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Fix InputManager::IsPlayerUsingDevice #60

Fix InputManager::IsPlayerUsingDevice

Fix InputManager::IsPlayerUsingDevice #60

name: CMake (Linux and Windows)
on:
push:
branches: [ "master", "dev", "workflow-test" ]
pull_request:
branches: [ "master", "dev" ]
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, windows-latest]
build_type: [Release, Debug]
c_compiler: [gcc, clang, cl]
include:
- os: windows-latest
c_compiler: cl
cpp_compiler: cl
- os: ubuntu-latest
c_compiler: gcc
cpp_compiler: g++
- os: ubuntu-latest
c_compiler: clang
cpp_compiler: clang++
exclude:
- os: windows-latest
c_compiler: gcc
- os: windows-latest
c_compiler: clang
- os: ubuntu-latest
c_compiler: cl
steps:
- uses: actions/checkout@v3
- name: Set reusable strings
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
- name: Setup libraries
if: startsWith(matrix.os, 'ubuntu')
run: sudo apt-get install libsdl2-dev libassimp5 libglew2.2 libglew-dev
- name: Configure CMake
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
- name: Build
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
- name: Upload Linux build
if: startsWith(matrix.os, 'ubuntu')
uses: actions/upload-artifact@v3
with:
name: HatchGameEngine-Linux-${{ matrix.build_type }}-${{ github.sha }}-${{ matrix.c_compiler }}
path: build/HatchGameEngine-${{ matrix.build_type }}
retention-days: 7
- name: Upload Windows build
if: startsWith(matrix.os, 'windows')
uses: actions/upload-artifact@v3
with:
name: HatchGameEngine-Windows-${{ matrix.build_type }}-${{ github.sha }}
path: build/${{ matrix.build_type }}/HatchGameEngine-${{ matrix.build_type }}.exe
retention-days: 7