Releases: CodenameCrew/YoshiCrafterEngine
v2.3.1 - DEEZ NUTS
2.3.1 - DEEZ NUTS
- β Added Global Scripts (run in every songs, global_scripts)
- β Added readmes after creating a new mod (ignored when making .ycemod release)
- β New Fancy Crash Handler (Windows only, no additional .exe)
- β Added "Chart Testing" mode (Press ESC to play in Charter, press SHIFT+ESC to play as opponent)
- β You can now specify stages in charts
- Zoom & Note Snapping can now be separated in charter
- Rewrote the asset caching system
- Fixed Memory Leak in charter
- Fixed Week 6 dialogue
- Fixed Pico's camera position
- Fixed Medals not showing correctly
v2.3.0 - The Polishing Update
2.3.0 - THE POLISHING UPDATE
- β Added .ycemod file extension
- β Added a new "Optimize Sparrow Atlases" option (BETA) and passed every atlases through it (thats why theres so many files to redownload)
- β Added ability to create mod releases in the engine itself
- Fixed Lua related stuff
- Fixed a bug where certain mods' save files didnt worked
- Fixed Week 7's Stress MP4 Cutscene crashing
- Added coconut.png
2.2.0b - SIKE (LUA UPDATE)
- β Added LUA support (beta)
- β New logs (no more freezes when 5000 lines are logged)
- β Input System update: Input system is now more responsive
- Added ability for mods to add a "Download Mod" button on the Discord RPC
- Updated the Mod Info tab of the Toolbox
- Converted all characters to JSON format
- Added legend and animation indices in character editor
- Added some stuff in charter
- Added ability to skip update check by pressing Shift+Enter
2.1.0 - FINAL YOSHI ENGINE UPDATE
2.1.0 - FINAL YOSHI ENGINE UPDATE
- Fixed a lot of issues
- Upgraded many aspects of the engine
- Dark mode titlebar
- Added a method to enable transparency on windows
- Added an option to pop out the logs from the main window
- Added colored logs (only in detached console)
- Fixed ModSprite and ModClass
- Fixed many hscript issues preventing defined variables from being changed
2.0.0 - BIGGEST YOSHI ENGINE UPDATE PART 1
doesnt even fit in the update screen smh
- Every assets can now be customizable
- Added Medals
- Fixed Memory Leak Issues
- Fixed a LOT of bugs
- Better optimisation
- Fixed Outdated code
- New Blammed Neons
- Freeplay UI Update
- Added support for widescreen and custom resolutions (via scripts)
- Added Main Menu JSON
- Fixed FlxTimer and FlxTween callback instability
- Fixed import, can now be used like in source
- Fixed Freeze when chart doesnt exist
- Toolbox UI Upgrade
- Added documentation
- Added ability to add scripts without song configuration (drop in data/your song/)
- Added customisable Discord RPC ("discordRpc" in config.json)
- Deleted skins are now handled correctly
- "Shit" rating can now be obtained again
- Nerfed Complex mode accuracy, its now easier to get high percentage accuracies
- Added "Copy Last Sections" in charter
- Optimised some settings (and removed useless ones)
- Added support for custom intros (see documentation)
- Added Logs limit
- Added support for Psych Engine characters
- New Week Editor
- BF and GF can now be edited in week editor
- You can now set a custom on select SFX in the week editor per week.
- Added command line arguments (YoshiCrafterEngine /help)
- Fixed FlxColor
- Enhanced base game weeks (hi gray!!)
