Make a working and lightweight Electron app for Floflis.
- No lots of Chromium running (not implemented yet, depends upon HTML5Apps Platform)
- No huge node_modules folder; common modules and libraries shared between all apps on Floflis
Open terminal on Plugzlr folder, and type following by pressing [ENTER]
:
chmod +x install.sh && sh ./install.sh
Instruct the users to download your app to /1/Apps
folder, and to do the following command in Terminal:
floflis-packager
- No need to build your app; Floflis uses its own Electron binary. Works directly from your app's source-code.
Note for Construct 2 developers: If your app is built with C2 game engine (using Electron addon), export it as Kongregate
platform.
Also, move the file optionals/Construct 2/c2init.sh
to your app's folder (alongside install.sh
) and distribute your C2 app with a .tar.gz
archive release, using c2init.sh
on every time you export your project, but then removing the symlinks for packaging a lightweight release (no need for this manual work on next versions, as it will have a script for that). Also note you can build for Construct 2 only in Floflis, but a Floflis subsystem installer will be done for other platforms.
Coming soon, a application store will do these tasks automatically, without needing install.sh
.