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012_stroke_bezier.zig
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012_stroke_bezier.zig
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// SPDX-License-Identifier: 0BSD
// Copyright © 2024 Chris Marchesi
//! Case: Renders and strokes stacked beziers of varying thickness on a 300x300
//! surface.
//!
//! The beziers are not closed.
const mem = @import("std").mem;
const z2d = @import("z2d");
pub const filename = "012_stroke_bezier";
pub fn render(alloc: mem.Allocator, aa_mode: z2d.options.AntiAliasMode) !z2d.Surface {
const width = 300;
const height = 300;
var sfc = try z2d.Surface.init(.image_surface_rgb, alloc, width, height);
var context = try z2d.Context.init(alloc, &sfc);
defer context.deinit();
context.setSource(.{ .rgb = .{ .r = 0xFF, .g = 0xFF, .b = 0xFF } });
context.setAntiAliasingMode(aa_mode);
try context.moveTo(19, 149);
try context.curveTo(89, 0, 209, 0, 279, 149);
try context.stroke();
context.setLineWidth(6);
context.resetPath();
try context.moveTo(19, 199);
try context.curveTo(89, 24, 209, 24, 279, 199);
try context.stroke();
context.setLineWidth(10);
context.resetPath();
try context.moveTo(19, 249);
try context.curveTo(89, 49, 209, 49, 279, 249);
try context.stroke();
return sfc;
}