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Update ReGameDLL_CS #4

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Update ReGameDLL_CS #4

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Update description about cvar mp_roundrespawn_time README.md / game.cfg
@s1lentq s1lentq force-pushed the master branch 3 times, most recently from 2953ca9 to a363cba Compare July 14, 2024 19:17
s1lentq and others added 15 commits July 15, 2024 20:28
* `CBasePlayerAmmo`: check spawnflags on `Spawn()`

* `CBasePlayerItem`: check spawnflags on `Materialize()`

* `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags

* `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`

* Use forgotten `AMMO_RESPAWN_TIME`
* `CBasePlayerAmmo`: check spawnflags on `Spawn()`

* `CBasePlayerItem`: check spawnflags on `Materialize()`

* `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags

* `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`

* Use forgotten `AMMO_RESPAWN_TIME`

* new ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time`
Fix temporarily testdemos
… moves

Add cheat impulse for enable Noclip with air accelerate
Not really useful, discovered while testing on 3rd party plugins that ObjectCaps was being called unnecessarily more than once per entity
* Added mp_vote_flags cvar
* Added mp_votemap_min_time cvar
* Cvars on README
* game.cfg cvars
* Ensure timers check before new restrictions
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