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CompileClient
The BOINC client software includes:
- The core client
- The BOINC Manager
- boinc_cmd
- The BOINC screensaver (Windows and Mac only)
If you want to build the client software for use on hosts equivalent to yours, build it using:
./_autosetup
./configure --disable-server --enable-client CXXFLAGS="-O3 "
make
cd packages/generic/sea/
make
The executables are located under the folder BOINC.
If instead you intend to build portable binaries of the client software that should run on a wide variety of GNU/Linux platforms, we recommended that you build the client software using a virtual machine (e.g. running under Oracle VirtualBox, download the Compatibility virtual machine image). In this case you should build using:
./_autosetup
./configure --disable-server --enable-client-release --build=i686-pc-linux-gnu \
CXXFLAGS="-O3 -funroll-loops -fforce-addr -ffast-math"
make
See details of the build system.
The result (in the sea/ directory) will be a self-extracting archive (boinc_x.y.z_i686-pc-linux-gnu.sh) containing the BOINC client software.
- Download and install prerequisites
- Download current source code
- Configure (with --disable_server) and make
The result (in the sea/ directory) will be a self-extracting archive (boinc_x.y.z_PLATFORM.sh) containing the BOINC client software. If you have old versions of libraries (curl, openssl etc.) in /usr/lib, and newer versions somewhere else (like /usr/local/lib) you may need to tell the linker where to find the newer versions, as in:
./configure LDFLAGS=-L/usr/local/lib
Here is the list of packages that are needed to compile the BOINC graphics libs on Debian (the same packages should also be available on Ubuntu):
freeglut3-dev libsm-dev libice-dev libxmu-dev libxi-dev libx11-dev libjpeg62-dev
Software Prerequisites:
- Download and install Visual Studio 2022 Community Edition.
- Download the BOINC source code.
Double-click on the boinc.sln file in the win_build directory to launch Visual Studio. From here you should be able to perform any build operation you want.
Most everything developers will need to do during release management is handled by batch files. All these collections of batch files depend on the BOINC Build Environment for Windows.
Launching the BOINC Build Environment for Windows:
cd \src\boinc\win_build
buildenv type release platform x64
Buildenv accepts several different parameters to customize what you are going to be able to build. Command parameters are as follows:
Initializing BOINC Build Environment for Windows
Usage: buildenv.cmd TYPE <type> PLATFORM <platform> [Optional Commands]
Commands:
DEVENVDIR: Which build environment executed this batch file.
TYPE: Which build environment are you building executables for.
Current Values: Release/Debug
PLATFORM: Which platform are you building for.
Current Values: x86/amd64/ia64
You should get this output on success:
Initializing BOINC Build Environment for Windows
Software Platform Detected: Visual Studio 2013
To build everything, execute 'build all' from the build environment:
C:\Src\boinc>build all
Building the World...
Building BOINC:
Success
Building BOINC Manager:
Success
Building BOINC Command:
Success
Building BOINC Screen Saver:
Success
Building BOINC Screen Saver Controller:
Success
Building BOINC Service Controller:
Success
Building BOINC System Tray:
Success
If you wish to run the compiled applications on a different computer, you may need to download and install the Visual C++ Redistributable Packages for Visual Studio 2013 from here.
Instructions for building the BOINC client on Mac OS X are on a separate page.