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Releases: DeadKper/RiseEnhanced

TU4 Update

21 Feb 01:42
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Weakness Display

  • Show hit zone values for monsters on the current quest in the lobby

Changes

  • Add configuration for the mod window
  • Add button to reinitialize hooks

Code changes

  • Rework how the mod hooks to reframework (hopelly this makes it's work for one of my friends)
  • Remove dataTable in items module
  • Stop reusing singletons and methods, call them every time instead (reusing them seems to cause problems sometimes)
  • Change modules to mayus inside lang file
  • Update template module and add hook method to all modules
  • Add more functions to utils to better handle tables
  • Change reset time for cache and other settings to 3 mins from game start

Bug fixes

  • Fix mod crashing when trying to increase the player's stamina
  • Fix singletons not being managed when requesting them from utils method

Release 4.0.1

18 Feb 22:02
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Bugfixes

  • Fix reward multiplier being overriden by game

TU4 Update

18 Feb 08:03
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TL;DR

Mod overhaul, remove code that was basically "copy-paste" and bring new enhancements to the modules being kept

Dango

  • Add option for dango set when carting
  • Add option to remove eating timer entirely

Item

  • Add option to restock on large monster kill
  • Remove option to configure item set per equipment loadout (too much work to rewrite this)
  • Add option to auto use items with custom triggers
  • Add option to not consume items used by the mod (allows using items not in the item pouch)
  • Add option to customize item duration (ctrl+click on the slider to set custom value higher than slider max)
  • Add option to auto refresh buffs in combat with custom cooldown

Tweaks (new section)

  • Add option to disable hit stop
  • Add option to configure an autosave delay and add delay when returning to village (makes autosave useful)
  • Add option to configure reward multipliers for quests
  • Add option to only use reward multipliers under a certain threshold (configurable, 0 to always enable)

Removed modules

  • Anomaly checker
  • Auto cohoot nest
  • Auto NPC
  • Nearest camp revive
  • Reusable buddy recon
  • Dango ticket (merged into main dango)

RiseEnhanced

13 Sep 16:52
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Finally version 3.0.0 is out, list of changes

  • Singletons and Managers overhaul
  • Add timer support
  • Add enable toggle for the entire mod (need script reset to toggle on/off)
  • Add button to reinitialize singletons (may fix bugs in runtime)
  • Add cache for autodango and autorestock in case of a script reset
  • Autodango eats 5 seconds after dying (can be toggled)
  • Autorestock restock items 5 seconds after dying (can be toggled)

May not work entirely

  • Autodango should not eat blank and should send a different message when it's unable to eat

RiseEnhanced

13 Sep 00:42
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RiseEnhanced Pre-release
Pre-release

Fix auto dango

RiseEnhanced

12 Sep 23:53
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RiseEnhanced Pre-release
Pre-release

Delete line 223 on config which was not supposed to be there

RiseEnhanced

12 Sep 17:33
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RiseEnhanced Pre-release
Pre-release

Minor bugfixes

  • Fix cache initializer
  • Reoder food when eating fails (or at least try to reorder)

RiseEnhanced

12 Sep 16:13
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RiseEnhanced Pre-release
Pre-release

Add enable toggle for mod (requires script reset)
Add cache to autorestock and autodango to try to prevent bugs
Add reinit for singletons in case it fixes the mod

RiseEnhanced

11 Sep 20:15
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RiseEnhanced Pre-release
Pre-release

Major overhaul on singletons use, added timer support, autodango and autorestock now are triggered 5 seconds after dying, might contain bugs

  • Bug fix, auto dango and auto restock trigger during loading screen

RiseEnhanced

11 Sep 19:59
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RiseEnhanced Pre-release
Pre-release

Major overhaul on singletons use, added timer support, autodango and autorestock now are triggered 5 seconds after dying, might contain bugs