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Attempting to use a modified version with latest lwjgl, error #7

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kode54 opened this issue Jul 6, 2021 · 7 comments
Open

Attempting to use a modified version with latest lwjgl, error #7

kode54 opened this issue Jul 6, 2021 · 7 comments

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@kode54
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kode54 commented Jul 6, 2021

"Cocoa: Regular windows do not have icons on macOS."

The relevant line in GLFW is over 14 months old, so it should have affected your build as well.

@MoustacheOff
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"Cocoa: Regular windows do not have icons on macOS."

The relevant line in GLFW is over 14 months old, so it should have affected your build as well.

@kode54 Are you using a fork of this repo?

@kode54
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kode54 commented Jul 12, 2021

Yes, and I have a fork, where I had to alter GLFW natives to remove that error message to get it working. I also found that the newer LWJGL only works with Minecraft 1.17 or newer, while the one in this repository works with 1.13.x-1.16.x as well. There are at least a few forks in here that either change it to work with 1.12 or older, or detect that at runtime and provide for both.

@Blyrexx
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Blyrexx commented Oct 23, 2021

@kode54 Yesterday I also created a fork of this repository with the latest lwjgl 3.3.0 snapshot, but when I start the game I get this error: "GLFW error 65548: Cocoa: Regular windows do not have icons on macOS". It sounds like you had the same problem. What did you do to fix this error?

@kode54
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kode54 commented Oct 24, 2021

I had to build my own copy of the relevant object file from GLFW, removing the error from the unsupported API call.

@Blyrexx
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Blyrexx commented Oct 24, 2021

Which tools did you use to build your own copy?

@MoustacheOff
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This error seems to cause problems to a lot

@kode54
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kode54 commented Oct 26, 2021

I think I may have forked their entire git repo and modified the source, then ran brew edit lwjgl and instructed brew to build a git head copy from my repo. Then again, I don't even remember if brew is capable of building anything any more.

I am infamous as an author of "use HEAD as authority" for my own crap, while at the same time frequently putting other developers' code on permanent version freeze the instant I have the bare minimum of functional working copy.

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