In this project, we’ll try to Model Objects and animation by using applications of linear algebra such as Translation, Transformation Matrices, and Multiple Transformation Execution. Translation means the movement of an object (which in our case would be 3D) from one position to another position. The matrices here are square (4x4) which not only does translations and perspective but scales and rotations. We will represent 3-dimensional points using homogenous coordinates. We’ll also take the help of some python libraries PyOpenGL and PyGame. By the end of the project, we want to achieve a program that will help in modeling and simulation of those models generated using a homogenous coordinate system. The applications could be many such as simulations of molecules, visual learning, architecture, etc.
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Hirmay/Modelling-and-Simulation-Of-3D-objects
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