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Scene oriented workflows: A scene is constructed to camera, and must work across at most a few sequences that make up the scene. For example, a scene is "Bob arrives at the Seven Eleven." In a scene oriented workflow everything supports the sequences that make up that scene, but not necessarily anything else. A different scene might be "Bob and Jane leave the Seven Eleven." It shares some assets in common with BobArrives, probably. Scene oriented workflows are all about getting the elements into a composition so that the shot works properly, in the proper sequence.
Layout oriented treats things more like a stage play. We have "The Seven Eleven" as a single layout, and many scenes take place in the SevenEleven. Layout oriented design is more like a level editor. Workflows are all about persistently arranging elements so that things can be staged, so that there are good lines of sight to observe the action, that there are items of compositional interest in the background, and so on.
Modeling oriented workflows treat things like collections of polygons, textures, and so on. The workflow affordances are all about grouping those things and modifying them.
The text was updated successfully, but these errors were encountered:
Scene oriented workflows: A scene is constructed to camera, and must work across at most a few sequences that make up the scene. For example, a scene is "Bob arrives at the Seven Eleven." In a scene oriented workflow everything supports the sequences that make up that scene, but not necessarily anything else. A different scene might be "Bob and Jane leave the Seven Eleven." It shares some assets in common with BobArrives, probably. Scene oriented workflows are all about getting the elements into a composition so that the shot works properly, in the proper sequence.
Layout oriented treats things more like a stage play. We have "The Seven Eleven" as a single layout, and many scenes take place in the SevenEleven. Layout oriented design is more like a level editor. Workflows are all about persistently arranging elements so that things can be staged, so that there are good lines of sight to observe the action, that there are items of compositional interest in the background, and so on.
Modeling oriented workflows treat things like collections of polygons, textures, and so on. The workflow affordances are all about grouping those things and modifying them.
The text was updated successfully, but these errors were encountered: