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May 2022
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walbourn committed May 13, 2022
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This repo contains Direct3D 11, XInput, and XAudio2 samples that originally shipped in the legacy DirectX SDK. These are all **Windows desktop** applications for Windows 7 Service Pack 1 with the DirectX 11.0 runtime or later.

They have all been cleaned up to build using the Windows 10 SDK, and _DO NOT_ require the DirectX SDK to build. Projects for Visual Studio 2017 and Visual Studio 2019 are provided.
They have all been cleaned up to build using the Windows 10 SDK, and _DO NOT_ require the DirectX SDK to build. Projects for Visual Studio 2019 are provided, and can be upgraded to VS 2022.

* [Microsoft Docs](https://docs.microsoft.com/en-us/windows/desktop/directx-sdk--august-2009-)* [Where is the DirectX SDK (2021 Edition)?](https://aka.ms/dxsdk)
* [DirectX SDK Samples Catalog](https://walbourn.github.io/directx-sdk-samples-catalog/)
* [The Zombie DirectX SDK](https://aka.ms/AA4gfea)

> The remainder of the legacy DirectX SDK samples for Direct3D 10, Direct3D 9, etc. can be found [directx-sdk-legacy-samples](https://github.com/walbourn/directx-sdk-legacy-samples). These make use of the Microsoft.DXSDK.D3DX NuGet so also _DO NOT_ require the legacy DirectX SDK to build.
## Notices

All content and source code for this package are subject to the terms of the [MIT License](http://opensource.org/licenses/MIT).
All content and source code for this package are subject to the terms of the [MIT License](https://github.com/walbourn/directx-sdk-samples/blob/main/LICENSE).

This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments.

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