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Arquitetura do Sistema - AcheiUnB

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Introdução

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O AcheiUnB é um sistema de achados e perdidos voltado para estudantes da UnB. O objetivo é facilitar a localização e recuperação de itens perdidos, fornecendo uma plataforma web onde os usuários podem registrar e buscar itens que foram encontrados ou esquecidos. Este documento descreve a arquitetura do sistema, abordando os principais componentes e a interação entre eles.

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Diagrama de Arquitetura

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image protótipo

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+

Componentes Principais

+

O sistema é dividido em três camadas principais:

+
    +
  1. Front-end
  2. +
  3. Back-end
  4. +
  5. Banco de Dados
  6. +
+

Cada uma dessas camadas possui subcomponentes específicos, conforme descrito a seguir.

+

1. Front-end

+
    +
  • Client (Web): O front-end é responsável por fornecer a interface do usuário (UI), permitindo que os usuários interajam com o sistema. No AcheiUnB, o cliente web é responsável por permitir que os usuários registrem, visualizem e busquem itens perdidos. O design e a interface são desenvolvidos utilizando Figma, bibliotecas CSS e frameworks para estilização e responsividade. Além disso, Prettier é utilizado para manter a consistência do código front-end.
  • +
+

2. Back-end

+

A camada de back-end é onde a lógica de negócio reside. Ela gerencia as requisições feitas pelo front-end e acessa o banco de dados para fornecer dados ou salvar novas informações. O back-end é dividido nos seguintes subcomponentes:

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    +
  • API: A API expõe endpoints para que o front-end possa interagir com o sistema. É responsável por receber e processar as requisições do cliente web.
  • +
  • Users: Gerencia informações de usuários, autenticação e autorização.
  • +
  • Search: Lida com a busca de itens perdidos, permitindo que os usuários filtrem e encontrem itens específicos.
  • +
  • +

    Items: Gerencia o registro e as atualizações dos itens de achados e perdidos, incluindo detalhes sobre o item e o status.

    +
  • +
  • +

    Django: O framework principal do sistema, responsável por gerenciar as requisições HTTP, lógica de autenticação e rotas de API. Django é utilizado para orquestrar as chamadas aos módulos da API e coordenar o acesso ao banco de dados.

    +
  • +
  • +

    Celery: Ferramenta de execução de tarefas assíncronas que lida com processos em segundo plano, como envio de notificações aos usuários quando um item correspondente ao seu interesse é registrado no sistema.

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  • +
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3. Banco de Dados

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    +
  • PostgreSQL: O banco de dados utilizado para armazenar informações sobre usuários, itens e registros de achados e perdidos. Todas as interações com o banco de dados são gerenciadas pelo Django ORM, que abstrai as consultas e mantém a segurança e integridade dos dados.
  • +
+
+

Tecnologias Utilizadas

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O sistema utiliza uma variedade de tecnologias para garantir escalabilidade, modularidade e facilidade de manutenção:

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    +
  • DevOps:
  • +
  • Docker: Docker é utilizado para containerizar o back-end, facilitando a implantação e a gestão de dependências em ambientes diferentes.
  • +
  • GitHub Actions: Ferramenta, disponibilizada pro próprio GitHub, que utilizada para criação das Pipelines de CI/CD, visando uma testagem automazida de todo código empurrado ao projeto por meio de scripts de workflow.
  • +
  • +

    CodeCov: Plataforma online de relatório de testagem de código, utilizada para gerar gráficos de acompanhamento e sugestão de melhoria na testagem de código do software. Funciona conectando o repositório à uma conta na plataforma e enviando os relatórios dos teste gerados pela pipeline CI/CD.

    +
  • +
  • +

    Design/Front-end:

    +
  • +
  • Figma: Ferramenta de design utilizada para criar protótipos e garantir uma UI consistente.
  • +
  • Bibliotecas CSS e Frameworks: Utilizadas para estilizar a aplicação e garantir que a interface seja responsiva e fácil de usar.
  • +
  • +

    Prettier: Ferramenta de formatação de código para garantir consistência no código front-end.

    +
  • +
  • +

    Back-end:

    +
  • +
  • Django: Framework web em Python, escolhido pela sua robustez e capacidade de integração com o PostgreSQL.
  • +
  • Celery: Utilizado para gerenciar tarefas assíncronas, como envio de notificações.
  • +
  • PostgreSQL: Banco de dados relacional utilizado para armazenamento de dados, garantindo confiabilidade e segurança.
  • +
+
+

Fluxo de Dados e Comunicação

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    +
  1. +

    Interação do Usuário com o Front-end: O usuário acessa o Client (Web) para visualizar, registrar ou buscar itens perdidos. A interface foi projetada para ser intuitiva e fácil de navegar.

    +
  2. +
  3. +

    Requisições para a API: O Client (Web) envia requisições para a API no back-end para realizar operações, como registro de itens, atualização de informações de usuário, ou busca de itens.

    +
  4. +
  5. +

    Processamento de Lógica de Negócio no Back-end: A API processa a requisição e, se necessário, consulta ou salva informações no banco de dados. O Django gerencia essa comunicação, enquanto Celery executa tarefas assíncronas.

    +
  6. +
  7. +

    Acesso ao Banco de Dados: O Django se conecta ao PostgreSQL para acessar ou armazenar dados. Todo o fluxo de dados entre a API e o banco de dados é gerenciado através do ORM do Django, o que facilita a manipulação de dados e mantém a integridade das transações.

    +
  8. +
  9. +

    Execução de Tarefas Assíncronas: Em caso de tarefas que não precisam ser concluídas imediatamente (por exemplo, envio de notificações), Celery executa essas operações em segundo plano.

    +
  10. +
+

6. Gerenciamento com Docker: Todo o back-end está containerizado usando Docker, permitindo fácil implantação e isolamento de dependências.

+

Conclusão

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A arquitetura do AcheiUnB foi desenvolvida para ser modular, escalável e de fácil manutenção, utilizando tecnologias amplamente adotadas no mercado. Com o uso do Django, PostgreSQL e Docker, o sistema é robusto o suficiente para suportar o volume de usuários esperado e flexível para evoluir conforme a necessidade dos usuários. A separação clara entre front-end, API e banco de dados permite um desenvolvimento colaborativo eficiente e facilita a futura expansão da plataforma.

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Código de Conduta AcheiUnB

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Objetivo e abrangência do Código:

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Este documento tem como objetivo direcionar e guiar os relacionamentos dentro da produção do projeto, abrangendo a colaboração entre os integrantes do squad/grupo, o contato dos nossos desenvolvedores com os outros grupos envolvidos na disciplina, a nossa comunicação com a professora Carla Rocha, que será nossa orientadora durante a realização do projeto, e, por último, a interação entre a criação do produto e seus usuários.

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Dessa forma, a partir deste código serão definidos princípios básicos que deverão nortear todo o seguimento do projeto, seja no dia a dia, seja em situações de conflito ou obstáculos que possam surgir nas relações interpessoais ou mesmo intrapessoais.

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Nossa Promessa

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Nós, como membros, colaboradores e líderes, nos comprometemos a fazer da participação em nossa comunidade uma experiência livre de assédio para todos, independentemente de idade, tamanho corporal, deficiência visível ou invisível, etnia, características sexuais, identidade e expressão de gênero, nível de experiência, educação, status socioeconômico, nacionalidade, aparência pessoal, raça, religião ou identidade e orientação sexual.

+

Comprometemo-nos a agir e interagir de maneira que contribuam para uma comunidade aberta, acolhedora, diversa, inclusiva e saudável.

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+

Nossos Padrões

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Exemplos de comportamentos que contribuem para um ambiente positivo:

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  • Demonstrar empatia e gentileza com outras pessoas;
  • +
  • Respeitar opiniões, pontos de vista e experiências diferentes;
  • +
  • Oferecer e aceitar feedback construtivo de maneira graciosa;
  • +
  • Assumir responsabilidade por nossos erros, desculpar-se com aqueles que foram afetados e aprender com a experiência;
  • +
  • Focar no que é melhor, não apenas para nós como indivíduos, mas para a comunidade como um todo.
  • +
+

Exemplos de comportamentos inaceitáveis:

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    +
  • Uso de linguagem ou imagens sexualizadas, atenção ou avanços sexuais de qualquer tipo;
  • +
  • Trollagem, insultos ou comentários depreciativos, e ataques pessoais ou políticos;
  • +
  • Assédio público ou privado;
  • +
  • Publicação de informações privadas de outras pessoas, como endereço físico ou eletrônico, sem permissão explícita;
  • +
  • Outros comportamentos que poderiam ser razoavelmente considerados inadequados em um ambiente profissional.
  • +
+
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Responsabilidades de Aplicação

+

Os líderes da comunidade são responsáveis por esclarecer e aplicar nossos padrões de comportamento aceitável e tomar ações corretivas apropriadas e justas em resposta a qualquer comportamento que considerem inadequado, ameaçador, ofensivo ou prejudicial.

+

Os líderes da comunidade têm o direito e a responsabilidade de remover, editar ou rejeitar comentários, commits, código, edições de wiki, issues e outras contribuições que não estejam alinhadas a este Código de Conduta, e comunicarão os motivos das decisões de moderação quando apropriado.

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+

Escopo

+

Este Código de Conduta se aplica a todos os espaços da comunidade e também se aplica quando um indivíduo estiver representando oficialmente a comunidade em espaços públicos. Exemplos de representação da nossa comunidade incluem o uso de um endereço de e-mail oficial, postagens em uma conta oficial de redes sociais ou atuação como representante designado em um evento online ou offline.

+
+

Aplicação

+

Casos de comportamento abusivo, de assédio ou de outra forma inaceitável podem ser reportados aos líderes da comunidade responsáveis pela aplicação no e-mail acheiunb2024@gmail.com. Todas as queixas serão analisadas e investigadas de forma rápida e justa.

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Todos os líderes da comunidade têm a obrigação de respeitar a privacidade e a segurança do denunciante de qualquer incidente.

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Diretrizes de Aplicação

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Os líderes da comunidade seguirão estas Diretrizes de Impacto na Comunidade para determinar as consequências de qualquer ação que considerem uma violação deste Código de Conduta:

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1. Correção

+

Impacto na Comunidade: Uso de linguagem inadequada ou outro comportamento considerado não profissional ou indesejado na comunidade.

+

Consequência: Um aviso privado, por escrito, dos líderes da comunidade, esclarecendo a natureza da violação e explicando por que o comportamento foi inadequado. Um pedido público de desculpas pode ser solicitado.

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+

2. Advertência

+

Impacto na Comunidade: Uma violação por meio de um único incidente ou uma série de ações.

+

Consequência: Uma advertência com consequências para comportamento contínuo. Nenhuma interação com as pessoas envolvidas, incluindo interação não solicitada com aqueles que aplicam o Código de Conduta, por um período específico de tempo. Isso inclui evitar interações em espaços da comunidade, bem como em canais externos como redes sociais. A violação desses termos pode levar a um banimento temporário ou permanente.

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+

3. Banimento Temporário

+

Impacto na Comunidade: Uma violação séria dos padrões da comunidade, incluindo comportamento inadequado sustentado.

+

Consequência: Um banimento temporário de qualquer tipo de interação ou comunicação pública com a comunidade por um período específico. Nenhuma interação pública ou privada com as pessoas envolvidas, incluindo interação não solicitada com aqueles que aplicam o Código de Conduta, é permitida durante esse período. A violação desses termos pode levar a um banimento permanente.

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+

4. Banimento Permanente

+

Impacto na Comunidade: Demonstração de um padrão de violação dos padrões da comunidade, incluindo comportamento inadequado sustentado, assédio a um indivíduo ou agressão a grupos de pessoas.

+

Consequência: Um banimento permanente de qualquer tipo de interação pública dentro da comunidade.

+
+

Atribuição

+

Este Código de Conduta é adaptado do Contributor Covenant, versão 2.1, disponível em https://www.contributor-covenant.org/pt-br/version/2/1/code_of_conduct.html.

+

This Code of Conduct is adapted from the Contributor Covenant, +version 2.0, available at +https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.

+

Community Impact Guidelines were inspired by Mozilla's code of conduct +enforcement ladder.

+

For answers to common questions about this code of conduct, see the FAQ at +https://www.contributor-covenant.org/faq. Translations are available at +https://www.contributor-covenant.org/translations.

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Guia de Contribuição - AcheiUnB

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Bem-vindo(a)!

+

Obrigado por se interessar em contribuir para o projeto AcheiUnB! Este guia foi elaborado para ajudá-lo a colaborar de forma produtiva e consistente com nossa equipe.

+
+

Como contribuir

+
    +
  1. Relatar um bug
    + Se você encontrar um bug, abra uma issue descrevendo o problema:
  2. +
  3. Inclua passos para reproduzir o erro.
  4. +
  5. Anexe logs ou imagens, se necessário.
  6. +
  7. +

    Sugira uma possível solução (opcional).

    +
  8. +
  9. +

    Sugerir melhorias
    + Quer melhorar o projeto? Crie uma issue com a tag enhancement e descreva:

    +
  10. +
  11. O problema que você quer resolver.
  12. +
  13. Sua ideia ou proposta de solução.
  14. +
  15. +

    Qualquer detalhe adicional que ajude na implementação.

    +
  16. +
  17. +

    Implementar uma funcionalidade

    +
  18. +
  19. Procure uma issue aberta ou crie uma nova descrevendo sua ideia.
  20. +
  21. Discuta sua abordagem antes de começar a codar.
  22. +
  23. Depois de começar a implementação, envie um Pull Request (PR) seguindo os passos detalhados abaixo.
  24. +
+
+

Regras para Contribuições

+

1. Branches

+
    +
  • Use a branch main apenas para código testado e funcional.
  • +
  • Crie uma branch específica para cada contribuição. Nomeie sua branch seguindo o padrão: + tipo/nome-da-contribuicao + Exemplos:
  • +
  • feat/login-microsoft
  • +
  • fix/ajuste-autenticacao
  • +
  • docs/atualizacao-readme
  • +
+

2. Commits

+
    +
  • Utilize mensagens claras e concisas para os commits.
  • +
  • Siga o padrão Conventional Commits: + <tipo>(escopo): mensagem + Exemplos:
  • +
  • feat(auth): implementar autenticação Microsoft
  • +
  • fix(api): corrigir erro no endpoint de listagem
  • +
  • docs(readme): atualizar instruções de execução
  • +
+

