model with skeleton/armature/bones in node #690
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I have added this code I have, any hints are welcome in what I do wrong. |
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It looks like the raycaster can’t seem to find all objects, I think it is mostly related to when an animation is added, when I remove the animation it seems ok. Then I read this[1] about a difference with SkinnedMesh. This issues seems only when I attach it to this node. Adding the same object to the the scene directly, seems to be ok. Could the nodeThreeObject influence this in any way? Someone on threejs is writing they still have issues with the raytracer and skinnedmesh.
If log them I see these skinned meshes names. But when I log them at intersects, I don’t see them any more.
[1] |
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@vasturiano It looks like it is not possible to default load a model with a skeleton, is there any way around this?
test.zip
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