haxe externs | editor plugin | demo | api doc | discussions
The main branch is compatible with the haxelib version of the externs, the dev branch requires the git version.
The your first 3D game tutorial of Godot's documentation in Haxe using the haxe godot externs.
The editor plugin is a submodule, either clone recursively or run git submodule update --init
to download it.
Run haxe build.hxml
to compile the Haxe code, then use the Godot engine to compile the project.
VSCode is configured to compile the Haxe code on save, to have a workflow similar to using C# with Godot.
- The haxe version of the code is MIT licensed, see <LICENSE.md>.
- The tutorial is CC-BY 3.0 licensed, see https://github.com/godotengine/godot-docs#license.
- The assets are MIT or CC-BY 3.0, see https://github.com/GDQuest/godot-3d-dodge-the-creeps/blob/master/LICENSE and https://github.com/GDQuest/godot-3d-dodge-the-creeps/#credits.
- The haxe-godot library is MIT licensed, see https://github.com/HaxeGodot/godot#license.
- The haxe standard library is MIT licensed, see https://haxe.org/foundation/open-source.html.
- The Godot engine is MIT licensed, see https://github.com/godotengine/godot#free-open-source-and-community-driven.