3. Pull Requests

+
    +
  • Garanta que seu código está atualizado com a branch main antes de enviar o PR.
  • +
  • Siga este modelo de descrição de PR:
  • +
+

``` + ## Descrição do Pull Request + +

+

## O que foi feito? + - [ ] Implementação de ... + - [ ] Correção de ...

+

## Checklist + - [ ] Meu código segue as diretrizes do projeto. + - [ ] Testei minha funcionalidade e ela está funcionando conforme esperado. + - [ ] Atualizei a documentação, se necessário. + ```

+
    +
  • Aguarde a revisão de pelo menos um membro da equipe antes de fazer merge.
  • +
+
+

Boas Práticas

+

Código

+
    +
  • Mantenha o código simples e legível.
  • +
  • Siga o estilo definido pela equipe para Python (PEP8) e Django.
  • +
  • Use boas práticas em Docker e controle de dependências.
  • +
+

Documentação

+
    +
  • Atualize a documentação sempre que sua contribuição afetar as instruções de uso.
  • +
  • Mantenha a clareza no README e outros arquivos de documentação.
  • +
+

Testes

+
    +
  • Sempre adicione testes para novas funcionalidades.
  • +
  • Garanta que todos os testes existentes estão passando: + bash + make test
  • +
+
+

Padrões da Comunidade

+

Código de Conduta

+

Este projeto segue o Código de Conduta do Contributor Covenant. Seja respeitoso, inclusivo e ajude a manter um ambiente saudável para todos.

+

Colaboração

+
    +
  • Respeite o trabalho dos outros contribuidores.
  • +
  • Antes de sugerir mudanças, discuta com a equipe no espaço de issues ou PRs.
  • +
  • Seja claro em suas comunicações e esteja aberto a feedback.
  • +
+
+

Ferramentas e Tecnologias

+
    +
  • Backend: Python (Django, Django Rest Framework)
  • +
  • Banco de Dados: PostgreSQL
  • +
  • Containerização: Docker
  • +
  • Frontend: Vue js
  • +
  • Testes: Pytest ou ferramentas nativas do Django
  • +
+
+

Contato

+

Se tiver dúvidas ou precisar de ajuda, entre em contato conosco pelo e-mail oficial do projeto: +- acheiunb2024@gmail.com

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Política de Segurança - AcheiUnB

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Relatando uma Vulnerabilidade

+

Caso identifique qualquer vulnerabilidade no sistema AcheiUnB, por favor, entre em contato imediatamente através do e-mail acheiunb2024@gmail.com. Nos comprometemos a responder e tratar quaisquer problemas de segurança com a maior agilidade possível.

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+

Processo de Resposta a Vulnerabilidades

+
    +
  1. Confirmação da Vulnerabilidade:
  2. +
  3. +

    Após o recebimento do relatório, nossa equipe de segurança investigará a vulnerabilidade para confirmar sua autenticidade.

    +
  4. +
  5. +

    Comunicação com o Relator:

    +
  6. +
  7. +

    Manteremos contato contínuo com o relator para fornecer atualizações sobre o progresso da investigação e resolução.

    +
  8. +
  9. +

    Resolução da Vulnerabilidade:

    +
  10. +
  11. +

    Assim que a vulnerabilidade for confirmada, trabalharemos para corrigir o problema de forma rápida e eficaz. Nos esforçaremos para implementar uma atualização de segurança em um prazo razoável.

    +
  12. +
  13. +

    Divulgação Responsável:

    +
  14. +
  15. Caso a vulnerabilidade seja crítica e impacte os usuários, divulgaremos informações relevantes de forma responsável, garantindo que os usuários estejam informados e possam tomar medidas de proteção adequadas.
  16. +
+
+

Expectativas dos Relatores

+
    +
  • Os relatores podem esperar uma resposta inicial da nossa equipe dentro de 72 horas após o envio do relatório.
  • +
  • Serão mantidos informados sobre o progresso da resolução e receberão uma estimativa de prazo para a correção.
  • +
  • Agradecemos a colaboração e garantimos que todas as comunicações relacionadas à segurança serão tratadas com seriedade e confidencialidade.
  • +
+
+

Agradecimento

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Agradecemos a sua contribuição para manter a segurança do AcheiUnB. Juntos, podemos garantir uma plataforma mais segura e confiável para todos os usuários.

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Contato: Para quaisquer dúvidas ou preocupações sobre esta política de segurança, entre em contato conosco pelo e-mail acheiunb2024@gmail.com.

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Atualizado em novembro de 2024

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Story Map e Activity Flow do projeto

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Ambos foram feitos em um quadro branco virtual compartilhado do Miro. Que pode ser acessado por este link

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Ou nesta apresentação:

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circle{fill:var(--md-mermaid-label-bg-color)}.actor{fill:var(--md-mermaid-sequence-actor-bg-color);stroke:var(--md-mermaid-sequence-actor-border-color)}text.actor>tspan{fill:var(--md-mermaid-sequence-actor-fg-color);font-family:var(--md-mermaid-font-family)}line{stroke:var(--md-mermaid-sequence-actor-line-color)}.actor-man circle,.actor-man line{fill:var(--md-mermaid-sequence-actorman-bg-color);stroke:var(--md-mermaid-sequence-actorman-line-color)}.messageLine0,.messageLine1{stroke:var(--md-mermaid-sequence-message-line-color)}.note{fill:var(--md-mermaid-sequence-note-bg-color);stroke:var(--md-mermaid-sequence-note-border-color)}.loopText,.loopText>tspan,.messageText,.noteText>tspan{stroke:none;font-family:var(--md-mermaid-font-family)!important}.messageText{fill:var(--md-mermaid-sequence-message-fg-color)}.loopText,.loopText>tspan{fill:var(--md-mermaid-sequence-loop-fg-color)}.noteText>tspan{fill:var(--md-mermaid-sequence-note-fg-color)}#arrowhead 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zn(e,{viewport$:t,target$:r,print$:o}){return O(...P(".annotate:not(.highlight)",e).map(n=>Pn(n,{target$:r,print$:o})),...P("pre:not(.mermaid) > code",e).map(n=>jn(n,{target$:r,print$:o})),...P("pre.mermaid",e).map(n=>Wn(n)),...P("table:not([class])",e).map(n=>Vn(n)),...P("details",e).map(n=>Fn(n,{target$:r,print$:o})),...P("[data-tabs]",e).map(n=>Nn(n,{viewport$:t,target$:r})),...P("[title]",e).filter(()=>B("content.tooltips")).map(n=>mt(n,{viewport$:t})))}function Ba(e,{alert$:t}){return t.pipe(v(r=>O(I(!0),I(!1).pipe(Ge(2e3))).pipe(m(o=>({message:r,active:o})))))}function qn(e,t){let r=R(".md-typeset",e);return C(()=>{let o=new g;return o.subscribe(({message:n,active:i})=>{e.classList.toggle("md-dialog--active",i),r.textContent=n}),Ba(e,t).pipe(w(n=>o.next(n)),_(()=>o.complete()),m(n=>$({ref:e},n)))})}var Ga=0;function Ja(e,t){document.body.append(e);let{width:r}=ce(e);e.style.setProperty("--md-tooltip-width",`${r}px`),e.remove();let o=cr(t),n=typeof 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t.pipe(m(({value:r})=>{let o=ye();return o.hash="",r=r.replace(/\s+/g,"+").replace(/&/g,"%26").replace(/=/g,"%3D"),o.search=`q=${r}`,{url:o}}))}function mi(e,t){let r=new g,o=r.pipe(Z(),ie(!0));return r.subscribe(({url:n})=>{e.setAttribute("data-clipboard-text",e.href),e.href=`${n}`}),h(e,"click").pipe(W(o)).subscribe(n=>n.preventDefault()),ms(e,t).pipe(w(n=>r.next(n)),_(()=>r.complete()),m(n=>$({ref:e},n)))}function fi(e,{worker$:t,keyboard$:r}){let o=new g,n=Se("search-query"),i=O(h(n,"keydown"),h(n,"focus")).pipe(ve(se),m(()=>n.value),K());return o.pipe(He(i),m(([{suggest:s},p])=>{let c=p.split(/([\s-]+)/);if(s!=null&&s.length&&c[c.length-1]){let l=s[s.length-1];l.startsWith(c[c.length-1])&&(c[c.length-1]=l)}else c.length=0;return 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n){let{childNodes:c}=x("span",null,p);s.replaceWith(...Array.from(c))}return{ref:e,nodes:n}}))}function fs(e,{viewport$:t,main$:r}){let o=e.closest(".md-grid"),n=o.offsetTop-o.parentElement.offsetTop;return z([r,t]).pipe(m(([{offset:i,height:a},{offset:{y:s}}])=>(a=a+Math.min(n,Math.max(0,s-i))-n,{height:a,locked:s>=i+n})),K((i,a)=>i.height===a.height&&i.locked===a.locked))}function Zr(e,o){var n=o,{header$:t}=n,r=so(n,["header$"]);let i=R(".md-sidebar__scrollwrap",e),{y:a}=Ve(i);return C(()=>{let s=new g,p=s.pipe(Z(),ie(!0)),c=s.pipe(Me(0,me));return c.pipe(re(t)).subscribe({next([{height:l},{height:f}]){i.style.height=`${l-2*a}px`,e.style.top=`${f}px`},complete(){i.style.height="",e.style.top=""}}),c.pipe(Ae()).subscribe(()=>{for(let l of P(".md-nav__link--active[href]",e)){if(!l.clientHeight)continue;let f=l.closest(".md-sidebar__scrollwrap");if(typeof f!="undefined"){let 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"src/templates/assets/javascripts/polyfills/index.ts"], + "sourcesContent": ["(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (factory());\n}(this, (function () { 'use strict';\n\n /**\n * Applies the :focus-visible polyfill at the given scope.\n * A scope in this case is either the top-level Document or a Shadow Root.\n *\n * @param {(Document|ShadowRoot)} scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*\n * Copyright (c) 2016-2024 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"focus-visible\"\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getActiveElement,\n getOptionalElement,\n requestJSON,\n setLocation,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchScript,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountProgress,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantNavigation,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchEllipsis,\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Functions - @todo refactor\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch search index\n *\n * @returns Search index observable\n */\nfunction fetchSearchIndex(): Observable {\n if (location.protocol === \"file:\") {\n return watchScript(\n `${new URL(\"search/search_index.js\", config.base)}`\n )\n .pipe(\n // @ts-ignore - @todo fix typings\n map(() => __index),\n shareReplay(1)\n )\n } else {\n return requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget(location$)\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 960px)\")\nconst screen$ = watchMedia(\"(min-width: 1220px)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? fetchSearchIndex()\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up progress indicator */\nconst progress$ = new Subject()\n\n/* Set up instant navigation, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantNavigation({ location$, viewport$, progress$ })\n .subscribe(document$)\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"link[rel=prev]\")\n if (typeof prev !== \"undefined\")\n setLocation(prev)\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"link[rel=next]\")\n if (typeof next !== \"undefined\")\n setLocation(next)\n break\n\n /* Expand navigation, see https://bit.ly/3ZjG5io */\n case \"Enter\":\n const active = getActiveElement()\n if (active instanceof HTMLLabelElement)\n active.click()\n }\n })\n\n/* Set up patches */\npatchEllipsis({ viewport$, document$ })\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Progress bar */\n ...getComponentElements(\"progress\")\n .map(el => mountProgress(el, { progress$ })),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, {\n viewport$, header$, main$, target$\n })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.progress$ = progress$ /* Progress indicator subject */\nwindow.component$ = component$ /* Component observable */\n", "/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n}\n\nexport var __assign = function() {\n __assign = Object.assign || function __assign(t) {\n for (var s, i = 1, n = arguments.length; i < n; i++) {\n s = arguments[i];\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\n }\n return t;\n }\n return __assign.apply(this, arguments);\n}\n\nexport function __rest(s, e) {\n var t = {};\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\n t[p] = s[p];\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\n t[p[i]] = s[p[i]];\n }\n return t;\n}\n\nexport function __decorate(decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n}\n\nexport function __param(paramIndex, decorator) {\n return function (target, key) { decorator(target, key, paramIndex); }\n}\n\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\n var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\n var _, done = false;\n for (var i = decorators.length - 1; i >= 0; i--) {\n var context = {};\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\n if (kind === \"accessor\") {\n if (result === void 0) continue;\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\n if (_ = accept(result.get)) descriptor.get = _;\n if (_ = accept(result.set)) descriptor.set = _;\n if (_ = accept(result.init)) initializers.unshift(_);\n }\n else if (_ = accept(result)) {\n if (kind === \"field\") initializers.unshift(_);\n else descriptor[key] = _;\n }\n }\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\n done = true;\n};\n\nexport function __runInitializers(thisArg, initializers, value) {\n var useValue = arguments.length > 2;\n for (var i = 0; i < initializers.length; i++) {\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\n }\n return useValue ? value : void 0;\n};\n\nexport function __propKey(x) {\n return typeof x === \"symbol\" ? x : \"\".concat(x);\n};\n\nexport function __setFunctionName(f, name, prefix) {\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\n};\n\nexport function __metadata(metadataKey, metadataValue) {\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\n}\n\nexport function __awaiter(thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n}\n\nexport function __generator(thisArg, body) {\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? Iterator : Object).prototype);\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\n function verb(n) { return function (v) { return step([n, v]); }; }\n function step(op) {\n if (f) throw new TypeError(\"Generator is already executing.\");\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\n if (y = 0, t) op = [op[0] & 2, t.value];\n switch (op[0]) {\n case 0: case 1: t = op; break;\n case 4: _.label++; return { value: op[1], done: false };\n case 5: _.label++; y = op[1]; op = [0]; continue;\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\n default:\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\n if (t[2]) _.ops.pop();\n _.trys.pop(); continue;\n }\n op = body.call(thisArg, _);\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\n }\n}\n\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\n function fulfill(value) { resume(\"next\", value); }\n function reject(value) { resume(\"throw\", value); }\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\n}\n\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\n}\n\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator], i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\n}\n\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\n return cooked;\n};\n\nvar __setModuleDefault = Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport function __addDisposableResource(env, value, async) {\n if (value !== null && value !== void 0) {\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\n var dispose, inner;\n if (async) {\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\n dispose = value[Symbol.asyncDispose];\n }\n if (dispose === void 0) {\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\n dispose = value[Symbol.dispose];\n if (async) inner = dispose;\n }\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\n env.stack.push({ value: value, dispose: dispose, async: async });\n }\n else if (async) {\n env.stack.push({ async: true });\n }\n return value;\n}\n\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\n var e = new Error(message);\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\n};\n\nexport function __disposeResources(env) {\n function fail(e) {\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\n env.hasError = true;\n }\n var r, s = 0;\n function next() {\n while (r = env.stack.pop()) {\n try {\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\n if (r.dispose) {\n var result = r.dispose.call(r.value);\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\n }\n else s |= 1;\n }\n catch (e) {\n fail(e);\n }\n }\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\n if (env.hasError) throw env.error;\n }\n return next();\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n __addDisposableResource,\n __disposeResources,\n};\n", "/**\n * Returns true if the object is a function.\n * @param value The value to check\n */\nexport function isFunction(value: any): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n", "/**\n * Used to create Error subclasses until the community moves away from ES5.\n *\n * This is because compiling from TypeScript down to ES5 has issues with subclassing Errors\n * as well as other built-in types: https://github.com/Microsoft/TypeScript/issues/12123\n *\n * @param createImpl A factory function to create the actual constructor implementation. The returned\n * function should be a named function that calls `_super` internally.\n */\nexport function createErrorClass(createImpl: (_super: any) => any): T {\n const _super = (instance: any) => {\n Error.call(instance);\n instance.stack = new Error().stack;\n };\n\n const ctorFunc = createImpl(_super);\n ctorFunc.prototype = Object.create(Error.prototype);\n ctorFunc.prototype.constructor = ctorFunc;\n return ctorFunc;\n}\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface UnsubscriptionError extends Error {\n readonly errors: any[];\n}\n\nexport interface UnsubscriptionErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (errors: any[]): UnsubscriptionError;\n}\n\n/**\n * An error thrown when one or more errors have occurred during the\n * `unsubscribe` of a {@link Subscription}.\n */\nexport const UnsubscriptionError: UnsubscriptionErrorCtor = createErrorClass(\n (_super) =>\n function UnsubscriptionErrorImpl(this: any, errors: (Error | string)[]) {\n _super(this);\n this.message = errors\n ? `${errors.length} errors occurred during unsubscription:\n${errors.map((err, i) => `${i + 1}) ${err.toString()}`).join('\\n ')}`\n : '';\n this.name = 'UnsubscriptionError';\n this.errors = errors;\n }\n);\n", "/**\n * Removes an item from an array, mutating it.\n * @param arr The array to remove the item from\n * @param item The item to remove\n */\nexport function arrRemove(arr: T[] | undefined | null, item: T) {\n if (arr) {\n const index = arr.indexOf(item);\n 0 <= index && arr.splice(index, 1);\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { UnsubscriptionError } from './util/UnsubscriptionError';\nimport { SubscriptionLike, TeardownLogic, Unsubscribable } from './types';\nimport { arrRemove } from './util/arrRemove';\n\n/**\n * Represents a disposable resource, such as the execution of an Observable. A\n * Subscription has one important method, `unsubscribe`, that takes no argument\n * and just disposes the resource held by the subscription.\n *\n * Additionally, subscriptions may be grouped together through the `add()`\n * method, which will attach a child Subscription to the current Subscription.\n * When a Subscription is unsubscribed, all its children (and its grandchildren)\n * will be unsubscribed as well.\n *\n * @class Subscription\n */\nexport class Subscription implements SubscriptionLike {\n /** @nocollapse */\n public static EMPTY = (() => {\n const empty = new Subscription();\n empty.closed = true;\n return empty;\n })();\n\n /**\n * A flag to indicate whether this Subscription has already been unsubscribed.\n */\n public closed = false;\n\n private _parentage: Subscription[] | Subscription | null = null;\n\n /**\n * The list of registered finalizers to execute upon unsubscription. Adding and removing from this\n * list occurs in the {@link #add} and {@link #remove} methods.\n */\n private _finalizers: Exclude[] | null = null;\n\n /**\n * @param initialTeardown A function executed first as part of the finalization\n * process that is kicked off when {@link #unsubscribe} is called.\n */\n constructor(private initialTeardown?: () => void) {}\n\n /**\n * Disposes the resources held by the subscription. May, for instance, cancel\n * an ongoing Observable execution or cancel any other type of work that\n * started when the Subscription was created.\n * @return {void}\n */\n unsubscribe(): void {\n let errors: any[] | undefined;\n\n if (!this.closed) {\n this.closed = true;\n\n // Remove this from it's parents.\n const { _parentage } = this;\n if (_parentage) {\n this._parentage = null;\n if (Array.isArray(_parentage)) {\n for (const parent of _parentage) {\n parent.remove(this);\n }\n } else {\n _parentage.remove(this);\n }\n }\n\n const { initialTeardown: initialFinalizer } = this;\n if (isFunction(initialFinalizer)) {\n try {\n initialFinalizer();\n } catch (e) {\n errors = e instanceof UnsubscriptionError ? e.errors : [e];\n }\n }\n\n const { _finalizers } = this;\n if (_finalizers) {\n this._finalizers = null;\n for (const finalizer of _finalizers) {\n try {\n execFinalizer(finalizer);\n } catch (err) {\n errors = errors ?? [];\n if (err instanceof UnsubscriptionError) {\n errors = [...errors, ...err.errors];\n } else {\n errors.push(err);\n }\n }\n }\n }\n\n if (errors) {\n throw new UnsubscriptionError(errors);\n }\n }\n }\n\n /**\n * Adds a finalizer to this subscription, so that finalization will be unsubscribed/called\n * when this subscription is unsubscribed. If this subscription is already {@link #closed},\n * because it has already been unsubscribed, then whatever finalizer is passed to it\n * will automatically be executed (unless the finalizer itself is also a closed subscription).\n *\n * Closed Subscriptions cannot be added as finalizers to any subscription. Adding a closed\n * subscription to a any subscription will result in no operation. (A noop).\n *\n * Adding a subscription to itself, or adding `null` or `undefined` will not perform any\n * operation at all. (A noop).\n *\n * `Subscription` instances that are added to this instance will automatically remove themselves\n * if they are unsubscribed. Functions and {@link Unsubscribable} objects that you wish to remove\n * will need to be removed manually with {@link #remove}\n *\n * @param teardown The finalization logic to add to this subscription.\n */\n add(teardown: TeardownLogic): void {\n // Only add the finalizer if it's not undefined\n // and don't add a subscription to itself.\n if (teardown && teardown !== this) {\n if (this.closed) {\n // If this subscription is already closed,\n // execute whatever finalizer is handed to it automatically.\n execFinalizer(teardown);\n } else {\n if (teardown instanceof Subscription) {\n // We don't add closed subscriptions, and we don't add the same subscription\n // twice. Subscription unsubscribe is idempotent.\n if (teardown.closed || teardown._hasParent(this)) {\n return;\n }\n teardown._addParent(this);\n }\n (this._finalizers = this._finalizers ?? []).push(teardown);\n }\n }\n }\n\n /**\n * Checks to see if a this subscription already has a particular parent.\n * This will signal that this subscription has already been added to the parent in question.\n * @param parent the parent to check for\n */\n private _hasParent(parent: Subscription) {\n const { _parentage } = this;\n return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n }\n\n /**\n * Adds a parent to this subscription so it can be removed from the parent if it\n * unsubscribes on it's own.\n *\n * NOTE: THIS ASSUMES THAT {@link _hasParent} HAS ALREADY BEEN CHECKED.\n * @param parent The parent subscription to add\n */\n private _addParent(parent: Subscription) {\n const { _parentage } = this;\n this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n }\n\n /**\n * Called on a child when it is removed via {@link #remove}.