Oops (Fixes midround additional overmap zlevel space tiles) #2724
+13
−5
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About The Pull Request
While fixing stuff, I may have foolishly omitted a certain proc from my overmap z loading thinking it wasn't neccessary since things worked fine in testing. Except it is, for empty zlevels loaded midround.
Why It's Good For The Game
Space oopsies bad.
Testing Photographs and Procedure
No.
Changelog
🆑
fix: Space tiles on midround-created overmap zlevels should behave normally again.
/:cl: