillRule_*
GeoFillRule_EvenOdd
GeoFillRule_NonZero
GeoFillRule_Positive
GeoFillRule_Negative
HitboxSide_*
HitboxSide_LEFT
HitboxSide_TOP
HitboxSide_RIGHT
HitboxSide_BOTTOM
TimeOfDay_*
TimeOfDay_MORNING
TimeOfDay_MIDDAY
TimeOfDay_EVENING
TimeOfDay_NIGHT
Weekday_*
Weekday_SUNDAY
Weekday_MONDAY
Weekday_TUESDAY
Weekday_WEDNESDAY
Weekday_THURSDAY
Weekday_FRIDAY
Weekday_SATURDAY
Renamed:
- Renamed functions:
Draw.BindVertexBuffer
->Draw3D.BindVertexBuffer
Draw.UnbindVertexBuffer
->Draw3D.UnbindVertexBuffer
Draw.BindScene3D
->Draw3D.BindScene
Draw.Model
->Draw3D.Model
Draw.ModelSkinned
->Draw3D.ModelSkinned
Draw.ModelSimple
->Draw3D.ModelSimple
Draw.Triangle3D
->Draw3D.Triangle
Draw.Quad3D
->Draw3D.Quad
Draw.Sprite3D
->Draw3D.Sprite
Draw.SpritePart3D
->Draw3D.SpritePart
Draw.Image3D
->Draw3D.Image
Draw.ImagePart3D
->Draw3D.ImagePart
Draw.Tile3D
->Draw3D.Tile
Draw.TriangleTextured
->Draw3D.TriangleTextured
Draw.QuadTextured
->Draw3D.QuadTextured
Draw.SpritePoints
->Draw3D.SpritePoints
Draw.TilePoints
->Draw3D.TilePoints
Draw.SceneLayer3D
->Draw3D.SceneLayer
Draw.SceneLayerPart3D
->Draw3D.SceneLayerPart
Draw.VertexBuffer
->Draw3D.VertexBuffer
Draw.RenderScene3D
->Draw3D.RenderScene
Deprecated:
- Deprecated functions:
Controller.GetButton
: useController.IsButtonHeld
insteadController.SetLargeMotorFrequency
: useController.Rumble
insteadController.SetSmallMotorFrequency
: useController.Rumble
insteadModel.GetFrameCount
: useModel.GetAnimationLength
insteadScene.GetListPos
Scene.GetCategoryCount
: useSceneList.GetCategoryCount
insteadScene.GetStageCount
: useSceneList.GetSceneCount
insteadScene.CheckValidScene
Scene.CheckSceneFolder
Scene.CheckSceneID
Scene.SetListPos
Scene.SetActiveCategory
Scene.SetScene
Removed:
- Removed functions:
Draw.InitArrayBuffer
Draw.SetArrayBufferDrawMode
Draw.SetProjectionMatrix
Draw.SetViewMatrix
Draw.SetAmbientLighting
Draw.SetDiffuseLighting
Draw.SetSpecularLighting
Draw.SetFogDensity
Draw.SetFogColor
Draw.SetClipPolygons
Draw.SetPointSize
Draw.BindArrayBuffer
Draw.RenderArrayBuffer
Input.GetControllerCount
Input.GetControllerAttached
Input.GetControllerHat
Input.GetControllerAxis
Input.GetControllerButton
Input.GetControllerName
Scene.GetTileSize
Full Changelog: v1.1...v1.2
Version 1.1
v1.1 Fix Application::MakeEngineVersion
Version 1.0
v1.0 Update documentation