Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Oops (Fixes midround additional overmap zlevel space tiles) #2724

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

DeltaFire15
Copy link
Contributor

About The Pull Request

While fixing stuff, I may have foolishly omitted a certain proc from my overmap z loading thinking it wasn't neccessary since things worked fine in testing. Except it is, for empty zlevels loaded midround.

Why It's Good For The Game

Space oopsies bad.

Testing Photographs and Procedure

No.

Changelog

🆑
fix: Space tiles on midround-created overmap zlevels should behave normally again.
/:cl:

@Bokkiewokkie Bokkiewokkie added Fix Overmap This issue or PR is related to overmap interactions Active Test Merge labels Dec 13, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Active Test Merge Fix Overmap This issue or PR is related to overmap interactions
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants