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Releases: xavier150/Blender-For-UnrealEngine-Addons

Rev 4.3.10

20 Nov 10:33
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Unreal Engine Assets Exporter - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Version 4.3.10

  • Fixed: With Unit Scale not at 0.01, driver transfer produce script fail.
  • Fixed: When animation import fail it produce a script fail.
  • Fixed: Skeleton not renamed with correct prefix at first import.
  • Fixed: Previous hotfix about Anim_0_Root and Root_MorphAnim_0 make the animation import wrong.

Rev 4.3.9

14 Nov 22:49
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(Hello, I am publishing this hotfix immediately because several problems were identified in the last update.)

Version 4.3.9

  • Changes: Updated fbxio for Blender 4.3.
  • Fixed: Animation UI not visible on linked Armatures.
  • Fixed: Generated Builds for Blender 4.1 and olders version is wrong.
  • Fixed: Import scripts do not works. (wrong import call in the scripts)
  • Fixed: UI Script produce scripts errors when object is not select.
  • Fixed: UI is hiddend when bfu_export_type is not "export_recursive".

Rev 4.3.8

14 Nov 09:13
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Version 4.3.2

Version 4.3.3

  • Update import scripts to avoid sys.path manipulations durring BFU module imports.
  • Fixed: If export folder is relative empty "//" addons export assets at the disc root.

Version 4.3.4

  • Update import scripts to avoid sys.argv manipulations durring BFU module imports.
  • Removed useless fbxio folders depending Blender Version.
  • Fixed: If export folder is relative empty "//" addons export import scripts at the disc root.

Version 4.3.5

  • Fix copyright.
  • Fix import script fail. (import 'importlib.util' and sys.modules manipulation)

Version 4.3.6

  • Fixed: Names in data_path are not escaped.

Version 4.3.7

  • New: Support for Unreal Engine 5.5.
  • New: Correct Extrem UV Scale: Added the "Use Positive Pos" option to keep UV islands in positive positions.
  • New: Correct Extrem UV Scale: Added the "Step Scale" option for export.
  • New: Correct Extrem UV Scale: Added the "Use Positive Pos" option for export.
  • Changes: The addon now uses the new Interchange Assets pipeline for importing assets into Unreal Engine 5.5.
  • Fixed: Correct Extrem UV Scale: UV changes are now applied to the entire asset.
  • Fixed: Animations were not exported to subfolders on disk.
  • Fixed: NLA lost animated_influence FCurve after export.
  • Cleanup: Removed debug logs.

Version 4.3.8

  • Full addon refactoring for better properties and UI management and organization.
  • Fixed: Custom Skeletal Mesh Ref not well used.
  • Fixed: Skeleton search use only loaded assets.
  • Fixed: Export curve as static mesh do export fail.
  • Fixed: Script fail at import for Unreal Engine 4.27
  • Fixed: Script fail at import in Unreal Engine when python plugins is disabled.
  • Fixed: Import mesh with multiple lods may create new material slots.

Rev 4.3.1

26 Jul 09:17
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You can notice I also updated the versioning names, which must now follow semantic versioning since Blender 4.2.
For more details, please refer to Semantic Versioning.

Version 4.3.1

  • New: Update versioning to use Semantic Versioning 2.0.0 (https://semver.org).
  • Fixed: Export applies modifiers that are hidden in the viewport.
  • Fixed: Addon fails to get path when installed in custom script directories.
  • Fixed: Addon fails to get version and path when installed as an extension (default in Blender 4.2).

Rev 0.4.3

22 Jul 08:12
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== Rev 0.4.3 ==

  • New: Update for Blender 4.2.
  • New: Orthographic camera support for copy/paste cameras.
  • New: Disable render simplify during export to not lose subdivisions and mesh optimizations.
  • New: Potential error and auto-fix for frame rate denominator and numerator.
  • New: Option to set use_space_transform at export.
  • New: Button to fix extreme UV scales in Tools > UV Map.
  • New: New materials option for importing FBX files into Unreal.
  • New: New options to create subfolders with the object name for Alembic and SkeletalMesh (Used to avoid asset conflicts during export).
  • New: Support for color types in Vertex Colors export.
  • New: FBX Addon generator (for custom edits on the FBX Addon).
  • New: Better FBX management for older versions.
  • Change: "Convert Attribute to UV" is False by default.
  • Change: Updated panel names to avoid confusion with other add-on panels in the Unreal Engine tab.
  • Fixed: Import sequencer script fails for Unreal 5.0 and older versions (SequencerBindingProxy renamed to MovieSceneBindingProxy).
  • Fixed: Import sequencer script fails if the camera is not a cinematic camera.
  • Fixed: Import sequencer script fails if custom camera class is not found.
  • Fixed: Imported camera sequencer does not have the same name in the level scene.
  • Fixed: Armature child objects with inverse parent lost their transform positions if rescaled during export.
  • Fixed: With Unit Scale not at 0.01, shape keys that are not location context are rescaled.
  • Fixed: When rescaling the rig at export, all the drivers that were set were gone.
  • Fixed: Camera scale does not use display size in camera data.
  • Fixed: Check Potential Errors does not fix Hierarchy names with Sockets and Collisions.
  • Fixed: Default export file paths are wrong.
  • Fixed: Addon export checks "Convert Attribute to UV" and its "Attribute name" on the wrong object.
  • Fixed: custom_export_name option does not work.

Rev 0.4.2

08 Feb 07:23
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== Rev 0.4.2 ==

  • New: The addon now include a modified version of the Blender standard fbx I/O api, instead of using the original one. (Thanks SAM-tak!)
  • New: Exported models and animations now use Unreal bones coordinate by default. (Thanks SAM-tak!)
  • New: Supports exporting models and animations with the Unreal Mannequin bone structure from Blender. (Thanks SAM-tak!)
  • New: Supports exporting Blender's custom property animation in a format that Unreal Engine can recognize as curve data animation. (Thanks SAM-tak!)
  • New: Alembic animation support multiple unit scales and global scale.
  • New: Selection filter "Only selected" and "Only selected and active action" now filter only visible objects.
  • New: Modular export (Export several skeletal meshs with the same skeleton)
  • New: You can enable skeletal mesh per poly collision.
  • New: Camera values Min and Max FStop is updated with Aperture.
  • New: Support for ArchVis cameras (Use of shift)
  • New: Support for custom cameras (Example Blueprints)
  • New: Support for Spline and Curves export/import.
  • Faster camera export.
  • Fixed: Blender 3.5 may crash during NLA Export. (Interacting with an NlaStripFCurves not linked to an object could lead to a crash in Blender 3.5.)
  • Fixed: Applying skeletal export scale with Proxy and Unit Scale not set to 0.01 could result in a script error.
  • Fixed: Using "Convert Attribute to UV" can swap UV Indices in the exported mesh.
  • Fixed: The "Export Procedure" option is visible with static meshes.
  • Fixed: Hidden objects and collections are unhidden after export when using the same name.
  • Fixed: Skeletons imported with skeletal meshes use incorrect names.
  • Fixed: Collection.exclude is not recovery after export when using multi view layers.
  • Fixed: Camera import script doesn’t work in Unreal Engine 5.3
  • Fixed: Export collections product ui script fail.
  • Fixed: Camera FBX are not exported when bfu_export_fbx_camera == True.
  • Fixed: Show Asset To Export Button do product script fail.
  • Fixed: Curve mesh is duplicate durring export.
  • Fixed: Script fail in Blender 4.0 when switch to global view.
  • Fixed: UI script fail in Blender 2.9.
  • Fixed: Camera scale impact the focus distance.

Rev 0.4.2 - Preview 3

31 Jan 07:40
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Rev 0.4.2 - Preview 3 Pre-release
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== Rev 0.4.2 ==

  • New: The addon now include a modified version of the Blender standard fbx I/O api, instead of using the original one. (Thanks SAM-tak!)
  • New: Exported models and animations now use Unreal bones coordinate by default. (Thanks SAM-tak!)
  • New: Supports exporting models and animations with the Unreal Mannequin bone structure from Blender. (Thanks SAM-tak!)
  • New: Supports exporting Blender's custom property animation in a format that Unreal Engine can recognize as curve data animation. (Thanks SAM-tak!)
  • New: Alembic animation support multiple unit scales and global scale.
  • New: Selection filter "Only selected" and "Only selected and active action" now filter only visible objects.
  • New: Modular export (Export several skeletal meshs with the same skeleton)
  • New: You can enable skeletal mesh per poly collision.
  • New: Camera values Min and Max FStop is updated with Aperture.
  • New: Support for ArchVis cameras (Use of shift)
  • New: Support for custom cameras (Example Blueprints)
  • Faster camera export.
  • Fixed: Blender 3.5 may crash during NLA Export. (Interacting with an NlaStripFCurves not linked to an object could lead to a crash in Blender 3.5.)
  • Fixed: Applying skeletal export scale with Proxy and Unit Scale not set to 0.01 could result in a script error.
  • Fixed: Using "Convert Attribute to UV" can swap UV Indices in the exported mesh.
  • Fixed: The "Export Procedure" option is visible with static meshes.
  • Fixed: Hidden objects and collections are unhidden after export when using the same name.
  • Fixed: Skeletons imported with skeletal meshes use incorrect names.
  • Fixed: Collection.exclude is not recovery after export when using multi view layers.
  • Fixed: Camera import script doesn’t work in Unreal Engine 5.3
  • Fixed: Export collections product ui script fail.
  • Fixed: Camera FBX are not exported when bfu_export_fbx_camera == True.
  • Fixed: Show Asset To Export Button do product script fail.
  • Fixed: Curve mesh is duplicate durring export.
  • Fixed: Script fail in Blender 4.0 when switch to global view.
  • Fixed: UI script fail in Blender 2.9.
  • Fixed: Camera scale impact the focus distance.

Rev 0.4.2 - Preview 2

23 Jan 00:46
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== Rev 0.4.2 ==

  • New: The addon now include a modified version of the Blender standard fbx I/O api, instead of using the original one. (Thanks SAM-tak!)
  • New: Exported models and animations now use Unreal bones coordinate by default. (Thanks SAM-tak!)
  • New: Supports exporting models and animations with the Unreal Mannequin bone structure from Blender. (Thanks SAM-tak!)
  • New: Supports exporting Blender's custom property animation in a format that Unreal Engine can recognize as curve data animation. (Thanks SAM-tak!)
  • New: Alembic animation support multiple unit scales and global scale.
  • New: Selection filter "Only selected" and "Only selected and active action" now filter only visible objects.
  • New: Modular export (Export several skeletal meshs with the same skeleton)
  • New: You can enable skeletal mesh per poly collision.
  • Fixed: Blender 3.5 may crash during NLA Export. (Interacting with an NlaStripFCurves not linked to an object could lead to a crash in Blender 3.5.)
  • Fixed: Applying skeletal export scale with Proxy and Unit Scale not set to 0.01 could result in a script error.
  • Fixed: Using "Convert Attribute to UV" can swap UV Indices in the exported mesh.
  • Fixed: The "Export Procedure" option is visible with static meshes.
  • Fixed: Hidden objects and collections are unhidden after export when using the same name.
  • Fixed: Skeletons imported with skeletal meshes use incorrect names.
  • Fixed: Collection.exclude is not recovery after export when using multi view layers.
  • Fixed: Camera import script doesn’t work in Unreal Engine 5.3.
  • Fixed: Export collections product ui script fail.
  • Fixed: Camera FBX are not exported when bfu_export_fbx_camera == True.
  • Fixed: Show Asset To Export Button do product script fail.
  • Fixed: Curve mesh is duplicate durring export.
  • Fixed: Script fail in Blender 4.0 when switch to global view.
  • Fixed: UI script fail in Blender 2.9.

Rev 0.4.2 - Preview 1

27 Oct 06:17
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== Rev 0.4.2 ==

  • New: The addon now include a modified version of the Blender standard fbx I/O api, instead of using the original one. (Thanks SAM-tak!)
  • New: Exported models and animations now use Unreal bones coordinate by default. (Thanks SAM-tak!)
  • New: Supports exporting models and animations with the Unreal Mannequin bone structure from Blender. (Thanks SAM-tak!)
  • New: Supports exporting Blender's custom property animation in a format that Unreal Engine can recognize as curve data animation. (Thanks SAM-tak!)
  • New: Alembic animation support multiple unit scales and global scale.
  • New: Selection filter "Only selected" and "Only selected and active action" now filter only visible objects.
  • New: Modular export (Export several skeletal meshs with the same skeleton)
  • Fixed: Blender 3.5 may crash during NLA Export. (Interacting with an NlaStripFCurves not linked to an object could lead to a crash in Blender 3.5.)
  • Fixed: Applying skeletal export scale with Proxy and Unit Scale not set to 0.01 could result in a script error.
  • Fixed: Using "Convert Attribute to UV" can swap UV Indices in the exported mesh.
  • Fixed: The "Export Procedure" option is visible with static meshes.
  • Fixed: Hidden objects and collections are unhidden after export when using the same name.
  • Fixed: Skeletons imported with skeletal meshes use incorrect names.
  • Fixed: Collection.exclude is not recovery after export when using multi view layers.
  • Fixed: Camera import script don't work in Unreal Engine 5.3

Rev 0.4.1

07 Apr 15:52
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I release this update now for Blender 3.5 update.

== Rev 0.4.1 ==

  • UI updated
  • Update Export Button Name
  • New options for set start/end animation time with NLA.
  • Fixed: ConvertGeometryNodeAttributeToUV fail after Blender 3.5
  • Fixed: Geometry To UV, Correct Extrem UV, Vertex Color, Sockets Transform and Name don't apply on child objects.
  • Fixed: Export using AutoProRig fail.