\n * @param parent The parent to remove\n */\n private _removeParent(parent: Subscription) {\n const { _parentage } = this;\n if (_parentage === parent) {\n this._parentage = null;\n } else if (Array.isArray(_parentage)) {\n arrRemove(_parentage, parent);\n }\n }\n\n /**\n * Removes a finalizer from this subscription that was previously added with the {@link #add} method.\n *\n * Note that `Subscription` instances, when unsubscribed, will automatically remove themselves\n * from every other `Subscription` they have been added to. This means that using the `remove` method\n * is not a common thing and should be used thoughtfully.\n *\n * If you add the same finalizer instance of a function or an unsubscribable object to a `Subscription` instance\n * more than once, you will need to call `remove` the same number of times to remove all instances.\n *\n * All finalizer instances are removed to free up memory upon unsubscription.\n *\n * @param teardown The finalizer to remove from this subscription\n */\n remove(teardown: Exclude): void {\n const { _finalizers } = this;\n _finalizers && arrRemove(_finalizers, teardown);\n\n if (teardown instanceof Subscription) {\n teardown._removeParent(this);\n }\n }\n}\n\nexport const EMPTY_SUBSCRIPTION = Subscription.EMPTY;\n\nexport function isSubscription(value: any): value is Subscription {\n return (\n value instanceof Subscription ||\n (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe))\n );\n}\n\nfunction execFinalizer(finalizer: Unsubscribable | (() => void)) {\n if (isFunction(finalizer)) {\n finalizer();\n } else {\n finalizer.unsubscribe();\n }\n}\n", "import { Subscriber } from './Subscriber';\nimport { ObservableNotification } from './types';\n\n/**\n * The {@link GlobalConfig} object for RxJS. It is used to configure things\n * like how to react on unhandled errors.\n */\nexport const config: GlobalConfig = {\n onUnhandledError: null,\n onStoppedNotification: null,\n Promise: undefined,\n useDeprecatedSynchronousErrorHandling: false,\n useDeprecatedNextContext: false,\n};\n\n/**\n * The global configuration object for RxJS, used to configure things\n * like how to react on unhandled errors. Accessible via {@link config}\n * object.\n */\nexport interface GlobalConfig {\n /**\n * A registration point for unhandled errors from RxJS. These are errors that\n * cannot were not handled by consuming code in the usual subscription path. For\n * example, if you have this configured, and you subscribe to an observable without\n * providing an error handler, errors from that subscription will end up here. This\n * will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onUnhandledError: ((err: any) => void) | null;\n\n /**\n * A registration point for notifications that cannot be sent to subscribers because they\n * have completed, errored or have been explicitly unsubscribed. By default, next, complete\n * and error notifications sent to stopped subscribers are noops. However, sometimes callers\n * might want a different behavior. For example, with sources that attempt to report errors\n * to stopped subscribers, a caller can configure RxJS to throw an unhandled error instead.\n * This will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onStoppedNotification: ((notification: ObservableNotification, subscriber: Subscriber) => void) | null;\n\n /**\n * The promise constructor used by default for {@link Observable#toPromise toPromise} and {@link Observable#forEach forEach}\n * methods.\n *\n * @deprecated As of version 8, RxJS will no longer support this sort of injection of a\n * Promise constructor. If you need a Promise implementation other than native promises,\n * please polyfill/patch Promise as you see appropriate. Will be removed in v8.\n */\n Promise?: PromiseConstructorLike;\n\n /**\n * If true, turns on synchronous error rethrowing, which is a deprecated behavior\n * in v6 and higher. This behavior enables bad patterns like wrapping a subscribe\n * call in a try/catch block. It also enables producer interference, a nasty bug\n * where a multicast can be broken for all observers by a downstream consumer with\n * an unhandled error. DO NOT USE THIS FLAG UNLESS IT'S NEEDED TO BUY TIME\n * FOR MIGRATION REASONS.\n *\n * @deprecated As of version 8, RxJS will no longer support synchronous throwing\n * of unhandled errors. All errors will be thrown on a separate call stack to prevent bad\n * behaviors described above. Will be removed in v8.\n */\n useDeprecatedSynchronousErrorHandling: boolean;\n\n /**\n * If true, enables an as-of-yet undocumented feature from v5: The ability to access\n * `unsubscribe()` via `this` context in `next` functions created in observers passed\n * to `subscribe`.\n *\n * This is being removed because the performance was severely problematic, and it could also cause\n * issues when types other than POJOs are passed to subscribe as subscribers, as they will likely have\n * their `this` context overwritten.\n *\n * @deprecated As of version 8, RxJS will no longer support altering the\n * context of next functions provided as part of an observer to Subscribe. Instead,\n * you will have access to a subscription or a signal or token that will allow you to do things like\n * unsubscribe and test closed status. Will be removed in v8.\n */\n useDeprecatedNextContext: boolean;\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetTimeoutFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearTimeoutFunction = (handle: TimerHandle) => void;\n\ninterface TimeoutProvider {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n delegate:\n | {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n }\n | undefined;\n}\n\nexport const timeoutProvider: TimeoutProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setTimeout(handler: () => void, timeout?: number, ...args) {\n const { delegate } = timeoutProvider;\n if (delegate?.setTimeout) {\n return delegate.setTimeout(handler, timeout, ...args);\n }\n return setTimeout(handler, timeout, ...args);\n },\n clearTimeout(handle) {\n const { delegate } = timeoutProvider;\n return (delegate?.clearTimeout || clearTimeout)(handle as any);\n },\n delegate: undefined,\n};\n", "import { config } from '../config';\nimport { timeoutProvider } from '../scheduler/timeoutProvider';\n\n/**\n * Handles an error on another job either with the user-configured {@link onUnhandledError},\n * or by throwing it on that new job so it can be picked up by `window.onerror`, `process.on('error')`, etc.\n *\n * This should be called whenever there is an error that is out-of-band with the subscription\n * or when an error hits a terminal boundary of the subscription and no error handler was provided.\n *\n * @param err the error to report\n */\nexport function reportUnhandledError(err: any) {\n timeoutProvider.setTimeout(() => {\n const { onUnhandledError } = config;\n if (onUnhandledError) {\n // Execute the user-configured error handler.\n onUnhandledError(err);\n } else {\n // Throw so it is picked up by the runtime's uncaught error mechanism.\n throw err;\n }\n });\n}\n", "/* tslint:disable:no-empty */\nexport function noop() { }\n", "import { CompleteNotification, NextNotification, ErrorNotification } from './types';\n\n/**\n * A completion object optimized for memory use and created to be the\n * same \"shape\" as other notifications in v8.\n * @internal\n */\nexport const COMPLETE_NOTIFICATION = (() => createNotification('C', undefined, undefined) as CompleteNotification)();\n\n/**\n * Internal use only. Creates an optimized error notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function errorNotification(error: any): ErrorNotification {\n return createNotification('E', undefined, error) as any;\n}\n\n/**\n * Internal use only. Creates an optimized next notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function nextNotification(value: T) {\n return createNotification('N', value, undefined) as NextNotification;\n}\n\n/**\n * Ensures that all notifications created internally have the same \"shape\" in v8.\n *\n * TODO: This is only exported to support a crazy legacy test in `groupBy`.\n * @internal\n */\nexport function createNotification(kind: 'N' | 'E' | 'C', value: any, error: any) {\n return {\n kind,\n value,\n error,\n };\n}\n", "import { config } from '../config';\n\nlet context: { errorThrown: boolean; error: any } | null = null;\n\n/**\n * Handles dealing with errors for super-gross mode. Creates a context, in which\n * any synchronously thrown errors will be passed to {@link captureError}. Which\n * will record the error such that it will be rethrown after the call back is complete.\n * TODO: Remove in v8\n * @param cb An immediately executed function.\n */\nexport function errorContext(cb: () => void) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n const isRoot = !context;\n if (isRoot) {\n context = { errorThrown: false, error: null };\n }\n cb();\n if (isRoot) {\n const { errorThrown, error } = context!;\n context = null;\n if (errorThrown) {\n throw error;\n }\n }\n } else {\n // This is the general non-deprecated path for everyone that\n // isn't crazy enough to use super-gross mode (useDeprecatedSynchronousErrorHandling)\n cb();\n }\n}\n\n/**\n * Captures errors only in super-gross mode.\n * @param err the error to capture\n */\nexport function captureError(err: any) {\n if (config.useDeprecatedSynchronousErrorHandling && context) {\n context.errorThrown = true;\n context.error = err;\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { Observer, ObservableNotification } from './types';\nimport { isSubscription, Subscription } from './Subscription';\nimport { config } from './config';\nimport { reportUnhandledError } from './util/reportUnhandledError';\nimport { noop } from './util/noop';\nimport { nextNotification, errorNotification, COMPLETE_NOTIFICATION } from './NotificationFactories';\nimport { timeoutProvider } from './scheduler/timeoutProvider';\nimport { captureError } from './util/errorContext';\n\n/**\n * Implements the {@link Observer} interface and extends the\n * {@link Subscription} class. While the {@link Observer} is the public API for\n * consuming the values of an {@link Observable}, all Observers get converted to\n * a Subscriber, in order to provide Subscription-like capabilities such as\n * `unsubscribe`. Subscriber is a common type in RxJS, and crucial for\n * implementing operators, but it is rarely used as a public API.\n *\n * @class Subscriber\n */\nexport class Subscriber extends Subscription implements Observer {\n /**\n * A static factory for a Subscriber, given a (potentially partial) definition\n * of an Observer.\n * @param next The `next` callback of an Observer.\n * @param error The `error` callback of an\n * Observer.\n * @param complete The `complete` callback of an\n * Observer.\n * @return A Subscriber wrapping the (partially defined)\n * Observer represented by the given arguments.\n * @nocollapse\n * @deprecated Do not use. Will be removed in v8. There is no replacement for this\n * method, and there is no reason to be creating instances of `Subscriber` directly.\n * If you have a specific use case, please file an issue.\n */\n static create(next?: (x?: T) => void, error?: (e?: any) => void, complete?: () => void): Subscriber {\n return new SafeSubscriber(next, error, complete);\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected isStopped: boolean = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected destination: Subscriber | Observer; // this `any` is the escape hatch to erase extra type param (e.g. R)\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * There is no reason to directly create an instance of Subscriber. This type is exported for typings reasons.\n */\n constructor(destination?: Subscriber | Observer) {\n super();\n if (destination) {\n this.destination = destination;\n // Automatically chain subscriptions together here.\n // if destination is a Subscription, then it is a Subscriber.\n if (isSubscription(destination)) {\n destination.add(this);\n }\n } else {\n this.destination = EMPTY_OBSERVER;\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `next` from\n * the Observable, with a value. The Observable may call this method 0 or more\n * times.\n * @param {T} [value] The `next` value.\n * @return {void}\n */\n next(value?: T): void {\n if (this.isStopped) {\n handleStoppedNotification(nextNotification(value), this);\n } else {\n this._next(value!);\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `error` from\n * the Observable, with an attached `Error`. Notifies the Observer that\n * the Observable has experienced an error condition.\n * @param {any} [err] The `error` exception.\n * @return {void}\n */\n error(err?: any): void {\n if (this.isStopped) {\n handleStoppedNotification(errorNotification(err), this);\n } else {\n this.isStopped = true;\n this._error(err);\n }\n }\n\n /**\n * The {@link Observer} callback to receive a valueless notification of type\n * `complete` from the Observable. Notifies the Observer that the Observable\n * has finished sending push-based notifications.\n * @return {void}\n */\n complete(): void {\n if (this.isStopped) {\n handleStoppedNotification(COMPLETE_NOTIFICATION, this);\n } else {\n this.isStopped = true;\n this._complete();\n }\n }\n\n unsubscribe(): void {\n if (!this.closed) {\n this.isStopped = true;\n super.unsubscribe();\n this.destination = null!;\n }\n }\n\n protected _next(value: T): void {\n this.destination.next(value);\n }\n\n protected _error(err: any): void {\n try {\n this.destination.error(err);\n } finally {\n this.unsubscribe();\n }\n }\n\n protected _complete(): void {\n try {\n this.destination.complete();\n } finally {\n this.unsubscribe();\n }\n }\n}\n\n/**\n * This bind is captured here because we want to be able to have\n * compatibility with monoid libraries that tend to use a method named\n * `bind`. In particular, a library called Monio requires this.\n */\nconst _bind = Function.prototype.bind;\n\nfunction bind any>(fn: Fn, thisArg: any): Fn {\n return _bind.call(fn, thisArg);\n}\n\n/**\n * Internal optimization only, DO NOT EXPOSE.\n * @internal\n */\nclass ConsumerObserver implements Observer {\n constructor(private partialObserver: Partial>) {}\n\n next(value: T): void {\n const { partialObserver } = this;\n if (partialObserver.next) {\n try {\n partialObserver.next(value);\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n\n error(err: any): void {\n const { partialObserver } = this;\n if (partialObserver.error) {\n try {\n partialObserver.error(err);\n } catch (error) {\n handleUnhandledError(error);\n }\n } else {\n handleUnhandledError(err);\n }\n }\n\n complete(): void {\n const { partialObserver } = this;\n if (partialObserver.complete) {\n try {\n partialObserver.complete();\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n}\n\nexport class SafeSubscriber extends Subscriber {\n constructor(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((e?: any) => void) | null,\n complete?: (() => void) | null\n ) {\n super();\n\n let partialObserver: Partial>;\n if (isFunction(observerOrNext) || !observerOrNext) {\n // The first argument is a function, not an observer. The next\n // two arguments *could* be observers, or they could be empty.\n partialObserver = {\n next: (observerOrNext ?? undefined) as (((value: T) => void) | undefined),\n error: error ?? undefined,\n complete: complete ?? undefined,\n };\n } else {\n // The first argument is a partial observer.\n let context: any;\n if (this && config.useDeprecatedNextContext) {\n // This is a deprecated path that made `this.unsubscribe()` available in\n // next handler functions passed to subscribe. This only exists behind a flag\n // now, as it is *very* slow.\n context = Object.create(observerOrNext);\n context.unsubscribe = () => this.unsubscribe();\n partialObserver = {\n next: observerOrNext.next && bind(observerOrNext.next, context),\n error: observerOrNext.error && bind(observerOrNext.error, context),\n complete: observerOrNext.complete && bind(observerOrNext.complete, context),\n };\n } else {\n // The \"normal\" path. Just use the partial observer directly.\n partialObserver = observerOrNext;\n }\n }\n\n // Wrap the partial observer to ensure it's a full observer, and\n // make sure proper error handling is accounted for.\n this.destination = new ConsumerObserver(partialObserver);\n }\n}\n\nfunction handleUnhandledError(error: any) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n captureError(error);\n } else {\n // Ideal path, we report this as an unhandled error,\n // which is thrown on a new call stack.\n reportUnhandledError(error);\n }\n}\n\n/**\n * An error handler used when no error handler was supplied\n * to the SafeSubscriber -- meaning no error handler was supplied\n * do the `subscribe` call on our observable.\n * @param err The error to handle\n */\nfunction defaultErrorHandler(err: any) {\n throw err;\n}\n\n/**\n * A handler for notifications that cannot be sent to a stopped subscriber.\n * @param notification The notification being sent\n * @param subscriber The stopped subscriber\n */\nfunction handleStoppedNotification(notification: ObservableNotification, subscriber: Subscriber) {\n const { onStoppedNotification } = config;\n onStoppedNotification && timeoutProvider.setTimeout(() => onStoppedNotification(notification, subscriber));\n}\n\n/**\n * The observer used as a stub for subscriptions where the user did not\n * pass any arguments to `subscribe`. Comes with the default error handling\n * behavior.\n */\nexport const EMPTY_OBSERVER: Readonly> & { closed: true } = {\n closed: true,\n next: noop,\n error: defaultErrorHandler,\n complete: noop,\n};\n", "/**\n * Symbol.observable or a string \"@@observable\". Used for interop\n *\n * @deprecated We will no longer be exporting this symbol in upcoming versions of RxJS.\n * Instead polyfill and use Symbol.observable directly *or* use https://www.npmjs.com/package/symbol-observable\n */\nexport const observable: string | symbol = (() => (typeof Symbol === 'function' && Symbol.observable) || '@@observable')();\n", "/**\n * This function takes one parameter and just returns it. Simply put,\n * this is like `(x: T): T => x`.\n *\n * ## Examples\n *\n * This is useful in some cases when using things like `mergeMap`\n *\n * ```ts\n * import { interval, take, map, range, mergeMap, identity } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(5));\n *\n * const result$ = source$.pipe(\n * map(i => range(i)),\n * mergeMap(identity) // same as mergeMap(x => x)\n * );\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * Or when you want to selectively apply an operator\n *\n * ```ts\n * import { interval, take, identity } from 'rxjs';\n *\n * const shouldLimit = () => Math.random() < 0.5;\n *\n * const source$ = interval(1000);\n *\n * const result$ = source$.pipe(shouldLimit() ? take(5) : identity);\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * @param x Any value that is returned by this function\n * @returns The value passed as the first parameter to this function\n */\nexport function identity(x: T): T {\n return x;\n}\n", "import { identity } from './identity';\nimport { UnaryFunction } from '../types';\n\nexport function pipe(): typeof identity;\nexport function pipe(fn1: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction, fn3: UnaryFunction): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction,\n ...fns: UnaryFunction[]\n): UnaryFunction;\n\n/**\n * pipe() can be called on one or more functions, each of which can take one argument (\"UnaryFunction\")\n * and uses it to return a value.\n * It returns a function that takes one argument, passes it to the first UnaryFunction, and then\n * passes the result to the next one, passes that result to the next one, and so on. \n */\nexport function pipe(...fns: Array>): UnaryFunction {\n return pipeFromArray(fns);\n}\n\n/** @internal */\nexport function pipeFromArray(fns: Array>): UnaryFunction {\n if (fns.length === 0) {\n return identity as UnaryFunction;\n }\n\n if (fns.length === 1) {\n return fns[0];\n }\n\n return function piped(input: T): R {\n return fns.reduce((prev: any, fn: UnaryFunction) => fn(prev), input as any);\n };\n}\n", "import { Operator } from './Operator';\nimport { SafeSubscriber, Subscriber } from './Subscriber';\nimport { isSubscription, Subscription } from './Subscription';\nimport { TeardownLogic, OperatorFunction, Subscribable, Observer } from './types';\nimport { observable as Symbol_observable } from './symbol/observable';\nimport { pipeFromArray } from './util/pipe';\nimport { config } from './config';\nimport { isFunction } from './util/isFunction';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A representation of any set of values over any amount of time. This is the most basic building block\n * of RxJS.\n *\n * @class Observable\n */\nexport class Observable implements Subscribable {\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n source: Observable | undefined;\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n operator: Operator | undefined;\n\n /**\n * @constructor\n * @param {Function} subscribe the function that is called when the Observable is\n * initially subscribed to. This function is given a Subscriber, to which new values\n * can be `next`ed, or an `error` method can be called to raise an error, or\n * `complete` can be called to notify of a successful completion.\n */\n constructor(subscribe?: (this: Observable, subscriber: Subscriber) => TeardownLogic) {\n if (subscribe) {\n this._subscribe = subscribe;\n }\n }\n\n // HACK: Since TypeScript inherits static properties too, we have to\n // fight against TypeScript here so Subject can have a different static create signature\n /**\n * Creates a new Observable by calling the Observable constructor\n * @owner Observable\n * @method create\n * @param {Function} subscribe? the subscriber function to be passed to the Observable constructor\n * @return {Observable} a new observable\n * @nocollapse\n * @deprecated Use `new Observable()` instead. Will be removed in v8.\n */\n static create: (...args: any[]) => any = (subscribe?: (subscriber: Subscriber) => TeardownLogic) => {\n return new Observable(subscribe);\n };\n\n /**\n * Creates a new Observable, with this Observable instance as the source, and the passed\n * operator defined as the new observable's operator.\n * @method lift\n * @param operator the operator defining the operation to take on the observable\n * @return a new observable with the Operator applied\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * If you have implemented an operator using `lift`, it is recommended that you create an\n * operator by simply returning `new Observable()` directly. See \"Creating new operators from\n * scratch\" section here: https://rxjs.dev/guide/operators\n */\n lift(operator?: Operator): Observable {\n const observable = new Observable();\n observable.source = this;\n observable.operator = operator;\n return observable;\n }\n\n subscribe(observerOrNext?: Partial> | ((value: T) => void)): Subscription;\n /** @deprecated Instead of passing separate callback arguments, use an observer argument. Signatures taking separate callback arguments will be removed in v8. Details: https://rxjs.dev/deprecations/subscribe-arguments */\n subscribe(next?: ((value: T) => void) | null, error?: ((error: any) => void) | null, complete?: (() => void) | null): Subscription;\n /**\n * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n *\n * Use it when you have all these Observables, but still nothing is happening.\n *\n * `subscribe` is not a regular operator, but a method that calls Observable's internal `subscribe` function. It\n * might be for example a function that you passed to Observable's constructor, but most of the time it is\n * a library implementation, which defines what will be emitted by an Observable, and when it be will emitted. This means\n * that calling `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n * the thought.\n *\n * Apart from starting the execution of an Observable, this method allows you to listen for values\n * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n * of the following ways.\n *\n * The first way is creating an object that implements {@link Observer} interface. It should have methods\n * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular, do\n * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n * do anything, you can simply omit it. Note however, if the `error` method is not provided and an error happens,\n * it will be thrown asynchronously. Errors thrown asynchronously cannot be caught using `try`/`catch`. Instead,\n * use the {@link onUnhandledError} configuration option or use a runtime handler (like `window.onerror` or\n * `process.on('error)`) to be notified of unhandled errors. Because of this, it's recommended that you provide\n * an `error` method to avoid missing thrown errors.\n *\n * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n * This means you can provide three functions as arguments to `subscribe`, where the first function is equivalent\n * of a `next` method, the second of an `error` method and the third of a `complete` method. Just as in case of an Observer,\n * if you do not need to listen for something, you can omit a function by passing `undefined` or `null`,\n * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n * to the `error` function, as with an Observer, if not provided, errors emitted by an Observable will be thrown asynchronously.\n *\n * You can, however, subscribe with no parameters at all. This may be the case where you're not interested in terminal events\n * and you also handled emissions internally by using operators (e.g. using `tap`).\n *\n * Whichever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n * This object allows you to call `unsubscribe` on it, which in turn will stop the work that an Observable does and will clean\n * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n *\n * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n * It is an Observable itself that decides when these functions will be called. For example {@link of}\n * by default emits all its values synchronously. Always check documentation for how given Observable\n * will behave when subscribed and if its default behavior can be modified with a `scheduler`.\n *\n * #### Examples\n *\n * Subscribe with an {@link guide/observer Observer}\n *\n * ```ts\n * import { of } from 'rxjs';\n *\n * const sumObserver = {\n * sum: 0,\n * next(value) {\n * console.log('Adding: ' + value);\n * this.sum = this.sum + value;\n * },\n * error() {\n * // We actually could just remove this method,\n * // since we do not really care about errors right now.\n * },\n * complete() {\n * console.log('Sum equals: ' + this.sum);\n * }\n * };\n *\n * of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n * .subscribe(sumObserver);\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Subscribe with functions ({@link deprecations/subscribe-arguments deprecated})\n *\n * ```ts\n * import { of } from 'rxjs'\n *\n * let sum = 0;\n *\n * of(1, 2, 3).subscribe(\n * value => {\n * console.log('Adding: ' + value);\n * sum = sum + value;\n * },\n * undefined,\n * () => console.log('Sum equals: ' + sum)\n * );\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Cancel a subscription\n *\n * ```ts\n * import { interval } from 'rxjs';\n *\n * const subscription = interval(1000).subscribe({\n * next(num) {\n * console.log(num)\n * },\n * complete() {\n * // Will not be called, even when cancelling subscription.\n * console.log('completed!');\n * }\n * });\n *\n * setTimeout(() => {\n * subscription.unsubscribe();\n * console.log('unsubscribed!');\n * }, 2500);\n *\n * // Logs:\n * // 0 after 1s\n * // 1 after 2s\n * // 'unsubscribed!' after 2.5s\n * ```\n *\n * @param {Observer|Function} observerOrNext (optional) Either an observer with methods to be called,\n * or the first of three possible handlers, which is the handler for each value emitted from the subscribed\n * Observable.\n * @param {Function} error (optional) A handler for a terminal event resulting from an error. If no error handler is provided,\n * the error will be thrown asynchronously as unhandled.\n * @param {Function} complete (optional) A handler for a terminal event resulting from successful completion.\n * @return {Subscription} a subscription reference to the registered handlers\n * @method subscribe\n */\n subscribe(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((error: any) => void) | null,\n complete?: (() => void) | null\n ): Subscription {\n const subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n\n errorContext(() => {\n const { operator, source } = this;\n subscriber.add(\n operator\n ? // We're dealing with a subscription in the\n // operator chain to one of our lifted operators.\n operator.call(subscriber, source)\n : source\n ? // If `source` has a value, but `operator` does not, something that\n // had intimate knowledge of our API, like our `Subject`, must have\n // set it. We're going to just call `_subscribe` directly.\n this._subscribe(subscriber)\n : // In all other cases, we're likely wrapping a user-provided initializer\n // function, so we need to catch errors and handle them appropriately.\n this._trySubscribe(subscriber)\n );\n });\n\n return subscriber;\n }\n\n /** @internal */\n protected _trySubscribe(sink: Subscriber): TeardownLogic {\n try {\n return this._subscribe(sink);\n } catch (err) {\n // We don't need to return anything in this case,\n // because it's just going to try to `add()` to a subscription\n // above.\n sink.error(err);\n }\n }\n\n /**\n * Used as a NON-CANCELLABLE means of subscribing to an observable, for use with\n * APIs that expect promises, like `async/await`. You cannot unsubscribe from this.\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * #### Example\n *\n * ```ts\n * import { interval, take } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(4));\n *\n * async function getTotal() {\n * let total = 0;\n *\n * await source$.forEach(value => {\n * total += value;\n * console.log('observable -> ' + value);\n * });\n *\n * return total;\n * }\n *\n * getTotal().then(\n * total => console.log('Total: ' + total)\n * );\n *\n * // Expected:\n * // 'observable -> 0'\n * // 'observable -> 1'\n * // 'observable -> 2'\n * // 'observable -> 3'\n * // 'Total: 6'\n * ```\n *\n * @param next a handler for each value emitted by the observable\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n */\n forEach(next: (value: T) => void): Promise;\n\n /**\n * @param next a handler for each value emitted by the observable\n * @param promiseCtor a constructor function used to instantiate the Promise\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n * @deprecated Passing a Promise constructor will no longer be available\n * in upcoming versions of RxJS. This is because it adds weight to the library, for very\n * little benefit. If you need this functionality, it is recommended that you either\n * polyfill Promise, or you create an adapter to convert the returned native promise\n * to whatever promise implementation you wanted. Will be removed in v8.\n */\n forEach(next: (value: T) => void, promiseCtor: PromiseConstructorLike): Promise;\n\n forEach(next: (value: T) => void, promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n const subscriber = new SafeSubscriber({\n next: (value) => {\n try {\n next(value);\n } catch (err) {\n reject(err);\n subscriber.unsubscribe();\n }\n },\n error: reject,\n complete: resolve,\n });\n this.subscribe(subscriber);\n }) as Promise;\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): TeardownLogic {\n return this.source?.subscribe(subscriber);\n }\n\n /**\n * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n * @method Symbol.observable\n * @return {Observable} this instance of the observable\n */\n [Symbol_observable]() {\n return this;\n }\n\n /* tslint:disable:max-line-length */\n pipe(): Observable;\n pipe(op1: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction, op3: OperatorFunction): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction,\n ...operations: OperatorFunction[]\n ): Observable;\n /* tslint:enable:max-line-length */\n\n /**\n * Used to stitch together functional operators into a chain.\n * @method pipe\n * @return {Observable} the Observable result of all of the operators having\n * been called in the order they were passed in.\n *\n * ## Example\n *\n * ```ts\n * import { interval, filter, map, scan } from 'rxjs';\n *\n * interval(1000)\n * .pipe(\n * filter(x => x % 2 === 0),\n * map(x => x + x),\n * scan((acc, x) => acc + x)\n * )\n * .subscribe(x => console.log(x));\n * ```\n */\n pipe(...operations: OperatorFunction[]): Observable {\n return pipeFromArray(operations)(this);\n }\n\n /* tslint:disable:max-line-length */\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: typeof Promise): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: PromiseConstructorLike): Promise;\n /* tslint:enable:max-line-length */\n\n /**\n * Subscribe to this Observable and get a Promise resolving on\n * `complete` with the last emission (if any).\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * @method toPromise\n * @param [promiseCtor] a constructor function used to instantiate\n * the Promise\n * @return A Promise that resolves with the last value emit, or\n * rejects on an error. If there were no emissions, Promise\n * resolves with undefined.\n * @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise\n */\n toPromise(promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n let value: T | undefined;\n this.subscribe(\n (x: T) => (value = x),\n (err: any) => reject(err),\n () => resolve(value)\n );\n }) as Promise;\n }\n}\n\n/**\n * Decides between a passed promise constructor from consuming code,\n * A default configured promise constructor, and the native promise\n * constructor and returns it. If nothing can be found, it will throw\n * an error.\n * @param promiseCtor The optional promise constructor to passed by consuming code\n */\nfunction getPromiseCtor(promiseCtor: PromiseConstructorLike | undefined) {\n return promiseCtor ?? config.Promise ?? Promise;\n}\n\nfunction isObserver(value: any): value is Observer {\n return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\n\nfunction isSubscriber(value: any): value is Subscriber {\n return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n", "import { Observable } from '../Observable';\nimport { Subscriber } from '../Subscriber';\nimport { OperatorFunction } from '../types';\nimport { isFunction } from './isFunction';\n\n/**\n * Used to determine if an object is an Observable with a lift function.\n */\nexport function hasLift(source: any): source is { lift: InstanceType['lift'] } {\n return isFunction(source?.lift);\n}\n\n/**\n * Creates an `OperatorFunction`. Used to define operators throughout the library in a concise way.\n * @param init The logic to connect the liftedSource to the subscriber at the moment of subscription.\n */\nexport function operate(\n init: (liftedSource: Observable, subscriber: Subscriber) => (() => void) | void\n): OperatorFunction {\n return (source: Observable) => {\n if (hasLift(source)) {\n return source.lift(function (this: Subscriber, liftedSource: Observable) {\n try {\n return init(liftedSource, this);\n } catch (err) {\n this.error(err);\n }\n });\n }\n throw new TypeError('Unable to lift unknown Observable type');\n };\n}\n", "import { Subscriber } from '../Subscriber';\n\n/**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional teardown logic here. This will only be called on teardown if the\n * subscriber itself is not already closed. This is called after all other teardown logic is executed.\n */\nexport function createOperatorSubscriber(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n onFinalize?: () => void\n): Subscriber {\n return new OperatorSubscriber(destination, onNext, onComplete, onError, onFinalize);\n}\n\n/**\n * A generic helper for allowing operators to be created with a Subscriber and\n * use closures to capture necessary state from the operator function itself.\n */\nexport class OperatorSubscriber extends Subscriber {\n /**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional finalization logic here. This will only be called on finalization if the\n * subscriber itself is not already closed. This is called after all other finalization logic is executed.\n * @param shouldUnsubscribe An optional check to see if an unsubscribe call should truly unsubscribe.\n * NOTE: This currently **ONLY** exists to support the strange behavior of {@link groupBy}, where unsubscription\n * to the resulting observable does not actually disconnect from the source if there are active subscriptions\n * to any grouped observable. (DO NOT EXPOSE OR USE EXTERNALLY!!!)\n */\n constructor(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n private onFinalize?: () => void,\n private shouldUnsubscribe?: () => boolean\n ) {\n // It's important - for performance reasons - that all of this class's\n // members are initialized and that they are always initialized in the same\n // order. This will ensure that all OperatorSubscriber instances have the\n // same hidden class in V8. This, in turn, will help keep the number of\n // hidden classes involved in property accesses within the base class as\n // low as possible. If the number of hidden classes involved exceeds four,\n // the property accesses will become megamorphic and performance penalties\n // will be incurred - i.e. inline caches won't be used.\n //\n // The reasons for ensuring all instances have the same hidden class are\n // further discussed in this blog post from Benedikt Meurer:\n // https://benediktmeurer.de/2018/03/23/impact-of-polymorphism-on-component-based-frameworks-like-react/\n super(destination);\n this._next = onNext\n ? function (this: OperatorSubscriber, value: T) {\n try {\n onNext(value);\n } catch (err) {\n destination.error(err);\n }\n }\n : super._next;\n this._error = onError\n ? function (this: OperatorSubscriber, err: any) {\n try {\n onError(err);\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._error;\n this._complete = onComplete\n ? function (this: OperatorSubscriber) {\n try {\n onComplete();\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._complete;\n }\n\n unsubscribe() {\n if (!this.shouldUnsubscribe || this.shouldUnsubscribe()) {\n const { closed } = this;\n super.unsubscribe();\n // Execute additional teardown if we have any and we didn't already do so.\n !closed && this.onFinalize?.();\n }\n }\n}\n", "import { Subscription } from '../Subscription';\n\ninterface AnimationFrameProvider {\n schedule(callback: FrameRequestCallback): Subscription;\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n delegate:\n | {\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n }\n | undefined;\n}\n\nexport const animationFrameProvider: AnimationFrameProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n schedule(callback) {\n let request = requestAnimationFrame;\n let cancel: typeof cancelAnimationFrame | undefined = cancelAnimationFrame;\n const { delegate } = animationFrameProvider;\n if (delegate) {\n request = delegate.requestAnimationFrame;\n cancel = delegate.cancelAnimationFrame;\n }\n const handle = request((timestamp) => {\n // Clear the cancel function. The request has been fulfilled, so\n // attempting to cancel the request upon unsubscription would be\n // pointless.\n cancel = undefined;\n callback(timestamp);\n });\n return new Subscription(() => cancel?.(handle));\n },\n requestAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.requestAnimationFrame || requestAnimationFrame)(...args);\n },\n cancelAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.cancelAnimationFrame || cancelAnimationFrame)(...args);\n },\n delegate: undefined,\n};\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface ObjectUnsubscribedError extends Error {}\n\nexport interface ObjectUnsubscribedErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (): ObjectUnsubscribedError;\n}\n\n/**\n * An error thrown when an action is invalid because the object has been\n * unsubscribed.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n *\n * @class ObjectUnsubscribedError\n */\nexport const ObjectUnsubscribedError: ObjectUnsubscribedErrorCtor = createErrorClass(\n (_super) =>\n function ObjectUnsubscribedErrorImpl(this: any) {\n _super(this);\n this.name = 'ObjectUnsubscribedError';\n this.message = 'object unsubscribed';\n }\n);\n", "import { Operator } from './Operator';\nimport { Observable } from './Observable';\nimport { Subscriber } from './Subscriber';\nimport { Subscription, EMPTY_SUBSCRIPTION } from './Subscription';\nimport { Observer, SubscriptionLike, TeardownLogic } from './types';\nimport { ObjectUnsubscribedError } from './util/ObjectUnsubscribedError';\nimport { arrRemove } from './util/arrRemove';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A Subject is a special type of Observable that allows values to be\n * multicasted to many Observers. Subjects are like EventEmitters.\n *\n * Every Subject is an Observable and an Observer. You can subscribe to a\n * Subject, and you can call next to feed values as well as error and complete.\n */\nexport class Subject extends Observable implements SubscriptionLike {\n closed = false;\n\n private currentObservers: Observer[] | null = null;\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n observers: Observer[] = [];\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n isStopped = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n hasError = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n thrownError: any = null;\n\n /**\n * Creates a \"subject\" by basically gluing an observer to an observable.\n *\n * @nocollapse\n * @deprecated Recommended you do not use. Will be removed at some point in the future. Plans for replacement still under discussion.\n */\n static create: (...args: any[]) => any = (destination: Observer, source: Observable): AnonymousSubject => {\n return new AnonymousSubject(destination, source);\n };\n\n constructor() {\n // NOTE: This must be here to obscure Observable's constructor.\n super();\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n lift(operator: Operator): Observable {\n const subject = new AnonymousSubject(this, this);\n subject.operator = operator as any;\n return subject as any;\n }\n\n /** @internal */\n protected _throwIfClosed() {\n if (this.closed) {\n throw new ObjectUnsubscribedError();\n }\n }\n\n next(value: T) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n if (!this.currentObservers) {\n this.currentObservers = Array.from(this.observers);\n }\n for (const observer of this.currentObservers) {\n observer.next(value);\n }\n }\n });\n }\n\n error(err: any) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.hasError = this.isStopped = true;\n this.thrownError = err;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.error(err);\n }\n }\n });\n }\n\n complete() {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.isStopped = true;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.complete();\n }\n }\n });\n }\n\n unsubscribe() {\n this.isStopped = this.closed = true;\n this.observers = this.currentObservers = null!;\n }\n\n get observed() {\n return this.observers?.length > 0;\n }\n\n /** @internal */\n protected _trySubscribe(subscriber: Subscriber): TeardownLogic {\n this._throwIfClosed();\n return super._trySubscribe(subscriber);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._checkFinalizedStatuses(subscriber);\n return this._innerSubscribe(subscriber);\n }\n\n /** @internal */\n protected _innerSubscribe(subscriber: Subscriber) {\n const { hasError, isStopped, observers } = this;\n if (hasError || isStopped) {\n return EMPTY_SUBSCRIPTION;\n }\n this.currentObservers = null;\n observers.push(subscriber);\n return new Subscription(() => {\n this.currentObservers = null;\n arrRemove(observers, subscriber);\n });\n }\n\n /** @internal */\n protected _checkFinalizedStatuses(subscriber: Subscriber) {\n const { hasError, thrownError, isStopped } = this;\n if (hasError) {\n subscriber.error(thrownError);\n } else if (isStopped) {\n subscriber.complete();\n }\n }\n\n /**\n * Creates a new Observable with this Subject as the source. You can do this\n * to create custom Observer-side logic of the Subject and conceal it from\n * code that uses the Observable.\n * @return {Observable} Observable that the Subject casts to\n */\n asObservable(): Observable {\n const observable: any = new Observable();\n observable.source = this;\n return observable;\n }\n}\n\n/**\n * @class AnonymousSubject\n */\nexport class AnonymousSubject extends Subject {\n constructor(\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n public destination?: Observer,\n source?: Observable\n ) {\n super();\n this.source = source;\n }\n\n next(value: T) {\n this.destination?.next?.(value);\n }\n\n error(err: any) {\n this.destination?.error?.(err);\n }\n\n complete() {\n this.destination?.complete?.();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n return this.source?.subscribe(subscriber) ?? EMPTY_SUBSCRIPTION;\n }\n}\n", "import { Subject } from './Subject';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\n\n/**\n * A variant of Subject that requires an initial value and emits its current\n * value whenever it is subscribed to.\n *\n * @class BehaviorSubject\n */\nexport class BehaviorSubject extends Subject {\n constructor(private _value: T) {\n super();\n }\n\n get value(): T {\n return this.getValue();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n const subscription = super._subscribe(subscriber);\n !subscription.closed && subscriber.next(this._value);\n return subscription;\n }\n\n getValue(): T {\n const { hasError, thrownError, _value } = this;\n if (hasError) {\n throw thrownError;\n }\n this._throwIfClosed();\n return _value;\n }\n\n next(value: T): void {\n super.next((this._value = value));\n }\n}\n", "import { TimestampProvider } from '../types';\n\ninterface DateTimestampProvider extends TimestampProvider {\n delegate: TimestampProvider | undefined;\n}\n\nexport const dateTimestampProvider: DateTimestampProvider = {\n now() {\n // Use the variable rather than `this` so that the function can be called\n // without being bound to the provider.\n return (dateTimestampProvider.delegate || Date).now();\n },\n delegate: undefined,\n};\n", "import { Subject } from './Subject';\nimport { TimestampProvider } from './types';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * A variant of {@link Subject} that \"replays\" old values to new subscribers by emitting them when they first subscribe.\n *\n * `ReplaySubject` has an internal buffer that will store a specified number of values that it has observed. Like `Subject`,\n * `ReplaySubject` \"observes\" values by having them passed to its `next` method. When it observes a value, it will store that\n * value for a time determined by the configuration of the `ReplaySubject`, as passed to its constructor.\n *\n * When a new subscriber subscribes to the `ReplaySubject` instance, it will synchronously emit all values in its buffer in\n * a First-In-First-Out (FIFO) manner. The `ReplaySubject` will also complete, if it has observed completion; and it will\n * error if it has observed an error.\n *\n * There are two main configuration items to be concerned with:\n *\n * 1. `bufferSize` - This will determine how many items are stored in the buffer, defaults to infinite.\n * 2. `windowTime` - The amount of time to hold a value in the buffer before removing it from the buffer.\n *\n * Both configurations may exist simultaneously. So if you would like to buffer a maximum of 3 values, as long as the values\n * are less than 2 seconds old, you could do so with a `new ReplaySubject(3, 2000)`.\n *\n * ### Differences with BehaviorSubject\n *\n * `BehaviorSubject` is similar to `new ReplaySubject(1)`, with a couple of exceptions:\n *\n * 1. `BehaviorSubject` comes \"primed\" with a single value upon construction.\n * 2. `ReplaySubject` will replay values, even after observing an error, where `BehaviorSubject` will not.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n * @see {@link shareReplay}\n */\nexport class ReplaySubject extends Subject {\n private _buffer: (T | number)[] = [];\n private _infiniteTimeWindow = true;\n\n /**\n * @param bufferSize The size of the buffer to replay on subscription\n * @param windowTime The amount of time the buffered items will stay buffered\n * @param timestampProvider An object with a `now()` method that provides the current timestamp. This is used to\n * calculate the amount of time something has been buffered.\n */\n constructor(\n private _bufferSize = Infinity,\n private _windowTime = Infinity,\n private _timestampProvider: TimestampProvider = dateTimestampProvider\n ) {\n super();\n this._infiniteTimeWindow = _windowTime === Infinity;\n this._bufferSize = Math.max(1, _bufferSize);\n this._windowTime = Math.max(1, _windowTime);\n }\n\n next(value: T): void {\n const { isStopped, _buffer, _infiniteTimeWindow, _timestampProvider, _windowTime } = this;\n if (!isStopped) {\n _buffer.push(value);\n !_infiniteTimeWindow && _buffer.push(_timestampProvider.now() + _windowTime);\n }\n this._trimBuffer();\n super.next(value);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._trimBuffer();\n\n const subscription = this._innerSubscribe(subscriber);\n\n const { _infiniteTimeWindow, _buffer } = this;\n // We use a copy here, so reentrant code does not mutate our array while we're\n // emitting it to a new subscriber.\n const copy = _buffer.slice();\n for (let i = 0; i < copy.length && !subscriber.closed; i += _infiniteTimeWindow ? 1 : 2) {\n subscriber.next(copy[i] as T);\n }\n\n this._checkFinalizedStatuses(subscriber);\n\n return subscription;\n }\n\n private _trimBuffer() {\n const { _bufferSize, _timestampProvider, _buffer, _infiniteTimeWindow } = this;\n // If we don't have an infinite buffer size, and we're over the length,\n // use splice to truncate the old buffer values off. Note that we have to\n // double the size for instances where we're not using an infinite time window\n // because we're storing the values and the timestamps in the same array.\n const adjustedBufferSize = (_infiniteTimeWindow ? 1 : 2) * _bufferSize;\n _bufferSize < Infinity && adjustedBufferSize < _buffer.length && _buffer.splice(0, _buffer.length - adjustedBufferSize);\n\n // Now, if we're not in an infinite time window, remove all values where the time is\n // older than what is allowed.\n if (!_infiniteTimeWindow) {\n const now = _timestampProvider.now();\n let last = 0;\n // Search the array for the first timestamp that isn't expired and\n // truncate the buffer up to that point.\n for (let i = 1; i < _buffer.length && (_buffer[i] as number) <= now; i += 2) {\n last = i;\n }\n last && _buffer.splice(0, last + 1);\n }\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Subscription } from '../Subscription';\nimport { SchedulerAction } from '../types';\n\n/**\n * A unit of work to be executed in a `scheduler`. An action is typically\n * created from within a {@link SchedulerLike} and an RxJS user does not need to concern\n * themselves about creating and manipulating an Action.\n *\n * ```ts\n * class Action extends Subscription {\n * new (scheduler: Scheduler, work: (state?: T) => void);\n * schedule(state?: T, delay: number = 0): Subscription;\n * }\n * ```\n *\n * @class Action\n */\nexport class Action extends Subscription {\n constructor(scheduler: Scheduler, work: (this: SchedulerAction, state?: T) => void) {\n super();\n }\n /**\n * Schedules this action on its parent {@link SchedulerLike} for execution. May be passed\n * some context object, `state`. May happen at some point in the future,\n * according to the `delay` parameter, if specified.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler.\n * @return {void}\n */\n public schedule(state?: T, delay: number = 0): Subscription {\n return this;\n }\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetIntervalFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearIntervalFunction = (handle: TimerHandle) => void;\n\ninterface IntervalProvider {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n delegate:\n | {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n }\n | undefined;\n}\n\nexport const intervalProvider: IntervalProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setInterval(handler: () => void, timeout?: number, ...args) {\n const { delegate } = intervalProvider;\n if (delegate?.setInterval) {\n return delegate.setInterval(handler, timeout, ...args);\n }\n return setInterval(handler, timeout, ...args);\n },\n clearInterval(handle) {\n const { delegate } = intervalProvider;\n return (delegate?.clearInterval || clearInterval)(handle as any);\n },\n delegate: undefined,\n};\n", "import { Action } from './Action';\nimport { SchedulerAction } from '../types';\nimport { Subscription } from '../Subscription';\nimport { AsyncScheduler } from './AsyncScheduler';\nimport { intervalProvider } from './intervalProvider';\nimport { arrRemove } from '../util/arrRemove';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncAction extends Action {\n public id: TimerHandle | undefined;\n public state?: T;\n // @ts-ignore: Property has no initializer and is not definitely assigned\n public delay: number;\n protected pending: boolean = false;\n\n constructor(protected scheduler: AsyncScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (this.closed) {\n return this;\n }\n\n // Always replace the current state with the new state.\n this.state = state;\n\n const id = this.id;\n const scheduler = this.scheduler;\n\n //\n // Important implementation note:\n //\n // Actions only execute once by default, unless rescheduled from within the\n // scheduled callback. This allows us to implement single and repeat\n // actions via the same code path, without adding API surface area, as well\n // as mimic traditional recursion but across asynchronous boundaries.\n //\n // However, JS runtimes and timers distinguish between intervals achieved by\n // serial `setTimeout` calls vs. a single `setInterval` call. An interval of\n // serial `setTimeout` calls can be individually delayed, which delays\n // scheduling the next `setTimeout`, and so on. `setInterval` attempts to\n // guarantee the interval callback will be invoked more precisely to the\n // interval period, regardless of load.\n //\n // Therefore, we use `setInterval` to schedule single and repeat actions.\n // If the action reschedules itself with the same delay, the interval is not\n // canceled. If the action doesn't reschedule, or reschedules with a\n // different delay, the interval will be canceled after scheduled callback\n // execution.\n //\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, delay);\n }\n\n // Set the pending flag indicating that this action has been scheduled, or\n // has recursively rescheduled itself.\n this.pending = true;\n\n this.delay = delay;\n // If this action has already an async Id, don't request a new one.\n this.id = this.id ?? this.requestAsyncId(scheduler, this.id, delay);\n\n return this;\n }\n\n protected requestAsyncId(scheduler: AsyncScheduler, _id?: TimerHandle, delay: number = 0): TimerHandle {\n return intervalProvider.setInterval(scheduler.flush.bind(scheduler, this), delay);\n }\n\n protected recycleAsyncId(_scheduler: AsyncScheduler, id?: TimerHandle, delay: number | null = 0): TimerHandle | undefined {\n // If this action is rescheduled with the same delay time, don't clear the interval id.\n if (delay != null && this.delay === delay && this.pending === false) {\n return id;\n }\n // Otherwise, if the action's delay time is different from the current delay,\n // or the action has been rescheduled before it's executed, clear the interval id\n if (id != null) {\n intervalProvider.clearInterval(id);\n }\n\n return undefined;\n }\n\n /**\n * Immediately executes this action and the `work` it contains.\n * @return {any}\n */\n public execute(state: T, delay: number): any {\n if (this.closed) {\n return new Error('executing a cancelled action');\n }\n\n this.pending = false;\n const error = this._execute(state, delay);\n if (error) {\n return error;\n } else if (this.pending === false && this.id != null) {\n // Dequeue if the action didn't reschedule itself. Don't call\n // unsubscribe(), because the action could reschedule later.\n // For example:\n // ```\n // scheduler.schedule(function doWork(counter) {\n // /* ... I'm a busy worker bee ... */\n // var originalAction = this;\n // /* wait 100ms before rescheduling the action */\n // setTimeout(function () {\n // originalAction.schedule(counter + 1);\n // }, 100);\n // }, 1000);\n // ```\n this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n }\n }\n\n protected _execute(state: T, _delay: number): any {\n let errored: boolean = false;\n let errorValue: any;\n try {\n this.work(state);\n } catch (e) {\n errored = true;\n // HACK: Since code elsewhere is relying on the \"truthiness\" of the\n // return here, we can't have it return \"\" or 0 or false.\n // TODO: Clean this up when we refactor schedulers mid-version-8 or so.\n errorValue = e ? e : new Error('Scheduled action threw falsy error');\n }\n if (errored) {\n this.unsubscribe();\n return errorValue;\n }\n }\n\n unsubscribe() {\n if (!this.closed) {\n const { id, scheduler } = this;\n const { actions } = scheduler;\n\n this.work = this.state = this.scheduler = null!;\n this.pending = false;\n\n arrRemove(actions, this);\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, null);\n }\n\n this.delay = null!;\n super.unsubscribe();\n }\n }\n}\n", "import { Action } from './scheduler/Action';\nimport { Subscription } from './Subscription';\nimport { SchedulerLike, SchedulerAction } from './types';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * An execution context and a data structure to order tasks and schedule their\n * execution. Provides a notion of (potentially virtual) time, through the\n * `now()` getter method.\n *\n * Each unit of work in a Scheduler is called an `Action`.\n *\n * ```ts\n * class Scheduler {\n * now(): number;\n * schedule(work, delay?, state?): Subscription;\n * }\n * ```\n *\n * @class Scheduler\n * @deprecated Scheduler is an internal implementation detail of RxJS, and\n * should not be used directly. Rather, create your own class and implement\n * {@link SchedulerLike}. Will be made internal in v8.\n */\nexport class Scheduler implements SchedulerLike {\n public static now: () => number = dateTimestampProvider.now;\n\n constructor(private schedulerActionCtor: typeof Action, now: () => number = Scheduler.now) {\n this.now = now;\n }\n\n /**\n * A getter method that returns a number representing the current time\n * (at the time this function was called) according to the scheduler's own\n * internal clock.\n * @return {number} A number that represents the current time. May or may not\n * have a relation to wall-clock time. May or may not refer to a time unit\n * (e.g. milliseconds).\n */\n public now: () => number;\n\n /**\n * Schedules a function, `work`, for execution. May happen at some point in\n * the future, according to the `delay` parameter, if specified. May be passed\n * some context object, `state`, which will be passed to the `work` function.\n *\n * The given arguments will be processed an stored as an Action object in a\n * queue of actions.\n *\n * @param {function(state: ?T): ?Subscription} work A function representing a\n * task, or some unit of work to be executed by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler itself.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @return {Subscription} A subscription in order to be able to unsubscribe\n * the scheduled work.\n */\n public schedule(work: (this: SchedulerAction, state?: T) => void, delay: number = 0, state?: T): Subscription {\n return new this.schedulerActionCtor(this, work).schedule(state, delay);\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Action } from './Action';\nimport { AsyncAction } from './AsyncAction';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncScheduler extends Scheduler {\n public actions: Array> = [];\n /**\n * A flag to indicate whether the Scheduler is currently executing a batch of\n * queued actions.\n * @type {boolean}\n * @internal\n */\n public _active: boolean = false;\n /**\n * An internal ID used to track the latest asynchronous task such as those\n * coming from `setTimeout`, `setInterval`, `requestAnimationFrame`, and\n * others.\n * @type {any}\n * @internal\n */\n public _scheduled: TimerHandle | undefined;\n\n constructor(SchedulerAction: typeof Action, now: () => number = Scheduler.now) {\n super(SchedulerAction, now);\n }\n\n public flush(action: AsyncAction): void {\n const { actions } = this;\n\n if (this._active) {\n actions.push(action);\n return;\n }\n\n let error: any;\n this._active = true;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions.shift()!)); // exhaust the scheduler queue\n\n this._active = false;\n\n if (error) {\n while ((action = actions.shift()!)) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\n/**\n *\n * Async Scheduler\n *\n * Schedule task as if you used setTimeout(task, duration)\n *\n * `async` scheduler schedules tasks asynchronously, by putting them on the JavaScript\n * event loop queue. It is best used to delay tasks in time or to schedule tasks repeating\n * in intervals.\n *\n * If you just want to \"defer\" task, that is to perform it right after currently\n * executing synchronous code ends (commonly achieved by `setTimeout(deferredTask, 0)`),\n * better choice will be the {@link asapScheduler} scheduler.\n *\n * ## Examples\n * Use async scheduler to delay task\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * const task = () => console.log('it works!');\n *\n * asyncScheduler.schedule(task, 2000);\n *\n * // After 2 seconds logs:\n * // \"it works!\"\n * ```\n *\n * Use async scheduler to repeat task in intervals\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * function task(state) {\n * console.log(state);\n * this.schedule(state + 1, 1000); // `this` references currently executing Action,\n * // which we reschedule with new state and delay\n * }\n *\n * asyncScheduler.schedule(task, 3000, 0);\n *\n * // Logs:\n * // 0 after 3s\n * // 1 after 4s\n * // 2 after 5s\n * // 3 after 6s\n * ```\n */\n\nexport const asyncScheduler = new AsyncScheduler(AsyncAction);\n\n/**\n * @deprecated Renamed to {@link asyncScheduler}. Will be removed in v8.\n */\nexport const async = asyncScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { Subscription } from '../Subscription';\nimport { QueueScheduler } from './QueueScheduler';\nimport { SchedulerAction } from '../types';\nimport { TimerHandle } from './timerHandle';\n\nexport class QueueAction extends AsyncAction {\n constructor(protected scheduler: QueueScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (delay > 0) {\n return super.schedule(state, delay);\n }\n this.delay = delay;\n this.state = state;\n this.scheduler.flush(this);\n return this;\n }\n\n public execute(state: T, delay: number): any {\n return delay > 0 || this.closed ? super.execute(state, delay) : this._execute(state, delay);\n }\n\n protected requestAsyncId(scheduler: QueueScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n\n if ((delay != null && delay > 0) || (delay == null && this.delay > 0)) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n\n // Otherwise flush the scheduler starting with this action.\n scheduler.flush(this);\n\n // HACK: In the past, this was returning `void`. However, `void` isn't a valid\n // `TimerHandle`, and generally the return value here isn't really used. So the\n // compromise is to return `0` which is both \"falsy\" and a valid `TimerHandle`,\n // as opposed to refactoring every other instanceo of `requestAsyncId`.\n return 0;\n }\n}\n", "import { AsyncScheduler } from './AsyncScheduler';\n\nexport class QueueScheduler extends AsyncScheduler {\n}\n", "import { QueueAction } from './QueueAction';\nimport { QueueScheduler } from './QueueScheduler';\n\n/**\n *\n * Queue Scheduler\n *\n * Put every next task on a queue, instead of executing it immediately\n *\n * `queue` scheduler, when used with delay, behaves the same as {@link asyncScheduler} scheduler.\n *\n * When used without delay, it schedules given task synchronously - executes it right when\n * it is scheduled. However when called recursively, that is when inside the scheduled task,\n * another task is scheduled with queue scheduler, instead of executing immediately as well,\n * that task will be put on a queue and wait for current one to finish.\n *\n * This means that when you execute task with `queue` scheduler, you are sure it will end\n * before any other task scheduled with that scheduler will start.\n *\n * ## Examples\n * Schedule recursively first, then do something\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(() => {\n * queueScheduler.schedule(() => console.log('second')); // will not happen now, but will be put on a queue\n *\n * console.log('first');\n * });\n *\n * // Logs:\n * // \"first\"\n * // \"second\"\n * ```\n *\n * Reschedule itself recursively\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(function(state) {\n * if (state !== 0) {\n * console.log('before', state);\n * this.schedule(state - 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * console.log('after', state);\n * }\n * }, 0, 3);\n *\n * // In scheduler that runs recursively, you would expect:\n * // \"before\", 3\n * // \"before\", 2\n * // \"before\", 1\n * // \"after\", 1\n * // \"after\", 2\n * // \"after\", 3\n *\n * // But with queue it logs:\n * // \"before\", 3\n * // \"after\", 3\n * // \"before\", 2\n * // \"after\", 2\n * // \"before\", 1\n * // \"after\", 1\n * ```\n */\n\nexport const queueScheduler = new QueueScheduler(QueueAction);\n\n/**\n * @deprecated Renamed to {@link queueScheduler}. Will be removed in v8.\n */\nexport const queue = queueScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\nimport { SchedulerAction } from '../types';\nimport { animationFrameProvider } from './animationFrameProvider';\nimport { TimerHandle } from './timerHandle';\n\nexport class AnimationFrameAction extends AsyncAction {\n constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay is greater than 0, request as an async action.\n if (delay !== null && delay > 0) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n // Push the action to the end of the scheduler queue.\n scheduler.actions.push(this);\n // If an animation frame has already been requested, don't request another\n // one. If an animation frame hasn't been requested yet, request one. Return\n // the current animation frame request id.\n return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined)));\n }\n\n protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle | undefined {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n if (delay != null ? delay > 0 : this.delay > 0) {\n return super.recycleAsyncId(scheduler, id, delay);\n }\n // If the scheduler queue has no remaining actions with the same async id,\n // cancel the requested animation frame and set the scheduled flag to\n // undefined so the next AnimationFrameAction will request its own.\n const { actions } = scheduler;\n if (id != null && actions[actions.length - 1]?.id !== id) {\n animationFrameProvider.cancelAnimationFrame(id as number);\n scheduler._scheduled = undefined;\n }\n // Return undefined so the action knows to request a new async id if it's rescheduled.\n return undefined;\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\nexport class AnimationFrameScheduler extends AsyncScheduler {\n public flush(action?: AsyncAction): void {\n this._active = true;\n // The async id that effects a call to flush is stored in _scheduled.\n // Before executing an action, it's necessary to check the action's async\n // id to determine whether it's supposed to be executed in the current\n // flush.\n // Previous implementations of this method used a count to determine this,\n // but that was unsound, as actions that are unsubscribed - i.e. cancelled -\n // are removed from the actions array and that can shift actions that are\n // scheduled to be executed in a subsequent flush into positions at which\n // they are executed within the current flush.\n const flushId = this._scheduled;\n this._scheduled = undefined;\n\n const { actions } = this;\n let error: any;\n action = action || actions.shift()!;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions[0]) && action.id === flushId && actions.shift());\n\n this._active = false;\n\n if (error) {\n while ((action = actions[0]) && action.id === flushId && actions.shift()) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AnimationFrameAction } from './AnimationFrameAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\n\n/**\n *\n * Animation Frame Scheduler\n *\n * Perform task when `window.requestAnimationFrame` would fire\n *\n * When `animationFrame` scheduler is used with delay, it will fall back to {@link asyncScheduler} scheduler\n * behaviour.\n *\n * Without delay, `animationFrame` scheduler can be used to create smooth browser animations.\n * It makes sure scheduled task will happen just before next browser content repaint,\n * thus performing animations as efficiently as possible.\n *\n * ## Example\n * Schedule div height animation\n * ```ts\n * // html:
