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Most of this project was written over a couple of days for a single lightning talk. As you might imagine, the code isn't the best. Here are some low hanging fruit:
Many names are in CamelCase, but some are in snake_case. All should be in snake_case (except maybe types?) as that's Godot standard.
Node paths are hard coded all over the place, instead of exported to the editor
The text was updated successfully, but these errors were encountered:
Most of this project was written over a couple of days for a single lightning talk. As you might imagine, the code isn't the best. Here are some low hanging fruit:
CamelCase
, but some are insnake_case
. All should be insnake_case
(except maybe types?) as that's Godot standard.The text was updated successfully, but these errors were encountered: