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Add Event#hasListener
, remove unused junk
#3889
base: 1.21
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Although this is cool, there is no reason to keep this as part of shipped code.
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Please add some tests.
fabric-api-base/src/test/java/net/fabricmc/fabric/test/base/EventTests.java
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* | ||
* @return whether the event has any listeners | ||
*/ | ||
public boolean hasListener() { |
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IMO this is a bad pattern. If you are concerned about allocation, reuse the context object. In typical modpacks, most events will be used and these checks will be pointless anyway.
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Thats a fair point, @apple502j did you have a specific use case in mind?
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A usecase I had for this was for a deprecated event, where actually properly servicing it required setting up some expensive stuff
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Also, not all context objects can be reused.
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Can you link some specific examples?
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https://github.com/BasiqueEvangelist/ne-v-seti/blob/sanity-1.17/src/main/java/me/basiqueevangelist/nevseti/OfflineDataCache.java#L30
I guess I misremembered specifically how much it would take to service this event, but I think it will still be useful for events that are deprecated and require running extra logic to run their invokers
* | ||
* @return whether the event has any listeners | ||
*/ | ||
public boolean hasListener() { |
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This is not resolved, please don't mark it as resolved.
Still wating on a good usecase for this, in places where it matter we already re-use a context object, and firing an event with no listeners should have little overhead. |
I think I had some events in my mind when I filed this PR, I need to figure that out again. |
Events with non-zero invocation cost
Will do a more thorough research later. |
IMO this would only benefit if there was a separation between singular and wildcard events (like With the current implementation, if a single mod wants to modify a single loot table, all the benefits of such a check disappear. |
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Should be self-descriptive.