- Global:
https://api.steampowered.com/ICSGOServers_730/GetLeaderboardEntries/v1?format=json&lbname=official_leaderboard_premier_season1
- Regional:
https://api.steampowered.com/ICSGOServers_730/GetLeaderboardEntries/v1?format=json&lbname=official_leaderboard_premier_season1_region
(replaceregion
withNorthAmerica
/SouthAmerica
/Europe
/Asia
/Australia
/Africa
/China
) - Friends leaderboard uses internal steam API calls, see (related protobufs)[https://github.com/SteamDatabase/SteamTracking/blob/bdadf0c49d1eb34bdd406d4413a2fb1e90bf2448/Protobufs/steammessages_clientserver_lbs.proto#L49-L69].
{
"result": {
"data": 267117,
"entries": [
{
"rank": 2,
"score": 906461930,
"detailData": "1f2a040810104b2a04081210042a0708131090e6c4082a08081410d4bcdda706",
"name": "Kurosaki"
},
{
"rank": 3,
"score": 899482336,
"detailData": "1e2a04081010472a04081210022a06081310a2c4082a08081410e0fddaa70600",
"name": "月光"
}
]
}
}
-
Name
-
Leaderboard size
-
Rank (absolute)
-
CS Rating =
score >> 15
-
Data related to
detailData
:- Data is almost a ScoreLeaderboardData protobuf message. The first bytes is the header, indicating the protobuf length.
- In
matchentries
, each tag corresponds to a certain field, see image below. Winrate is calculated from the win/draw/loss fields.
- For
RankWindowStats
, it corresponds to the map spider graph indicating player's map "preferences" (maybe derived from wins). It's a 32 bit value, each 4 bits correspond to a map. TimeAchieved
is probably when the player gets into the leaderboard.
-
Rank% (hidden from cs2 global LB) =
Rank / data
. It's an integer always capped between 1 and 99.