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Update ReGameDLL_CS #4
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Update description about cvar mp_roundrespawn_time README.md / game.cfg
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* `CBasePlayerAmmo`: check spawnflags on `Spawn()` * `CBasePlayerItem`: check spawnflags on `Materialize()` * `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags * `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()` * Use forgotten `AMMO_RESPAWN_TIME`
* `CBasePlayerAmmo`: check spawnflags on `Spawn()` * `CBasePlayerItem`: check spawnflags on `Materialize()` * `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags * `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()` * Use forgotten `AMMO_RESPAWN_TIME` * new ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time`
Fix temporarily testdemos
… moves Add cheat impulse for enable Noclip with air accelerate
Not really useful, discovered while testing on 3rd party plugins that ObjectCaps was being called unnecessarily more than once per entity
* Added mp_vote_flags cvar * Added mp_votemap_min_time cvar * Cvars on README * game.cfg cvars * Ensure timers check before new restrictions
Bump minor API version
minor refactor
…ilable channel instead
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