- Added importScript
- Added ModSprite and ModSubState
- Alphabet.json + Outlines
- You can now use PlayState values directly (ex: "boyfriend" instead of "PlayState.boyfriend")
- Optimized BF and GF's spritesheet
- Upgraded Week 6 shader
- Added console input in logs
- Fixed broken sustains when strums were rotated
- Added antimash (can be disabled via antimash = false;)
- Added flashing lights warning
- Added ModClass
- Fixed Alphabet word wrap
- Re-added Instakill and Hurt Notes
- Updated milliseconds thingy
- Fixed End Cutscenes being broken and playing on Freeplay songs
- Added F5 to reload PlayState during end cutscenes (dev mode only)
- Added support for Psych Engine charts custom notes and event handler (onPsychEvent)
- Added support for Change BPM in charter
- .git folder are now ignored in the assets system to prevent freezes
- Added Change Difficulty and Developer Options pane (to prevent too many options in the pause menu)
- Added custom cursor (images/cursor.png)
2.0.0 BETA
Beta release of 2.0.0, since ya guys have been waiting for too long
(source code is the 1.9.1 one, choosed the Main branch so that it pops up everywhere. download the source code from the beta branch)
CHANGELOG
Added Medals
Fixed Memory Leak Issues
Fixed a LOT of bugs
Better optimisation
Fixed Outdated code
New Blammed Neons
Freeplay UI Update
Added support for widescreen and custom resolutions (via scripts)
Added Main Menu JSON
Fixed FlxTimer and FlxTween callback instability
Fixed import, can now be used like in source
Fixed Freeze when chart doesnt exist
Toolbox UI Upgrade
Added documentation
Added ability to add scripts without song configuration
Added customisable Discord RPC ("discordRpc" in config.json)
Deleted skins are now handled correctly
"Shit" rating can now be obtained again
Nerfed Complex mode accuracy, its now easier to get high percentage accuracies
Added "Copy Last Sections" in charter
Optimised some settings (and removed useless ones)
Added support for custom intros (see documentation)
Added Logs limit
Added support for Psych Engine characters
New Week Editor
BF and GF can now be edited in week editor
You can now set a custom on select SFX in the week editor per week.
Added command line arguments (YoshiCrafterEngine /help)
Fixed FlxColor
Enhanced base game weeks
Added importScript
Added ModSprite and ModSubState
v1.9.0 - WEEK 7 UPDATE
1.9.0 - Week 7 Update
- /!\ Added Week 7
- /!\ Complete redesign of the options menu
- Added "Play Here" button along with other features
- New Secret Song
- Fixed splashes' weird behaviour
- Various other bug fixes
v1.8.1 - Note Splashes & Fixes
1.8.1 - Note Splashes & Fixes
- /!\ Added Note Splashes
- /!\ Added a new Note Offset screen
- Updated Loading & Update screen (now it looks epic)
- Added Change BPM in Charter
- Added new "Engine Socials" option in credits
- Tutorial now have a Instrumental and a Voices file.
- Fixed the shrexy secret song
- Fixed Stage Editor offset bug
v1.8.0 - New Charter
1.8.0 - New Chart Editor (beta)
Please note that this update was released a bit earlier since ppl were hyped and waiting for the charter for so long, so it may be incomplete.
This update contains a total of 296 files to update, so for some people that may experience slowdowns with the updater, it may be better to update directly from the GitHub page.
- /!\ Engine Renamed : The engine is now named "YoshiCrafter Engine" to prevent any confusion with the character Yoshi.
- /!\ Added a new charter
- Added ability to edit song scripts and chart scripts in the charter
- Added Waveforms
- Added Hitsounds
- Added new change character screen
- Added seamless scrolling
- Upgraded Character Editor
- Added shaders on sprites in stage editor and on beat tweens.
- Removed the hscript cache since it was taking up on memory and didn't do anything positive
- Added a shrexy secret song
- And a lot more stuff!
- Removed Herobrine
v1.7.0 - CUSTOM STATES AND MENUS
1.7.0 - CUSTOM STATES AND MENUS
- /!\ Added Custom States
- /!\ Added support for custom menus (just add a file with the state name in your ui folder)
- /!\ Added support for in-game updates! No more redownloading the engine entirely! (bg made by siivkoi)
- Added support for replaceable menu assets
- Fixed Downscroll's long strums behaving weirdly
- Pitch support for FlxSounds (including music)
- Fixed input system issues and note shaking.
- Fixed FlxBar and FlxCamera
- Removed akifox-asynchttp
- Fixed the Play Song feature in Freeplay
- Fixed Stage Editor import bug
- Fixed Vocals desync issue
- Fixed Chart Editor custom note misplacement