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Static Meshs ‐ Quick Start

BleuRaven edited this page Feb 8, 2024 · 1 revision

We will see how to prepare and export an assets.

Prepare assets

  1. Select the object you want to export.

  2. Open the Tool panel in 3D View (T), enlarge it.

  3. Open Unreal Engine Panel > Object > General.

  4. Set the Export Type property to "Export Recursive".
    image

  5. Now repeat the task for all the objects you want to export.
    Please note each object having the property "Export Recursive" will export with all its children in a Fbx file.
    If you don't want to export a child select it and set Export Type to "Not Exported"

Export

  1. In the export panel click on "Export For Unreal Engine"
  2. Copy import script with "Copy import script (Assets)"
    image
  3. In Unreal Engine paste with Ctrl+V in console and press enter.
    image

Tada!
image

Please note that the addon does not manage materials.

Other

Read the wiki for more info. Home

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