The Button Bar is a view that represents a list of UIBarButtonItems as horizontally aligned buttons.
- Xcode 7.0 or higher.
- iOS SDK version 7.0 or higher.
To add this component to your Xcode project using CocoaPods, add the following to your Podfile
:
pod 'MaterialComponents/ButtonBar'
Then, run the following command:
pod install
A Button Bar is similar in concept to a UIToolbar, but Button Bars are not a drop-in API replacement for UIToolbar. Button Bars are slightly more versatile in that one might use a Button Bar to create a Toolbar or a Navigation Bar (left/right button bars).
Button Bar supports a subset of UIBarButtonItem's properties. Learn more by reading the section on UIBarButtonItem properties.
Before using Button Bar, you'll need to import it:
import MaterialComponents
#import "MaterialButtonBar.h"
Create an instance of MDCButtonBar and provide it with an array of UIBarButtonItems.
let buttonBar = MDCButtonBar()
let actionItem = UIBarButtonItem(
title: "<# title #>",
style: .done, // ignored
target: self,
action: "<# selector #>"
)
buttonBar.items = [actionItem]
let size = buttonBar.sizeThatFits(self.view.bounds.size)
buttonBar.frame = CGRect(x: <# x #>, y: <# y #>, width: size.width, height: size.height)
self.view.addSubview(buttonBar)
MDCButtonBar *buttonBar = [[MDCButtonBar alloc] init];
UIBarButtonItem *actionItem =
[[UIBarButtonItem alloc] initWithTitle:@"<# title #>"
style:UIBarButtonItemStyleDone // ignored
target:self
action:@selector(<# selector #>)];
buttonBar.items = @[ actionItem ];
CGSize size = [buttonBar sizeThatFits:self.view.bounds.size];
CGPoint origin = CGPointZero;
buttonBar.frame = CGRectMake(origin.x, origin.y, size.width, size.height);
[self.view addSubview:buttonBar];
The following properties are taken into consideration when items
is set and the corresponding
buttons are created.
Changes made to properties marked (observed) will be reflected in the corresponding buttons.
title
(observed)image
(observed)enabled
(observed)width
target
action
titleTextAttributesForState:
TODO(featherless): File bugs to observe the rest of the properties.
Note: in order to make Button Bar reflect changes to not-observed properties you must clear the
MDCButtonBar instance's items
property and reset it, like so:
actionItem.target = <some other target>
let items = buttonBar.items
buttonBar.items = nil
buttonBar.items = items
actionItem.target = <some other target>;
NSArray *items = buttonBar.items;
buttonBar.items = nil;
buttonBar.items = items;