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BleuRaven edited this page Sep 19, 2023 · 2 revisions

Nomenclature

The nomenclature is by default defined in correlation with the Unreal Engine Pipeline.
It made to be as flexible as possible for all projects. you can modify the nomenclature as you want to use another pipeline. Unity, Unigine, VR Chat?

By default all assets are exported to the location of the blender file You can set the name of scripts, additional files, assets prefix and much more.
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The option to change the destination are in the Blender scene.
So you have to set one time per blender file not per object.
And you can also use presets for transfer to settings with other files.

Depending on the objects you can also set a sub folder in Object > General > Sub folder.
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