\n * import { animationFrameScheduler } from 'rxjs';\n *\n * const div = document.querySelector('div');\n *\n * animationFrameScheduler.schedule(function(height) {\n * div.style.height = height + \"px\";\n *\n * this.schedule(height + 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * }, 0, 0);\n *\n * // You will see a div element growing in height\n * ```\n */\n\nexport const animationFrameScheduler = new AnimationFrameScheduler(AnimationFrameAction);\n\n/**\n * @deprecated Renamed to {@link animationFrameScheduler}. Will be removed in v8.\n */\nexport const animationFrame = animationFrameScheduler;\n", "import { Observable } from '../Observable';\nimport { SchedulerLike } from '../types';\n\n/**\n * A simple Observable that emits no items to the Observer and immediately\n * emits a complete notification.\n *\n * Just emits 'complete', and nothing else.\n *\n * ![](empty.png)\n *\n * A simple Observable that only emits the complete notification. It can be used\n * for composing with other Observables, such as in a {@link mergeMap}.\n *\n * ## Examples\n *\n * Log complete notification\n *\n * ```ts\n * import { EMPTY } from 'rxjs';\n *\n * EMPTY.subscribe({\n * next: () => console.log('Next'),\n * complete: () => console.log('Complete!')\n * });\n *\n * // Outputs\n * // Complete!\n * ```\n *\n * Emit the number 7, then complete\n *\n * ```ts\n * import { EMPTY, startWith } from 'rxjs';\n *\n * const result = EMPTY.pipe(startWith(7));\n * result.subscribe(x => console.log(x));\n *\n * // Outputs\n * // 7\n * ```\n *\n * Map and flatten only odd numbers to the sequence `'a'`, `'b'`, `'c'`\n *\n * ```ts\n * import { interval, mergeMap, of, EMPTY } from 'rxjs';\n *\n * const interval$ = interval(1000);\n * const result = interval$.pipe(\n * mergeMap(x => x % 2 === 1 ? of('a', 'b', 'c') : EMPTY),\n * );\n * result.subscribe(x => console.log(x));\n *\n * // Results in the following to the console:\n * // x is equal to the count on the interval, e.g. (0, 1, 2, 3, ...)\n * // x will occur every 1000ms\n * // if x % 2 is equal to 1, print a, b, c (each on its own)\n * // if x % 2 is not equal to 1, nothing will be output\n * ```\n *\n * @see {@link Observable}\n * @see {@link NEVER}\n * @see {@link of}\n * @see {@link throwError}\n */\nexport const EMPTY = new Observable((subscriber) => subscriber.complete());\n\n/**\n * @param scheduler A {@link SchedulerLike} to use for scheduling\n * the emission of the complete notification.\n * @deprecated Replaced with the {@link EMPTY} constant or {@link scheduled} (e.g. `scheduled([], scheduler)`). Will be removed in v8.\n */\nexport function empty(scheduler?: SchedulerLike) {\n return scheduler ? emptyScheduled(scheduler) : EMPTY;\n}\n\nfunction emptyScheduled(scheduler: SchedulerLike) {\n return new Observable((subscriber) => scheduler.schedule(() => subscriber.complete()));\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport function isScheduler(value: any): value is SchedulerLike {\n return value && isFunction(value.schedule);\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\nimport { isScheduler } from './isScheduler';\n\nfunction last(arr: T[]): T | undefined {\n return arr[arr.length - 1];\n}\n\nexport function popResultSelector(args: any[]): ((...args: unknown[]) => unknown) | undefined {\n return isFunction(last(args)) ? args.pop() : undefined;\n}\n\nexport function popScheduler(args: any[]): SchedulerLike | undefined {\n return isScheduler(last(args)) ? args.pop() : undefined;\n}\n\nexport function popNumber(args: any[], defaultValue: number): number {\n return typeof last(args) === 'number' ? args.pop()! : defaultValue;\n}\n", "export const isArrayLike = ((x: any): x is ArrayLike => x && typeof x.length === 'number' && typeof x !== 'function');", "import { isFunction } from \"./isFunction\";\n\n/**\n * Tests to see if the object is \"thennable\".\n * @param value the object to test\n */\nexport function isPromise(value: any): value is PromiseLike {\n return isFunction(value?.then);\n}\n", "import { InteropObservable } from '../types';\nimport { observable as Symbol_observable } from '../symbol/observable';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being Observable (but not necessary an Rx Observable) */\nexport function isInteropObservable(input: any): input is InteropObservable {\n return isFunction(input[Symbol_observable]);\n}\n", "import { isFunction } from './isFunction';\n\nexport function isAsyncIterable(obj: any): obj is AsyncIterable {\n return Symbol.asyncIterator && isFunction(obj?.[Symbol.asyncIterator]);\n}\n", "/**\n * Creates the TypeError to throw if an invalid object is passed to `from` or `scheduled`.\n * @param input The object that was passed.\n */\nexport function createInvalidObservableTypeError(input: any) {\n // TODO: We should create error codes that can be looked up, so this can be less verbose.\n return new TypeError(\n `You provided ${\n input !== null && typeof input === 'object' ? 'an invalid object' : `'${input}'`\n } where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.`\n );\n}\n", "export function getSymbolIterator(): symbol {\n if (typeof Symbol !== 'function' || !Symbol.iterator) {\n return '@@iterator' as any;\n }\n\n return Symbol.iterator;\n}\n\nexport const iterator = getSymbolIterator();\n", "import { iterator as Symbol_iterator } from '../symbol/iterator';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being an Iterable */\nexport function isIterable(input: any): input is Iterable {\n return isFunction(input?.[Symbol_iterator]);\n}\n", "import { ReadableStreamLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport async function* readableStreamLikeToAsyncGenerator(readableStream: ReadableStreamLike): AsyncGenerator {\n const reader = readableStream.getReader();\n try {\n while (true) {\n const { value, done } = await reader.read();\n if (done) {\n return;\n }\n yield value!;\n }\n } finally {\n reader.releaseLock();\n }\n}\n\nexport function isReadableStreamLike(obj: any): obj is ReadableStreamLike {\n // We don't want to use instanceof checks because they would return\n // false for instances from another Realm, like an + +
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Figma do protótipo pode ser accesado neste link

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Prototype

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Acesse aqui o protótipo de alta fidelidade.

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AcheiUnB

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Sobre

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AcheiUnB é um projeto desenvolvido para facilitar a vida dos estudantes da Universidade de Brasília (UnB) na busca e recuperação de itens perdidos. A plataforma permite que os alunos registrem e encontrem objetos, facilitando o contato entre quem perdeu e encontrou o item. O objetivo é reduzir a dependência de grupos de mensagens e proporcionar um sistema mais organizado e acessível para achados e perdidos.

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Equipe

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Ana Elisa MarquesDavi Camilo MenezesEuller Júlio da SilvaLeonardo Ramiro Alves de Oliveira
Ana Elisa MarquesDavi Camilo MenezesEuller Júlio da SilvaLeonardo Ramiro Alves de Oliveira
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Pedro Everton de PaulaPedro Henrique Martins SilvaTiago Antunes Balieiro
Pedro Everton de PaulaPedro Henrique Martins SilvaTiago Antunes Balieiro
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AcheiUnB \u00e9 um projeto desenvolvido para facilitar a vida dos estudantes da Universidade de Bras\u00edlia (UnB) na busca e recupera\u00e7\u00e3o de itens perdidos. A plataforma permite que os alunos registrem e encontrem objetos, facilitando o contato entre quem perdeu e encontrou o item. O objetivo \u00e9 reduzir a depend\u00eancia de grupos de mensagens e proporcionar um sistema mais organizado e acess\u00edvel para achados e perdidos.

"},{"location":"#equipe","title":"Equipe","text":"Ana Elisa Marques Davi Camilo Menezes Euller J\u00falio da Silva Leonardo Ramiro Alves de Oliveira Pedro Everton de Paula Pedro Henrique Martins Silva Tiago Antunes Balieiro"},{"location":"Architecture/","title":"Arquitetura do Sistema - AcheiUnB","text":""},{"location":"Architecture/#introducao","title":"Introdu\u00e7\u00e3o","text":"

O AcheiUnB \u00e9 um sistema de achados e perdidos voltado para estudantes da UnB. O objetivo \u00e9 facilitar a localiza\u00e7\u00e3o e recupera\u00e7\u00e3o de itens perdidos, fornecendo uma plataforma web onde os usu\u00e1rios podem registrar e buscar itens que foram encontrados ou esquecidos. Este documento descreve a arquitetura do sistema, abordando os principais componentes e a intera\u00e7\u00e3o entre eles.

"},{"location":"Architecture/#diagrama-de-arquitetura","title":"Diagrama de Arquitetura","text":""},{"location":"Architecture/#componentes-principais","title":"Componentes Principais","text":"

O sistema \u00e9 dividido em tr\u00eas camadas principais:

  1. Front-end
  2. Back-end
  3. Banco de Dados

Cada uma dessas camadas possui subcomponentes espec\u00edficos, conforme descrito a seguir.

"},{"location":"Architecture/#1-front-end","title":"1. Front-end","text":"
  • Client (Web): O front-end \u00e9 respons\u00e1vel por fornecer a interface do usu\u00e1rio (UI), permitindo que os usu\u00e1rios interajam com o sistema. No AcheiUnB, o cliente web \u00e9 respons\u00e1vel por permitir que os usu\u00e1rios registrem, visualizem e busquem itens perdidos. O design e a interface s\u00e3o desenvolvidos utilizando Figma, bibliotecas CSS e frameworks para estiliza\u00e7\u00e3o e responsividade. Al\u00e9m disso, Prettier \u00e9 utilizado para manter a consist\u00eancia do c\u00f3digo front-end.
"},{"location":"Architecture/#2-back-end","title":"2. Back-end","text":"

A camada de back-end \u00e9 onde a l\u00f3gica de neg\u00f3cio reside. Ela gerencia as requisi\u00e7\u00f5es feitas pelo front-end e acessa o banco de dados para fornecer dados ou salvar novas informa\u00e7\u00f5es. O back-end \u00e9 dividido nos seguintes subcomponentes:

  • API: A API exp\u00f5e endpoints para que o front-end possa interagir com o sistema. \u00c9 respons\u00e1vel por receber e processar as requisi\u00e7\u00f5es do cliente web.
  • Users: Gerencia informa\u00e7\u00f5es de usu\u00e1rios, autentica\u00e7\u00e3o e autoriza\u00e7\u00e3o.
  • Search: Lida com a busca de itens perdidos, permitindo que os usu\u00e1rios filtrem e encontrem itens espec\u00edficos.
  • Items: Gerencia o registro e as atualiza\u00e7\u00f5es dos itens de achados e perdidos, incluindo detalhes sobre o item e o status.

  • Django: O framework principal do sistema, respons\u00e1vel por gerenciar as requisi\u00e7\u00f5es HTTP, l\u00f3gica de autentica\u00e7\u00e3o e rotas de API. Django \u00e9 utilizado para orquestrar as chamadas aos m\u00f3dulos da API e coordenar o acesso ao banco de dados.

  • Celery: Ferramenta de execu\u00e7\u00e3o de tarefas ass\u00edncronas que lida com processos em segundo plano, como envio de notifica\u00e7\u00f5es aos usu\u00e1rios quando um item correspondente ao seu interesse \u00e9 registrado no sistema.

"},{"location":"Architecture/#3-banco-de-dados","title":"3. Banco de Dados","text":"
  • PostgreSQL: O banco de dados utilizado para armazenar informa\u00e7\u00f5es sobre usu\u00e1rios, itens e registros de achados e perdidos. Todas as intera\u00e7\u00f5es com o banco de dados s\u00e3o gerenciadas pelo Django ORM, que abstrai as consultas e mant\u00e9m a seguran\u00e7a e integridade dos dados.
"},{"location":"Architecture/#tecnologias-utilizadas","title":"Tecnologias Utilizadas","text":"

O sistema utiliza uma variedade de tecnologias para garantir escalabilidade, modularidade e facilidade de manuten\u00e7\u00e3o:

  • DevOps:
  • Docker: Docker \u00e9 utilizado para containerizar o back-end, facilitando a implanta\u00e7\u00e3o e a gest\u00e3o de depend\u00eancias em ambientes diferentes.
  • GitHub Actions: Ferramenta, disponibilizada pro pr\u00f3prio GitHub, que utilizada para cria\u00e7\u00e3o das Pipelines de CI/CD, visando uma testagem automazida de todo c\u00f3digo empurrado ao projeto por meio de scripts de workflow.
  • CodeCov: Plataforma online de relat\u00f3rio de testagem de c\u00f3digo, utilizada para gerar gr\u00e1ficos de acompanhamento e sugest\u00e3o de melhoria na testagem de c\u00f3digo do software. Funciona conectando o reposit\u00f3rio \u00e0 uma conta na plataforma e enviando os relat\u00f3rios dos teste gerados pela pipeline CI/CD.

  • Design/Front-end:

  • Figma: Ferramenta de design utilizada para criar prot\u00f3tipos e garantir uma UI consistente.
  • Bibliotecas CSS e Frameworks: Utilizadas para estilizar a aplica\u00e7\u00e3o e garantir que a interface seja responsiva e f\u00e1cil de usar.
  • Prettier: Ferramenta de formata\u00e7\u00e3o de c\u00f3digo para garantir consist\u00eancia no c\u00f3digo front-end.

  • Back-end:

  • Django: Framework web em Python, escolhido pela sua robustez e capacidade de integra\u00e7\u00e3o com o PostgreSQL.
  • Celery: Utilizado para gerenciar tarefas ass\u00edncronas, como envio de notifica\u00e7\u00f5es.
  • PostgreSQL: Banco de dados relacional utilizado para armazenamento de dados, garantindo confiabilidade e seguran\u00e7a.
"},{"location":"Architecture/#fluxo-de-dados-e-comunicacao","title":"Fluxo de Dados e Comunica\u00e7\u00e3o","text":"
  1. Intera\u00e7\u00e3o do Usu\u00e1rio com o Front-end: O usu\u00e1rio acessa o Client (Web) para visualizar, registrar ou buscar itens perdidos. A interface foi projetada para ser intuitiva e f\u00e1cil de navegar.

  2. Requisi\u00e7\u00f5es para a API: O Client (Web) envia requisi\u00e7\u00f5es para a API no back-end para realizar opera\u00e7\u00f5es, como registro de itens, atualiza\u00e7\u00e3o de informa\u00e7\u00f5es de usu\u00e1rio, ou busca de itens.

  3. Processamento de L\u00f3gica de Neg\u00f3cio no Back-end: A API processa a requisi\u00e7\u00e3o e, se necess\u00e1rio, consulta ou salva informa\u00e7\u00f5es no banco de dados. O Django gerencia essa comunica\u00e7\u00e3o, enquanto Celery executa tarefas ass\u00edncronas.

  4. Acesso ao Banco de Dados: O Django se conecta ao PostgreSQL para acessar ou armazenar dados. Todo o fluxo de dados entre a API e o banco de dados \u00e9 gerenciado atrav\u00e9s do ORM do Django, o que facilita a manipula\u00e7\u00e3o de dados e mant\u00e9m a integridade das transa\u00e7\u00f5es.

  5. Execu\u00e7\u00e3o de Tarefas Ass\u00edncronas: Em caso de tarefas que n\u00e3o precisam ser conclu\u00eddas imediatamente (por exemplo, envio de notifica\u00e7\u00f5es), Celery executa essas opera\u00e7\u00f5es em segundo plano.

"},{"location":"Architecture/#6-gerenciamento-com-docker-todo-o-back-end-esta-containerizado-usando-docker-permitindo-facil-implantacao-e-isolamento-de-dependencias","title":"6. Gerenciamento com Docker: Todo o back-end est\u00e1 containerizado usando Docker, permitindo f\u00e1cil implanta\u00e7\u00e3o e isolamento de depend\u00eancias.","text":""},{"location":"Architecture/#conclusao","title":"Conclus\u00e3o","text":"

A arquitetura do AcheiUnB foi desenvolvida para ser modular, escal\u00e1vel e de f\u00e1cil manuten\u00e7\u00e3o, utilizando tecnologias amplamente adotadas no mercado. Com o uso do Django, PostgreSQL e Docker, o sistema \u00e9 robusto o suficiente para suportar o volume de usu\u00e1rios esperado e flex\u00edvel para evoluir conforme a necessidade dos usu\u00e1rios. A separa\u00e7\u00e3o clara entre front-end, API e banco de dados permite um desenvolvimento colaborativo eficiente e facilita a futura expans\u00e3o da plataforma.

"},{"location":"CODE_OF_CONDUCT/","title":"C\u00f3digo de Conduta AcheiUnB","text":""},{"location":"CODE_OF_CONDUCT/#objetivo-e-abrangencia-do-codigo","title":"Objetivo e abrang\u00eancia do C\u00f3digo:","text":"

Este documento tem como objetivo direcionar e guiar os relacionamentos dentro da produ\u00e7\u00e3o do projeto, abrangendo a colabora\u00e7\u00e3o entre os integrantes do squad/grupo, o contato dos nossos desenvolvedores com os outros grupos envolvidos na disciplina, a nossa comunica\u00e7\u00e3o com a professora Carla Rocha, que ser\u00e1 nossa orientadora durante a realiza\u00e7\u00e3o do projeto, e, por \u00faltimo, a intera\u00e7\u00e3o entre a cria\u00e7\u00e3o do produto e seus usu\u00e1rios.

Dessa forma, a partir deste c\u00f3digo ser\u00e3o definidos princ\u00edpios b\u00e1sicos que dever\u00e3o nortear todo o seguimento do projeto, seja no dia a dia, seja em situa\u00e7\u00f5es de conflito ou obst\u00e1culos que possam surgir nas rela\u00e7\u00f5es interpessoais ou mesmo intrapessoais.

"},{"location":"CODE_OF_CONDUCT/#nossa-promessa","title":"Nossa Promessa","text":"

N\u00f3s, como membros, colaboradores e l\u00edderes, nos comprometemos a fazer da participa\u00e7\u00e3o em nossa comunidade uma experi\u00eancia livre de ass\u00e9dio para todos, independentemente de idade, tamanho corporal, defici\u00eancia vis\u00edvel ou invis\u00edvel, etnia, caracter\u00edsticas sexuais, identidade e express\u00e3o de g\u00eanero, n\u00edvel de experi\u00eancia, educa\u00e7\u00e3o, status socioecon\u00f4mico, nacionalidade, apar\u00eancia pessoal, ra\u00e7a, religi\u00e3o ou identidade e orienta\u00e7\u00e3o sexual.

Comprometemo-nos a agir e interagir de maneira que contribuam para uma comunidade aberta, acolhedora, diversa, inclusiva e saud\u00e1vel.

"},{"location":"CODE_OF_CONDUCT/#nossos-padroes","title":"Nossos Padr\u00f5es","text":""},{"location":"CODE_OF_CONDUCT/#exemplos-de-comportamentos-que-contribuem-para-um-ambiente-positivo","title":"Exemplos de comportamentos que contribuem para um ambiente positivo:","text":"
  • Demonstrar empatia e gentileza com outras pessoas;
  • Respeitar opini\u00f5es, pontos de vista e experi\u00eancias diferentes;
  • Oferecer e aceitar feedback construtivo de maneira graciosa;
  • Assumir responsabilidade por nossos erros, desculpar-se com aqueles que foram afetados e aprender com a experi\u00eancia;
  • Focar no que \u00e9 melhor, n\u00e3o apenas para n\u00f3s como indiv\u00edduos, mas para a comunidade como um todo.
"},{"location":"CODE_OF_CONDUCT/#exemplos-de-comportamentos-inaceitaveis","title":"Exemplos de comportamentos inaceit\u00e1veis:","text":"
  • Uso de linguagem ou imagens sexualizadas, aten\u00e7\u00e3o ou avan\u00e7os sexuais de qualquer tipo;
  • Trollagem, insultos ou coment\u00e1rios depreciativos, e ataques pessoais ou pol\u00edticos;
  • Ass\u00e9dio p\u00fablico ou privado;
  • Publica\u00e7\u00e3o de informa\u00e7\u00f5es privadas de outras pessoas, como endere\u00e7o f\u00edsico ou eletr\u00f4nico, sem permiss\u00e3o expl\u00edcita;
  • Outros comportamentos que poderiam ser razoavelmente considerados inadequados em um ambiente profissional.
"},{"location":"CODE_OF_CONDUCT/#responsabilidades-de-aplicacao","title":"Responsabilidades de Aplica\u00e7\u00e3o","text":"

Os l\u00edderes da comunidade s\u00e3o respons\u00e1veis por esclarecer e aplicar nossos padr\u00f5es de comportamento aceit\u00e1vel e tomar a\u00e7\u00f5es corretivas apropriadas e justas em resposta a qualquer comportamento que considerem inadequado, amea\u00e7ador, ofensivo ou prejudicial.

Os l\u00edderes da comunidade t\u00eam o direito e a responsabilidade de remover, editar ou rejeitar coment\u00e1rios, commits, c\u00f3digo, edi\u00e7\u00f5es de wiki, issues e outras contribui\u00e7\u00f5es que n\u00e3o estejam alinhadas a este C\u00f3digo de Conduta, e comunicar\u00e3o os motivos das decis\u00f5es de modera\u00e7\u00e3o quando apropriado.

"},{"location":"CODE_OF_CONDUCT/#escopo","title":"Escopo","text":"

Este C\u00f3digo de Conduta se aplica a todos os espa\u00e7os da comunidade e tamb\u00e9m se aplica quando um indiv\u00edduo estiver representando oficialmente a comunidade em espa\u00e7os p\u00fablicos. Exemplos de representa\u00e7\u00e3o da nossa comunidade incluem o uso de um endere\u00e7o de e-mail oficial, postagens em uma conta oficial de redes sociais ou atua\u00e7\u00e3o como representante designado em um evento online ou offline.

"},{"location":"CODE_OF_CONDUCT/#aplicacao","title":"Aplica\u00e7\u00e3o","text":"

Casos de comportamento abusivo, de ass\u00e9dio ou de outra forma inaceit\u00e1vel podem ser reportados aos l\u00edderes da comunidade respons\u00e1veis pela aplica\u00e7\u00e3o no e-mail acheiunb2024@gmail.com. Todas as queixas ser\u00e3o analisadas e investigadas de forma r\u00e1pida e justa.

Todos os l\u00edderes da comunidade t\u00eam a obriga\u00e7\u00e3o de respeitar a privacidade e a seguran\u00e7a do denunciante de qualquer incidente.

"},{"location":"CODE_OF_CONDUCT/#diretrizes-de-aplicacao","title":"Diretrizes de Aplica\u00e7\u00e3o","text":"

Os l\u00edderes da comunidade seguir\u00e3o estas Diretrizes de Impacto na Comunidade para determinar as consequ\u00eancias de qualquer a\u00e7\u00e3o que considerem uma viola\u00e7\u00e3o deste C\u00f3digo de Conduta:

"},{"location":"CODE_OF_CONDUCT/#1-correcao","title":"1. Corre\u00e7\u00e3o","text":"

Impacto na Comunidade: Uso de linguagem inadequada ou outro comportamento considerado n\u00e3o profissional ou indesejado na comunidade.

Consequ\u00eancia: Um aviso privado, por escrito, dos l\u00edderes da comunidade, esclarecendo a natureza da viola\u00e7\u00e3o e explicando por que o comportamento foi inadequado. Um pedido p\u00fablico de desculpas pode ser solicitado.

"},{"location":"CODE_OF_CONDUCT/#2-advertencia","title":"2. Advert\u00eancia","text":"

Impacto na Comunidade: Uma viola\u00e7\u00e3o por meio de um \u00fanico incidente ou uma s\u00e9rie de a\u00e7\u00f5es.

Consequ\u00eancia: Uma advert\u00eancia com consequ\u00eancias para comportamento cont\u00ednuo. Nenhuma intera\u00e7\u00e3o com as pessoas envolvidas, incluindo intera\u00e7\u00e3o n\u00e3o solicitada com aqueles que aplicam o C\u00f3digo de Conduta, por um per\u00edodo espec\u00edfico de tempo. Isso inclui evitar intera\u00e7\u00f5es em espa\u00e7os da comunidade, bem como em canais externos como redes sociais. A viola\u00e7\u00e3o desses termos pode levar a um banimento tempor\u00e1rio ou permanente.

"},{"location":"CODE_OF_CONDUCT/#3-banimento-temporario","title":"3. Banimento Tempor\u00e1rio","text":"

Impacto na Comunidade: Uma viola\u00e7\u00e3o s\u00e9ria dos padr\u00f5es da comunidade, incluindo comportamento inadequado sustentado.

Consequ\u00eancia: Um banimento tempor\u00e1rio de qualquer tipo de intera\u00e7\u00e3o ou comunica\u00e7\u00e3o p\u00fablica com a comunidade por um per\u00edodo espec\u00edfico. Nenhuma intera\u00e7\u00e3o p\u00fablica ou privada com as pessoas envolvidas, incluindo intera\u00e7\u00e3o n\u00e3o solicitada com aqueles que aplicam o C\u00f3digo de Conduta, \u00e9 permitida durante esse per\u00edodo. A viola\u00e7\u00e3o desses termos pode levar a um banimento permanente.

"},{"location":"CODE_OF_CONDUCT/#4-banimento-permanente","title":"4. Banimento Permanente","text":"

Impacto na Comunidade: Demonstra\u00e7\u00e3o de um padr\u00e3o de viola\u00e7\u00e3o dos padr\u00f5es da comunidade, incluindo comportamento inadequado sustentado, ass\u00e9dio a um indiv\u00edduo ou agress\u00e3o a grupos de pessoas.

Consequ\u00eancia: Um banimento permanente de qualquer tipo de intera\u00e7\u00e3o p\u00fablica dentro da comunidade.

"},{"location":"CODE_OF_CONDUCT/#atribuicao","title":"Atribui\u00e7\u00e3o","text":"

Este C\u00f3digo de Conduta \u00e9 adaptado do Contributor Covenant, vers\u00e3o 2.1, dispon\u00edvel em https://www.contributor-covenant.org/pt-br/version/2/1/code_of_conduct.html.

This Code of Conduct is adapted from the Contributor Covenant, version 2.0, available at https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.

Community Impact Guidelines were inspired by Mozilla's code of conduct enforcement ladder.

For answers to common questions about this code of conduct, see the FAQ at https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.

"},{"location":"CONTRIBUTING/","title":"Guia de Contribui\u00e7\u00e3o - AcheiUnB","text":""},{"location":"CONTRIBUTING/#bem-vindoa","title":"Bem-vindo(a)!","text":"

Obrigado por se interessar em contribuir para o projeto AcheiUnB! Este guia foi elaborado para ajud\u00e1-lo a colaborar de forma produtiva e consistente com nossa equipe.

"},{"location":"CONTRIBUTING/#como-contribuir","title":"Como contribuir","text":"
  1. Relatar um bug Se voc\u00ea encontrar um bug, abra uma issue descrevendo o problema:
  2. Inclua passos para reproduzir o erro.
  3. Anexe logs ou imagens, se necess\u00e1rio.
  4. Sugira uma poss\u00edvel solu\u00e7\u00e3o (opcional).

  5. Sugerir melhorias Quer melhorar o projeto? Crie uma issue com a tag enhancement e descreva:

  6. O problema que voc\u00ea quer resolver.
  7. Sua ideia ou proposta de solu\u00e7\u00e3o.
  8. Qualquer detalhe adicional que ajude na implementa\u00e7\u00e3o.

  9. Implementar uma funcionalidade

  10. Procure uma issue aberta ou crie uma nova descrevendo sua ideia.
  11. Discuta sua abordagem antes de come\u00e7ar a codar.
  12. Depois de come\u00e7ar a implementa\u00e7\u00e3o, envie um Pull Request (PR) seguindo os passos detalhados abaixo.
"},{"location":"CONTRIBUTING/#regras-para-contribuicoes","title":"Regras para Contribui\u00e7\u00f5es","text":""},{"location":"CONTRIBUTING/#1-branches","title":"1. Branches","text":"
  • Use a branch main apenas para c\u00f3digo testado e funcional.
  • Crie uma branch espec\u00edfica para cada contribui\u00e7\u00e3o. Nomeie sua branch seguindo o padr\u00e3o: tipo/nome-da-contribuicao Exemplos:
  • feat/login-microsoft
  • fix/ajuste-autenticacao
  • docs/atualizacao-readme
"},{"location":"CONTRIBUTING/#2-commits","title":"2. Commits","text":"
  • Utilize mensagens claras e concisas para os commits.
  • Siga o padr\u00e3o Conventional Commits: <tipo>(escopo): mensagem Exemplos:
  • feat(auth): implementar autentica\u00e7\u00e3o Microsoft
  • fix(api): corrigir erro no endpoint de listagem
  • docs(readme): atualizar instru\u00e7\u00f5es de execu\u00e7\u00e3o
"},{"location":"CONTRIBUTING/#3-pull-requests","title":"3. Pull Requests","text":"
  • Garanta que seu c\u00f3digo est\u00e1 atualizado com a branch main antes de enviar o PR.
  • Siga este modelo de descri\u00e7\u00e3o de PR:

``` ## Descri\u00e7\u00e3o do Pull Request

## O que foi feito? - [ ] Implementa\u00e7\u00e3o de ... - [ ] Corre\u00e7\u00e3o de ...

## Checklist - [ ] Meu c\u00f3digo segue as diretrizes do projeto. - [ ] Testei minha funcionalidade e ela est\u00e1 funcionando conforme esperado. - [ ] Atualizei a documenta\u00e7\u00e3o, se necess\u00e1rio. ```

  • Aguarde a revis\u00e3o de pelo menos um membro da equipe antes de fazer merge.
"},{"location":"CONTRIBUTING/#boas-praticas","title":"Boas Pr\u00e1ticas","text":""},{"location":"CONTRIBUTING/#codigo","title":"C\u00f3digo","text":"
  • Mantenha o c\u00f3digo simples e leg\u00edvel.
  • Siga o estilo definido pela equipe para Python (PEP8) e Django.
  • Use boas pr\u00e1ticas em Docker e controle de depend\u00eancias.
"},{"location":"CONTRIBUTING/#documentacao","title":"Documenta\u00e7\u00e3o","text":"
  • Atualize a documenta\u00e7\u00e3o sempre que sua contribui\u00e7\u00e3o afetar as instru\u00e7\u00f5es de uso.
  • Mantenha a clareza no README e outros arquivos de documenta\u00e7\u00e3o.
"},{"location":"CONTRIBUTING/#testes","title":"Testes","text":"
  • Sempre adicione testes para novas funcionalidades.
  • Garanta que todos os testes existentes est\u00e3o passando: bash make test
"},{"location":"CONTRIBUTING/#padroes-da-comunidade","title":"Padr\u00f5es da Comunidade","text":""},{"location":"CONTRIBUTING/#codigo-de-conduta","title":"C\u00f3digo de Conduta","text":"

Este projeto segue o C\u00f3digo de Conduta do Contributor Covenant. Seja respeitoso, inclusivo e ajude a manter um ambiente saud\u00e1vel para todos.

"},{"location":"CONTRIBUTING/#colaboracao","title":"Colabora\u00e7\u00e3o","text":"
  • Respeite o trabalho dos outros contribuidores.
  • Antes de sugerir mudan\u00e7as, discuta com a equipe no espa\u00e7o de issues ou PRs.
  • Seja claro em suas comunica\u00e7\u00f5es e esteja aberto a feedback.
"},{"location":"CONTRIBUTING/#ferramentas-e-tecnologias","title":"Ferramentas e Tecnologias","text":"
  • Backend: Python (Django, Django Rest Framework)
  • Banco de Dados: PostgreSQL
  • Containeriza\u00e7\u00e3o: Docker
  • Frontend: Vue js
  • Testes: Pytest ou ferramentas nativas do Django
"},{"location":"CONTRIBUTING/#contato","title":"Contato","text":"

Se tiver d\u00favidas ou precisar de ajuda, entre em contato conosco pelo e-mail oficial do projeto: - acheiunb2024@gmail.com

"},{"location":"SECURITY/","title":"Pol\u00edtica de Seguran\u00e7a - AcheiUnB","text":""},{"location":"SECURITY/#relatando-uma-vulnerabilidade","title":"Relatando uma Vulnerabilidade","text":"

Caso identifique qualquer vulnerabilidade no sistema AcheiUnB, por favor, entre em contato imediatamente atrav\u00e9s do e-mail acheiunb2024@gmail.com. Nos comprometemos a responder e tratar quaisquer problemas de seguran\u00e7a com a maior agilidade poss\u00edvel.

"},{"location":"SECURITY/#processo-de-resposta-a-vulnerabilidades","title":"Processo de Resposta a Vulnerabilidades","text":"
  1. Confirma\u00e7\u00e3o da Vulnerabilidade:
  2. Ap\u00f3s o recebimento do relat\u00f3rio, nossa equipe de seguran\u00e7a investigar\u00e1 a vulnerabilidade para confirmar sua autenticidade.

  3. Comunica\u00e7\u00e3o com o Relator:

  4. Manteremos contato cont\u00ednuo com o relator para fornecer atualiza\u00e7\u00f5es sobre o progresso da investiga\u00e7\u00e3o e resolu\u00e7\u00e3o.

  5. Resolu\u00e7\u00e3o da Vulnerabilidade:

  6. Assim que a vulnerabilidade for confirmada, trabalharemos para corrigir o problema de forma r\u00e1pida e eficaz. Nos esfor\u00e7aremos para implementar uma atualiza\u00e7\u00e3o de seguran\u00e7a em um prazo razo\u00e1vel.

  7. Divulga\u00e7\u00e3o Respons\u00e1vel:

  8. Caso a vulnerabilidade seja cr\u00edtica e impacte os usu\u00e1rios, divulgaremos informa\u00e7\u00f5es relevantes de forma respons\u00e1vel, garantindo que os usu\u00e1rios estejam informados e possam tomar medidas de prote\u00e7\u00e3o adequadas.
"},{"location":"SECURITY/#expectativas-dos-relatores","title":"Expectativas dos Relatores","text":"
  • Os relatores podem esperar uma resposta inicial da nossa equipe dentro de 72 horas ap\u00f3s o envio do relat\u00f3rio.
  • Ser\u00e3o mantidos informados sobre o progresso da resolu\u00e7\u00e3o e receber\u00e3o uma estimativa de prazo para a corre\u00e7\u00e3o.
  • Agradecemos a colabora\u00e7\u00e3o e garantimos que todas as comunica\u00e7\u00f5es relacionadas \u00e0 seguran\u00e7a ser\u00e3o tratadas com seriedade e confidencialidade.
"},{"location":"SECURITY/#agradecimento","title":"Agradecimento","text":"

Agradecemos a sua contribui\u00e7\u00e3o para manter a seguran\u00e7a do AcheiUnB. Juntos, podemos garantir uma plataforma mais segura e confi\u00e1vel para todos os usu\u00e1rios.

Contato: Para quaisquer d\u00favidas ou preocupa\u00e7\u00f5es sobre esta pol\u00edtica de seguran\u00e7a, entre em contato conosco pelo e-mail acheiunb2024@gmail.com.

Atualizado em novembro de 2024

"},{"location":"StoryMap/","title":"Story Map e Activity Flow do projeto","text":"

Ambos foram feitos em um quadro branco virtual compartilhado do Miro. Que pode ser acessado por este link

Ou nesta apresenta\u00e7\u00e3o:

"},{"location":"documentacao-padroes-commits-branches/","title":"Documenta\u00e7\u00e3o para Padr\u00f5es de Commit e Nomea\u00e7\u00e3o de Branches","text":"

Este documento estabelece os padr\u00f5es de commit e nomea\u00e7\u00e3o das branches do projeto, com o objetivo de garantir consist\u00eancia e rastreabilidade no hist\u00f3rico de commits e branches. Ser\u00e3o seguidos os padr\u00f5es Conventional Commits (inspirados nas conven\u00e7\u00f5es do Angular) para os commits e um padr\u00e3o espec\u00edfico para a nomea\u00e7\u00e3o de branches, com vincula\u00e7\u00e3o de commits e branches \u00e0s issues para facilitar o monitoramento de mudan\u00e7as e o desenvolvimento colaborativo.

"},{"location":"documentacao-padroes-commits-branches/#1-padroes-de-commit","title":"1. Padr\u00f5es de Commit","text":""},{"location":"documentacao-padroes-commits-branches/#11-estrutura-geral-dos-commits","title":"1.1 Estrutura Geral dos Commits","text":"

Todos os commits devem seguir o formato abaixo:

<tipo>(<escopo>): <descri\u00e7\u00e3o>\n<linha em branco>\n[Opcional: corpo do commit]\n<linha em branco>\n[Opcional: rodap\u00e9]\n

Exemplo de commit:

feat(auth): adiciona autentica\u00e7\u00e3o com OAuth2\n\nImplementa autentica\u00e7\u00e3o utilizando OAuth2 para melhorar a seguran\u00e7a dos usu\u00e1rios.\n\nCloses #42\n
"},{"location":"documentacao-padroes-commits-branches/#12-elementos-do-commit","title":"1.2 Elementos do Commit","text":"
  • Tipo: Define o tipo de mudan\u00e7a no c\u00f3digo.
  • Escopo: Especifica a \u00e1rea afetada pelo commit.
  • Descri\u00e7\u00e3o: Explica brevemente a mudan\u00e7a (m\u00e1ximo de 72 caracteres).
  • Corpo (Opcional): Expande a descri\u00e7\u00e3o com detalhes adicionais.
  • Rodap\u00e9 (Opcional): Inclui refer\u00eancias a issues ou notas adicionais, usando Closes #<n\u00famero_da_issue> ou Refs #<n\u00famero_da_issue> para associar o commit a uma issue.
"},{"location":"documentacao-padroes-commits-branches/#13-tipos-de-commit","title":"1.3 Tipos de Commit","text":"Tipo Descri\u00e7\u00e3o feat Para novos recursos ou funcionalidades. fix Para corre\u00e7\u00e3o de bugs. docs Atualiza\u00e7\u00f5es na documenta\u00e7\u00e3o. style Altera\u00e7\u00f5es de estilo ou formata\u00e7\u00e3o que n\u00e3o afetam a funcionalidade (ex.: espa\u00e7o, v\u00edrgula). refactor Altera\u00e7\u00f5es no c\u00f3digo que n\u00e3o afetam sua funcionalidade ou comportamento externo. test Adi\u00e7\u00e3o ou corre\u00e7\u00e3o de testes. chore Atualiza\u00e7\u00f5es em tarefas de build, configura\u00e7\u00f5es, depend\u00eancias, etc., que n\u00e3o afetam o c\u00f3digo. perf Altera\u00e7\u00f5es de desempenho ou melhorias de performance. ci Modifica\u00e7\u00f5es nos arquivos de configura\u00e7\u00e3o de integra\u00e7\u00e3o cont\u00ednua. revert Revers\u00e3o de um commit anterior."},{"location":"documentacao-padroes-commits-branches/#14-escopo","title":"1.4 Escopo","text":"

O escopo especifica a \u00e1rea afetada pelo commit e deve indicar qual m\u00f3dulo, fun\u00e7\u00e3o ou componente foi modificado. Utilizar escopos bem definidos torna o hist\u00f3rico de commits mais leg\u00edvel e organizado.

Regras para Definir o Escopo

  1. M\u00f3dulo ou Componente: Utilize o nome do m\u00f3dulo, componente, ou servi\u00e7o principal que foi modificado. Exemplo: auth, user, routes, dashboard, ui.
  2. Fun\u00e7\u00e3o ou Classe: Quando a altera\u00e7\u00e3o \u00e9 espec\u00edfica a uma fun\u00e7\u00e3o ou classe dentro de um m\u00f3dulo, especifique o nome dela. Exemplo: login-service ou button.
  3. Arquivo Espec\u00edfico: Se h\u00e1 mais de um arquivo em uma pasta e a altera\u00e7\u00e3o se aplica apenas a um arquivo espec\u00edfico, inclua o nome do arquivo no escopo.
  4. Consist\u00eancia: Mantenha o uso de escopos consistente ao longo do projeto para evitar ambiguidades. Sempre que poss\u00edvel, utilize o mesmo nome para o mesmo m\u00f3dulo ou componente.

Exemplo de commit:

1. M\u00f3dulo ou Componente

feat(routes): adiciona endpoint para recupera\u00e7\u00e3o de senha\n\nImplementa endpoint `/main/routes` para envio de email de recupera\u00e7\u00e3o de senha.\n\nRefs #58\n

2. Fun\u00e7\u00e3o ou Classe

feat(login-service): adiciona suporte a autentica\u00e7\u00e3o multifatorial\n\nImplementa verifica\u00e7\u00e3o adicional para autentica\u00e7\u00e3o, permitindo m\u00faltiplos fatores.\n\nCloses #102\n

3. Arquivo Espec\u00edfico

feat(protocols): atualiza protocolos de autentica\u00e7\u00e3o de usu\u00e1rio\n\nRefatora e ajusta os protocolos de autentica\u00e7\u00e3o de usu\u00e1rio no arquivo protocols.ts para atender a novos requisitos de seguran\u00e7a.\n\nRefs #74\n
"},{"location":"documentacao-padroes-commits-branches/#15-vinculacao-de-commits-com-issues","title":"1.5 Vincula\u00e7\u00e3o de Commits com Issues","text":"

Para garantir rastreabilidade, todos os commits que resolvem ou est\u00e3o relacionados a uma issue devem incluir refer\u00eancias no rodap\u00e9 da mensagem de commit, usando palavras-chave espec\u00edficas para identificar a rela\u00e7\u00e3o.

"},{"location":"documentacao-padroes-commits-branches/#sintaxe-para-vinculacao-de-commits","title":"Sintaxe para Vincula\u00e7\u00e3o de Commits","text":"

No rodap\u00e9 do commit, use a seguinte estrutura:

<palavra-chave> #<n\u00famero_da_issue>\n
"},{"location":"documentacao-padroes-commits-branches/#palavras-chave-permitidas","title":"Palavras-chave Permitidas","text":"Palavra-chave Descri\u00e7\u00e3o Closes Indica que o commit resolve completamente a issue e, portanto, a fecha automaticamente. Fixes Sin\u00f4nimo de Closes, indicando resolu\u00e7\u00e3o da issue. Refs Indica que o commit est\u00e1 relacionado \u00e0 issue, mas n\u00e3o a resolve ou fecha."},{"location":"documentacao-padroes-commits-branches/#regras-importantes-para-vinculacao","title":"Regras Importantes para Vincula\u00e7\u00e3o","text":"
  • Sempre Vincule: Todo commit relacionado a uma issue deve incluir uma refer\u00eancia, seja para fechamento ou apenas rela\u00e7\u00e3o.
  • Uma Issue por Commit: Em geral, cada commit deve referenciar uma \u00fanica issue para manter a rastreabilidade clara.
  • Rodap\u00e9: A refer\u00eancia \u00e0 issue deve estar no rodap\u00e9 da mensagem de commit, ap\u00f3s uma linha em branco.
"},{"location":"documentacao-padroes-commits-branches/#2-padroes-de-nomeacao-de-branches","title":"2. Padr\u00f5es de Nomea\u00e7\u00e3o de Branches","text":"

Para organizar o desenvolvimento e facilitar a rastreabilidade das mudan\u00e7as, cada branch deve ser vinculada a uma issue, seguindo o padr\u00e3o descrito a seguir.

