Currently updated with some samples for UI work.
- HUD usage for optimization in regards to UI and gameplay.
- Course widget, shows a timer and some translated UI text.
- Simple Menu Button to reduce repeating code. Also makes designing easier.
- Basic Slate classes for SizeBox that can handle ultra widescreen support for PC/Console. (Not finalized, only examples)
Customizable, description can be modified based on location it's called from.
How to easily navigate between different main UI screens and also trigger UI/UX animations. Small showcase for the previous Verification Widget being utilized.
Simple yet elegant screen fade effect based on UI elements.
A lot of things in this image.
- Game starts with Fade In effect based on UI
- UI controls are determined and UI updated accordingly depending on result. (Tilt/Joystick/Swipe - Mobile controls)
- Delegates for different events are bound
UI logic that communicates with servers and executes a multitude of things in sequence, all while UI reflects progress and outcomes. We also keep things organized and commented, to make any future use easier and confusions minimal.