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Release May 2022 (#246)
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* Increment plugin version

* Update CHANGELOG.md
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bnagirniak authored May 27, 2022
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29 changes: 29 additions & 0 deletions CHANGELOG.md
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# Version 1.1
## Features:
- The Pixar USD version has been updated to 21.11 with many new features, particularly enabling MaterialX in the OpenGL renderer.
- Support for Blender 3.1 and 3.2 has been added.
- Support for animated USD files has been added for final renders. Furthermore, animated USD files can now be exported from Blender.
- Using Pixar’s RenderMan for final and viewport rendering is now supported.

## Fixes:
- Support for the Film Transparent Background option for final renders has been added.
- The export process for instanced geometry has been accelerated.
- Materials could become orange if the user selected them in the viewport render — fixed.
- Fixed issues in the MaterialX editor:
- An issue in the UI when linking nodes in the MaterialX editor has been eliminated;
- Links between incompatible node sockets are not allowed anymore;
- An issue with opening the MaterialX editor when a second window is open Has been fixed;
- Errors if the MaterialX editor is open in the World mode or no objects are selected have been corrected.
- An issue which could lead to preview renders looping infinitely because of textures caching has been fixed.
- Wrong texture coordinates were applied with the OpenGL renderer — fixed.
- With the RPR Interactive mode, point lights could appear as cubes — fixed.
- Results when converting a Blender Principled node to Standard Surface have been improved.
- An issue in rendering scenes with empty material node trees has been fixed.
- Support for the Math shader node has been added.
- Errors when rendering the Animal Logic USD Lab scene have been fixed.
- Undo now works correctly with imported USD objects.
- Changing render modes with viewport rendering active now always updates the view.
- The environment light is now updated correctly when viewport rendering is active and an image is removed from the light color.
- Directional light now works correctly with OpenGL renders.


# Version 1.0

Version 1.0 of the Blender USD Hydra add-on has now been officially released. This includes:
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2 changes: 1 addition & 1 deletion src/hdusd/__init__.py
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bl_info = {
"name": "USD Hydra",
"author": "AMD",
"version": (1, 0, 99),
"version": (1, 1, 0),
"blender": (2, 93, 0),
"location": "Info header, render engine menu",
"description": "USD Hydra rendering plugin for Blender",
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