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rlp.go
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rlp.go
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package main
import (
"fmt"
"bytes"
"math"
"math/big"
)
type RlpEncoder struct {
rlpData []byte
}
func NewRlpEncoder() *RlpEncoder {
encoder := &RlpEncoder{}
return encoder
}
func (coder *RlpEncoder) EncodeData(rlpData []interface{}) []byte {
return nil
}
// Data attributes are returned by the rlp decoder. The data attributes represents
// one item within the rlp data structure. It's responsible for all the casting
// It always returns something valid
type RlpDataAttribute struct {
dataAttrib interface{}
}
func NewRlpDataAttribute(attrib interface{}) *RlpDataAttribute {
return &RlpDataAttribute{dataAttrib: attrib}
}
func (attr *RlpDataAttribute) Length() int {
if data, ok := attr.dataAttrib.([]interface{}); ok {
return len(data)
}
return 0
}
func (attr *RlpDataAttribute) AsUint() uint64 {
if value, ok := attr.dataAttrib.(uint8); ok {
return uint64(value)
} else if value, ok := attr.dataAttrib.(uint16); ok {
return uint64(value)
} else if value, ok := attr.dataAttrib.(uint32); ok {
return uint64(value)
} else if value, ok := attr.dataAttrib.(uint64); ok {
return value
}
return 0
}
func (attr *RlpDataAttribute) AsBigInt() *big.Int {
if a, ok := attr.dataAttrib.([]byte); ok {
return Big(string(a))
}
return big.NewInt(0)
}
func (attr *RlpDataAttribute) AsString() string {
if a, ok := attr.dataAttrib.([]byte); ok {
return string(a)
}
return ""
}
func (attr *RlpDataAttribute) AsBytes() []byte {
if a, ok := attr.dataAttrib.([]byte); ok {
return a
}
return make([]byte, 0)
}
// Threat the attribute as a slice
func (attr *RlpDataAttribute) Get(idx int) *RlpDataAttribute {
if d, ok := attr.dataAttrib.([]interface{}); ok {
// Guard for oob
if len(d) < idx {
return NewRlpDataAttribute(nil)
}
return NewRlpDataAttribute(d[idx])
}
// If this wasn't a slice you probably shouldn't be using this function
return NewRlpDataAttribute(nil)
}
type RlpDecoder struct {
rlpData interface{}
}
func NewRlpDecoder(rlpData []byte) *RlpDecoder {
decoder := &RlpDecoder{}
// Decode the data
data, _ := Decode(rlpData,0)
decoder.rlpData = data
return decoder
}
func (dec *RlpDecoder) Get(idx int) *RlpDataAttribute {
return NewRlpDataAttribute(dec.rlpData).Get(idx)
}
/// Raw methods
func BinaryLength(n uint64) uint64 {
if n == 0 { return 0 }
return 1 + BinaryLength(n / 256)
}
func ToBinarySlice(n uint64, length uint64) []uint64 {
if length == 0 {
length = BinaryLength(n)
}
if n == 0 { return make([]uint64, 1) }
slice := ToBinarySlice(n / 256, 0)
slice = append(slice, n % 256)
return slice
}
func ToBin(n uint64, length uint64) string {
var buf bytes.Buffer
for _, val := range ToBinarySlice(n, length) {
buf.WriteString(string(val))
}
return buf.String()
}
func FromBin(data []byte) uint64 {
if len(data) == 0 { return 0 }
return FromBin(data[:len(data)-1]) * 256 + uint64(data[len(data)-1])
}
func Decode(data []byte, pos int) (interface{}, int) {
if pos > len(data)-1 {
panic(fmt.Sprintf("index out of range %d for data %q, l = %d", pos, data, len(data)))
}
char := int(data[pos])
slice := make([]interface{}, 0)
switch {
case char < 24:
return data[pos], pos + 1
case char < 56:
b := int(data[pos]) - 23
return FromBin(data[pos+1 : pos+1+b]), pos + 1 + b
case char < 64:
b := int(data[pos]) - 55
b2 := int(FromBin(data[pos+1 : pos+1+b]))
return FromBin(data[pos+1+b : pos+1+b+b2]), pos+1+b+b2
case char < 120:
b := int(data[pos]) - 64
return data[pos+1:pos+1+b], pos+1+b
case char < 128:
b := int(data[pos]) - 119
b2 := int(FromBin(data[pos+1 : pos+1+b]))
return data[pos+1+b : pos+1+b+b2], pos+1+b+b2
case char < 184:
b := int(data[pos]) - 128
pos++
for i := 0; i < b; i++ {
var obj interface{}
obj, pos = Decode(data, pos)
slice = append(slice, obj)
}
return slice, pos
case char < 192:
b := int(data[pos]) - 183
//b2 := int(FromBin(data[pos+1 : pos+1+b])) (ref implementation has an unused variable)
pos = pos+1+b
for i := 0; i < b; i++ {
var obj interface{}
obj, pos = Decode(data, pos)
slice = append(slice, obj)
}
return slice, pos
default:
panic(fmt.Sprintf("byte not supported: %q", char))
}
return slice, 0
}
func Encode(object interface{}) []byte {
var buff bytes.Buffer
switch t := object.(type) {
case uint32, uint64:
var num uint64
if _num, ok := t.(uint64); ok {
num = _num
} else if _num, ok := t.(uint32); ok {
num = uint64(_num)
}
if num >= 0 && num < 24 {
buff.WriteString(string(num))
} else if num <= uint64(math.Pow(2, 256)) {
b := ToBin(num, 0)
buff.WriteString(string(len(b) + 23) + b)
} else {
b := ToBin(num, 0)
b2 := ToBin(uint64(len(b)), 0)
buff.WriteString(string(len(b2) + 55) + b2 + b)
}
case *big.Int:
buff.Write(Encode(t.String()))
case string:
if len(t) < 56 {
buff.WriteString(string(len(t) + 64) + t)
} else {
b2 := ToBin(uint64(len(t)), 0)
buff.WriteString(string(len(b2) + 119) + b2 + t)
}
case []byte:
// Cast the byte slice to a string
buff.Write(Encode(string(t)))
case []interface{}, []string:
// Inline function for writing the slice header
WriteSliceHeader := func(length int) {
if length < 56 {
buff.WriteByte(byte(length + 128))
} else {
b2 := ToBin(uint64(length), 0)
buff.WriteByte(byte(len(b2) + 183))
buff.WriteString(b2)
}
}
// FIXME How can I do this "better"?
if interSlice, ok := t.([]interface{}); ok {
WriteSliceHeader(len(interSlice))
for _, val := range interSlice {
buff.Write(Encode(val))
}
} else if stringSlice, ok := t.([]string); ok {
WriteSliceHeader(len(stringSlice))
for _, val := range stringSlice {
buff.Write(Encode(val))
}
}
}
return buff.Bytes()
}