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This repository has been archived by the owner on Feb 25, 2021. It is now read-only.
Hi!
I found that pose world->camera doesn't similar to camera->world pose (plot, blue line - camera->world, pink - world->camera), but as I understand they should differ only by SE(3) transformation. To my view, camera->world pose is more correct and represents real vehicle movement better.
Also I see that camera->world pose used everywhere in openvslam where we need trajectory representation like in pangolin_viewer and trajectory_io module.
Can someone explain me why those positions differs so much? @shinsumicco ?
The text was updated successfully, but these errors were encountered:
@dimaxano they differ only by a homogenous transformation, so there is no deformation. You did not provide any information other than those two plots, so I'm struggling to understand even what it is that you want to solve.
Try to provide more context on your setup, how to reproduce and a better explanation of the issue. Otherwise, contributors will not have the time to assist you.
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Hi!
I found that pose world->camera doesn't similar to camera->world pose (plot, blue line - camera->world, pink - world->camera), but as I understand they should differ only by SE(3) transformation. To my view, camera->world pose is more correct and represents real vehicle movement better.
Also I see that camera->world pose used everywhere in openvslam where we need trajectory representation like in pangolin_viewer and trajectory_io module.
Can someone explain me why those positions differs so much? @shinsumicco ?
The text was updated successfully, but these errors were encountered: