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Clean up code #7

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wmww opened this issue Jul 30, 2018 · 0 comments
Open

Clean up code #7

wmww opened this issue Jul 30, 2018 · 0 comments

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@wmww
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wmww commented Jul 30, 2018

Most of this project was written over a couple of days for a single lightning talk. As you might imagine, the code isn't the best. Here are some low hanging fruit:

  • Many names are in CamelCase, but some are in snake_case. All should be in snake_case (except maybe types?) as that's Godot standard.
  • Node paths are hard coded all over the place, instead of exported to the editor
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