-
Notifications
You must be signed in to change notification settings - Fork 1
/
016_fill_star_non_zero.zig
40 lines (32 loc) · 1.39 KB
/
016_fill_star_non_zero.zig
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
// SPDX-License-Identifier: 0BSD
// Copyright © 2024 Chris Marchesi
//! Case: Renders and fills a star on a 300x300 surface.
//!
//! NOTE: This star explicitly fills with non-zero rule, so it's expected for
//! there to NOT be a gap in the middle.
const mem = @import("std").mem;
const z2d = @import("z2d");
pub const filename = "016_fill_star_non_zero";
pub fn render(alloc: mem.Allocator, aa_mode: z2d.options.AntiAliasMode) !z2d.Surface {
const width = 300;
const height = 300;
var sfc = try z2d.Surface.init(.image_surface_rgb, alloc, width, height);
var context = try z2d.Context.init(alloc, &sfc);
defer context.deinit();
context.setSource(.{ .rgb = .{ .r = 0xFF, .g = 0xFF, .b = 0xFF } });
context.setAntiAliasingMode(aa_mode);
context.setFillRule(.non_zero);
const margin = 20;
const x_scale = 3;
const y_scale = 5;
// With all 5 points numbered 1-5 clockwise, we draw odds first (1, 3, 5),
// then evens (4, 2), with the close connecting 4 and 1.
try context.moveTo(width / 2, 0 + margin); // 1
try context.lineTo(width - margin * x_scale - 1, height - margin - 1); // 3
try context.lineTo(0 + margin, 0 + margin * y_scale); // 5
try context.lineTo(width - margin - 1, 0 + margin * y_scale); // 2
try context.lineTo(0 + margin * x_scale, height - margin - 1); // 4
try context.closePath();
try context.fill();
return sfc;
}