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Showcase project, each showcase is separated by folder name (UI/Gameplay etc)

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Ereliath/ShowcaseProject

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Showcase Files

Currently updated with some samples for UI work.

  • HUD usage for optimization in regards to UI and gameplay.
  • Course widget, shows a timer and some translated UI text.
  • Simple Menu Button to reduce repeating code. Also makes designing easier.
  • Basic Slate classes for SizeBox that can handle ultra widescreen support for PC/Console. (Not finalized, only examples)

Verification Widget (Yes/No)

Customizable, description can be modified based on location it's called from. Verification Widget

Main Widget navigation logic

How to easily navigate between different main UI screens and also trigger UI/UX animations. Small showcase for the previous Verification Widget being utilized. Main Widget Navigation

Fullscreen Fade Effect

Simple yet elegant screen fade effect based on UI elements. Fade Effect

Multi-purpose UI usage

A lot of things in this image.

  • Game starts with Fade In effect based on UI
  • UI controls are determined and UI updated accordingly depending on result. (Tilt/Joystick/Swipe - Mobile controls)
  • Delegates for different events are bound MultiPurposeImage

Shop UI buttons

UI logic that communicates with servers and executes a multitude of things in sequence, all while UI reflects progress and outcomes. We also keep things organized and commented, to make any future use easier and confusions minimal. ShopUI

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Showcase project, each showcase is separated by folder name (UI/Gameplay etc)

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