Tiles and metadata for CivMap
Tiles are stored in the format tiles/<world name>/z<zoom>/<x>,<z>.png
where x
and z
are the coordinates of that region, and zoom
is 0 for one pixel per block and decreases by 1 every time the viewport width is doubled.
Coordinates are in z,x
order, because Leaflet uses the lat,long
standard. Bounds are a two-element array of two opposite corner points, usually [[north, west], [south, east]]
.
maps.json
: map overlay images,src
is optional and unusedportals.json
: portal positions and sizesshard-ids.json
: convert (short) shard name to world idtiles.json
: which shards to show and which tiles can be loadedworld-borders.json
: radii of the circular world borders
Some are not in use yet but all will be in the future.
Thank you @Waffle-Stomper for providing the world borders and portal coordinates in a programmer-friendly form!
A big Thank You to everyone who sent me their VoxelMap cache to fill the empty spots on the maps: ASomb, BritishBean, CalgarPascal, ChezireNeko, gantAR1, JhillOne, jQjx, Kwikxilver, MattThePapa, raceman95, RibaT111, RonnySpears, Searedoriginal, v3n0m95, VIDE0HEAD, walkersgaming, wuphonsreach