"},{"location":"documentacao-padroes-commits-branches/#21-estrutura-geral-das-branches","title":"2.1 Estrutura Geral das Branches","text":"

O nome de cada branch deve seguir o formato:

<n\u00famero_da_issue>/<tipo>/<descri\u00e7\u00e3o_curta>\n

Exemplo de nome de branch:

42/feat/autenticacao-oauth\n
"},{"location":"documentacao-padroes-commits-branches/#22-elementos-da-nomeacao-de-branches","title":"2.2 Elementos da Nomea\u00e7\u00e3o de Branches","text":"
  • Origem (Opcional): Indica se a branch ir\u00e1 modificar alguma funcionalidade do frontend (front) ou do backend (back).
  • N\u00famero da Issue: Vincula a branch a uma issue espec\u00edfica para facilitar o rastreamento.
  • Tipo: Indica o tipo de trabalho realizado na branch.
  • Descri\u00e7\u00e3o Curta: Um resumo breve e direto da tarefa em execu\u00e7\u00e3o na branch.
"},{"location":"documentacao-padroes-commits-branches/#23-tipos-de-branch","title":"2.3 Tipos de Branch","text":"Tipo Descri\u00e7\u00e3o feat Para novas funcionalidades. fix Para corre\u00e7\u00e3o de bugs. docs Para documenta\u00e7\u00e3o. style Para ajustes de estilo ou formata\u00e7\u00e3o. refactor Para refatora\u00e7\u00e3o de c\u00f3digo."},{"location":"documentacao-padroes-commits-branches/#24-exemplo-de-nomes-de-branch","title":"2.4 Exemplo de Nomes de Branch","text":"

Para a issue #50, que requer a cria\u00e7\u00e3o de um novo formul\u00e1rio de login com valida\u00e7\u00e3o b\u00e1sica:

  1. Crie a branch com o nome adequado:

50/feat/cria-formulario-login

  1. Realize um commit seguindo o padr\u00e3o convencionado:

``` feat(auth): cria formul\u00e1rio de login com valida\u00e7\u00e3o b\u00e1sica

Adiciona um novo formul\u00e1rio de login com campos de valida\u00e7\u00e3o para email e senha.

Closes #50 ```

"},{"location":"documentacao-padroes-commits-branches/#3-boas-praticas-gerais","title":"3. Boas Pr\u00e1ticas Gerais","text":"
  1. Commits Frequentes: Realize commits sempre que finalizar uma pequena tarefa para facilitar o rastreamento e revis\u00e3o do progresso.
  2. Commit At\u00f4mico: Cada commit deve ser at\u00f4mico e focado em uma \u00fanica tarefa ou corre\u00e7\u00e3o, evitando mudan\u00e7as diversas em um mesmo commit.
  3. Nome de Branch Curto e Claro: Utilize descri\u00e7\u00f5es curtas e objetivas ao nomear suas branches.
  4. Vincula\u00e7\u00e3o de Commits e Branches \u00e0s Issues: Sempre que poss\u00edvel, associe commits e branches \u00e0s issues para garantir rastreabilidade e documenta\u00e7\u00e3o adequada das altera\u00e7\u00f5es.
"},{"location":"front-end/Visual-identity/","title":"Visual identity","text":"

Achei UnB by Ana Elisa Ramos

"},{"location":"front-end/figma/","title":"Figma do prot\u00f3tipo pode ser accesado neste link","text":"

Ou nestas apresenta\u00e7\u00f5es (fullscreen no canto superior esquerdo):

"},{"location":"front-end/prototype/","title":"Prototype","text":"

Acesse aqui o prot\u00f3tipo de alta fidelidade.

"},{"location":"sprints/sprint-0/","title":"Sprint 0","text":"

Per\u00edodo: 18/10/2024 a 21/10/2024

"},{"location":"sprints/sprint-0/#descricao","title":"Descri\u00e7\u00e3o","text":"

A descri\u00e7\u00e3o da Sprint deve conter um resumo do que o time se prop\u00f4s a fazer. Na Sprint Planning, decidimos as tecnologias e discutimos ideias para o projeto. As tecnologias escolhidas foram Python, Javascript e Docker.

"},{"location":"sprints/sprint-0/#objetivos","title":"Objetivos","text":"
  • Trazer novas ideias para o projeto na pr\u00f3xima reuni\u00e3o
  • Ideias para o tema do projeto
  • Definir os meios de comunica\u00e7\u00e3o
  • Agendar reuni\u00f5es semanais
  • Definir temas para o projeto
  • Definir template para as issues
"},{"location":"sprints/sprint-0/#reunioes","title":"Reuni\u00f5es","text":""},{"location":"sprints/sprint-0/#reuniao-1","title":"Reuni\u00e3o 1","text":"

Data: 18/10/2024 Local: Cont\u00eainer 10

Ata:

Iniciamos a reuni\u00e3o com uma din\u00e2mica de apresenta\u00e7\u00e3o entre os membros do grupo. Ap\u00f3s a apresenta\u00e7\u00e3o, decidimos as tecnologias (Python, Javascript e Docker) por vota\u00e7\u00e3o. Euller apresentou suas ideias para o projeto, onde foram escolhidas inicialmente: - Uma plataforma de gest\u00e3o acad\u00eamica e pessoal. - Um app de voluntariado e projetos sociais universit\u00e1rios.

"},{"location":"sprints/sprint-0/#enquete-sobre-ferramentas-e-tecnologias-iniciais","title":"Enquete sobre Ferramentas e Tecnologias iniciais","text":"
  • Tecnologias: Python, Javascript, Docker.
"},{"location":"sprints/sprint-0/#brainstorm-de-ideias","title":"Brainstorm de Ideias","text":"
  • Plataforma de Gest\u00e3o Acad\u00eamica e Pessoal.
  • App de Voluntariado e Projetos Sociais Universit\u00e1rios.
  • Plataforma de alimenta\u00e7\u00e3o privada na FGA.
"},{"location":"sprints/sprint-0/#reuniao-2","title":"Reuni\u00e3o 2","text":"

Data: 20/10/2024 Local: Discord

Ata:

Nessa reuni\u00e3o, time organizou o agendamento das reuni\u00f5es semanais. Tiago apresentou uma proposta para implementar o card\u00e1pio do RU na Plataforma de Gest\u00e3o Acad\u00eamica, sugerindo tamb\u00e9m a cria\u00e7\u00e3o de uma plataforma de alimenta\u00e7\u00e3o privada na FGA.

"},{"location":"sprints/sprint-0/#finalizacao","title":"Finaliza\u00e7\u00e3o","text":"

O time alcan\u00e7ou todos os objetivos da Sprint.

Observa\u00e7\u00f5es:

Como observa\u00e7\u00e3o, cabe citar que o tieme definiu o Discord como local para as reuni\u00f5es serem realizadas.

"},{"location":"sprints/sprint-1/","title":"Sprint 1","text":"

Per\u00edodo: 21/10/2024 a 28/10/2024

"},{"location":"sprints/sprint-1/#descricao","title":"Descri\u00e7\u00e3o","text":"

Nesta Sprint, o time se prop\u00f4s a definir o tema do projeto, escolher as plataformas para gerenciamento de tarefas e versionamento, al\u00e9m de designar os primeiros coelhos da semana para estudarem conceitos essenciais ao desenvolvimento do projeto. Os conceitos incluem Git, GitHub, GitHub Flow, metodologias \u00e1geis e arquitetura de software. Para registro e organiza\u00e7\u00e3o, foram criados um quadro digital no Miro e um workspace no Trello. Links para recursos e ferramentas utilizadas: - Miro: Quadro Digital - Trello: Workspace de Tarefas

"},{"location":"sprints/sprint-1/#objetivos","title":"Objetivos","text":"
  • Definir tema da aplica\u00e7\u00e3o
  • Configurar plataforma de gerenciamento de tarefas
  • Configurar plataforma de versionamento
  • Estabelecer os primeiros coelhos da semana, com temas a serem estudados:
  • Git, GitHub, GitHub Flow: Pedro Everton e Davi
  • Metodologias \u00c1geis: Euller e Ana Elisa
  • Arquitetura de Software: Tiago e Pedro Silva
"},{"location":"sprints/sprint-1/#reunioes","title":"Reuni\u00f5es","text":""},{"location":"sprints/sprint-1/#reuniao-1","title":"Reuni\u00e3o 1","text":"

Data: 21/10/2024 Local: Discord Ata:

Come\u00e7amos a reuni\u00e3o com uma apresenta\u00e7\u00e3o dos membros, onde cada um compartilhou experi\u00eancias acad\u00eamicas e interesses profissionais. Ap\u00f3s as apresenta\u00e7\u00f5es, foram anotadas novas ideias para o projeto. As op\u00e7\u00f5es mais votadas no WhatsApp foram: 1. Plataforma de alimenta\u00e7\u00e3o privada na FGA (4 votos) 2. Achados e Perdidos + avisos gerais na FGA (3 votos) 3. App de carona solid\u00e1ria (3 votos)

Essas op\u00e7\u00f5es ser\u00e3o apresentadas \u00e0 professora. Utilizando a \u201ct\u00e9cnica do coelho\u201d, identificamos d\u00favidas e registramos ideias no Miro. Em seguida, criamos um workspace no Trello para o gerenciamento de tarefas do time de desenvolvimento. Dividimos as duplas para pair programming da seguinte forma: - DevOps: Pedro Everton, Leonardo e Davi - Back-end: Euller e Pedro Silva - Design/Front-end: Ana Elisa e Tiago

Decidimos utilizar GitHub para o versionamento do projeto. Nessa Sprint, foram escolhidos tr\u00eas temas para estudo: Git, GitHub, GitHub Flow (Pedro Everton e Davi), Metodologias \u00c1geis (Euller e Ana Elisa), e Arquitetura de Software (Tiago e Pedro Silva), que ser\u00e3o apresentados na pr\u00f3xima Sprint.

Brainstorm de Ideias: - Plataforma de Gest\u00e3o Acad\u00eamica e Pessoal - App de Voluntariado e Projetos Sociais Universit\u00e1rios - Plataforma de alimenta\u00e7\u00e3o privada na FGA - Achados e Perdidos + avisos gerais na FGA - Site de exposi\u00e7\u00e3o da criminalidade no DF - App ou Site de salas livres na FGA - App de carona solid\u00e1ria

"},{"location":"sprints/sprint-1/#reuniao-2","title":"Reuni\u00e3o 2","text":"

Data: 28/10/2024 Local: Discord Ata:

Iniciamos a Reuni\u00e3o, com Pedro Silva explicando brevemente sobre a documenta\u00e7\u00e3o, sobre como poder\u00edamos implementar em nosso projeto. Dando continuidade a isso, o Tiago apresentou seus estudos sobre frameworks e APIs, o estudo da dupla pode ser acessado na issue #2. Seguido disso Ana Elisa e Euller apresentam sobre as metodologias \u00e1geis, que podem ser acessados na issue #1 . Depois disso o Pedro Everton trouxe seus conhecimentos sobre o que significa e quem s\u00e3o os DevOps e suas t\u00e9cnicas, que podem ser acessadas na issue #3. Ap\u00f3s discutirmos sobre o que foi entregue como as tarefas daquela Sprint e finalizamos a reuni\u00e3o desenvolvendo a Retrospectiva na plataforma Miro.

"},{"location":"sprints/sprint-1/#finalizacao","title":"Finaliza\u00e7\u00e3o","text":"

Nesta Sprint, conseguimos definir o tema do projeto como \"Achados e Perdidos + Avisos Gerais na FGA\" e configuramos as plataformas iniciais de gerenciamento de tarefas e versionamento, estabelecendo o GitHub como reposit\u00f3rio. Cada dupla de coelhos completou os estudos sobre Git, GitHub Flow, Metodologias \u00c1geis e Arquitetura de Software, e os conhecimentos foram compartilhados na Reuni\u00e3o 2. A Retrospectiva foi realizada no Miro, identificando pontos de melhoria para a pr\u00f3xima Sprint. Devido \u00e0 orienta\u00e7\u00e3o da professora, a equipe decidiu migrar o gerenciamento de tarefas do Trello para uma plataforma mais adequada, a ser definida.

Observa\u00e7\u00f5es:

Ap\u00f3s uma r\u00e1pida consulta com a professora Carla, fomos instru\u00eddos a n\u00e3o usar o Trello para o gerenciamento de tarefas.

"},{"location":"sprints/sprint-2/","title":"Sprint 2","text":"

Per\u00edodo: 28/10/2024 a 04/11/2024

"},{"location":"sprints/sprint-2/#descricao","title":"Descri\u00e7\u00e3o","text":"

A Sprint 2 focar\u00e1 no estabelecimento de uma base s\u00f3lida para o desenvolvimento do projeto. O time se prop\u00f4s a estudar e aplicar conceitos fundamentais como GitHub, GitFlow, DevOps, e ferramentas espec\u00edficas para front-end e back-end. Al\u00e9m disso, atividades de integra\u00e7\u00e3o do time ser\u00e3o promovidas atrav\u00e9s do Pair Programming e das apresenta\u00e7\u00f5es dos temas.

"},{"location":"sprints/sprint-2/#objetivos","title":"Objetivos","text":"
  • Incentivar o Pair Programming entre os membros
  • Promover a intera\u00e7\u00e3o do grupo atrav\u00e9s de apresenta\u00e7\u00f5es tem\u00e1ticas
  • Estudo dos conceitos b\u00e1sicos necess\u00e1rios para o desenvolvimento:
  • GitHub, GitFlow, DevOps, AWS, Docker, Kubernetes (Pedro Everton, Leonardo e Davi)
  • Figma, Bibliotecas CSS, Frameworks, Prettier (Tiago e Ana Elisa)
  • Bibliotecas, DBeaver, PostgreSQL, MongoDB, Frameworks (Euller e Pedro Silva)
  • Organiza\u00e7\u00e3o das equipes de desenvolvimento: Front-end, DevOps e Back-end
"},{"location":"sprints/sprint-2/#reunioes","title":"Reuni\u00f5es","text":""},{"location":"sprints/sprint-2/#reuniao-1","title":"Reuni\u00e3o 1","text":"

Data: 28/10/2024 Local: Sala de Reuni\u00f5es Virtual Ata: A reuni\u00e3o teve in\u00edcio com a defini\u00e7\u00e3o dos objetivos iniciais da Sprint, com foco nas entregas priorit\u00e1rias e nas atividades de integra\u00e7\u00e3o do time. Um novo membro foi alocado para o time de DevOps, e a equipe foi organizada em subgrupos: Front-end, DevOps e Back-end. Pedro Silva foi escolhido como Product Owner para esta Sprint. Ap\u00f3s a divis\u00e3o das responsabilidades, o time selecionou os \u201ccoelhos\u201d da semana, membros que ser\u00e3o respons\u00e1veis pelo estudo de temas essenciais: - GitHub, GitFlow, DevOps, AWS, Docker, Kubernetes: Pedro Everton, Leonardo e Davi - Figma, Bibliotecas CSS, Frameworks, Prettier: Tiago e Ana Elisa - Bibliotecas, DBeaver, PostgreSQL, MongoDB, Frameworks: Euller e Pedro Silva

Para finalizar, Leonardo foi alocado para auxiliar Davi na issue de Estudo sobre GitHub, GitFlow e DevOps, pendente da Sprint 1.

"},{"location":"sprints/sprint-2/#reuniao-2","title":"Reuni\u00e3o 2","text":"

Data: 04/11/2024 Local: Discord

Ata:

"},{"location":"sprints/sprint-2/#apresentacao-das-tecnologias","title":"Apresenta\u00e7\u00e3o das Tecnologias","text":"

Cada equipe fez uma apresenta\u00e7\u00e3o das tecnologias que estudaram e que ser\u00e3o aplicadas no projeto. As informa\u00e7\u00f5es podem ser acessadas nos seguintes links: - Back-end - Front-end - DevOps

Foi destacado que todas as tarefas da Sprint 2 foram conclu\u00eddas com sucesso, refletindo o comprometimento e a colabora\u00e7\u00e3o da equipe. Durante a discuss\u00e3o, foram reconhecidas as seguintes conquistas: - A integra\u00e7\u00e3o do Pair Programming entre os membros, que facilitou o aprendizado e a troca de conhecimentos. - A efetividade das apresenta\u00e7\u00f5es tem\u00e1ticas, que contribu\u00edram para uma melhor compreens\u00e3o dos conceitos necess\u00e1rios ao desenvolvimento.

Os membros da equipe compartilharam sugest\u00f5es para melhorar a din\u00e2mica nas pr\u00f3ximas sprints, incluindo: - Aumentar a frequ\u00eancia das reuni\u00f5es de alinhamento para garantir que todos estejam na mesma p\u00e1gina. - Considerar a documenta\u00e7\u00e3o mais detalhada das apresenta\u00e7\u00f5es e aprendizados, facilitando o acesso futuro \u00e0s informa\u00e7\u00f5es.

"},{"location":"sprints/sprint-2/#finalizacao","title":"Finaliza\u00e7\u00e3o","text":"

A Sprint 2 foi conclu\u00edda com um resumo das atividades realizadas, destacando o comprometimento da equipe em estudar e aplicar novos conceitos. As tarefas que precisar\u00e3o ser continuadas na pr\u00f3xima Sprint foram identificadas e discutidas.

"},{"location":"sprints/sprint-2/#observacoes","title":"Observa\u00e7\u00f5es","text":"
  • \u00c9 importante registrar que a aloca\u00e7\u00e3o de um novo membro na equipe de DevOps trouxe um novo olhar para o projeto, e a colabora\u00e7\u00e3o entre os subgrupos foi bastante positiva.
  • Algumas dificuldades foram mencionadas, como a necessidade de mais tempo para aprofundamento em certos temas, que podem ser abordadas na pr\u00f3xima Sprint. Essa observa\u00e7\u00e3o pode ser utilizada para ajustar a carga de trabalho nas pr\u00f3ximas itera\u00e7\u00f5es.
  • A equipe manifestou interesse em explorar mais sobre a integra\u00e7\u00e3o de ferramentas de desenvolvimento e ambientes de produ\u00e7\u00e3o, o que poder\u00e1 ser um foco nas pr\u00f3ximas reuni\u00f5es.
"},{"location":"sprints/sprint-3/","title":"Sprint 3","text":"

Per\u00edodo: 04/11/2024 a 11/11/2024

"},{"location":"sprints/sprint-3/#descricao","title":"Descri\u00e7\u00e3o","text":"

A Sprint 3 focar\u00e1 no in\u00edcio do desenvolvimento do prot\u00f3tipo do projeto. O time se prop\u00f4s a melhorar a comunica\u00e7\u00e3o entre as equipes para facilitar a integra\u00e7\u00e3o dos diferentes componentes do prot\u00f3tipo. Ser\u00e3o realizadas atividades fundamentais para estabelecer a arquitetura do sistema, implementar o pipeline de CI/CD e definir os elementos visuais do front-end.

"},{"location":"sprints/sprint-3/#objetivos","title":"Objetivos","text":""},{"location":"sprints/sprint-3/#back-end","title":"Back-end","text":"
  • Concluir o Documento de Arquitetura, Documento de Vis\u00e3o e/ou TAP para defini\u00e7\u00e3o clara da estrutura do sistema.
  • Desenvolver o Prot\u00f3tipo de Arquitetura para estabelecer as bases t\u00e9cnicas do back-end.
  • Iniciar o prot\u00f3tipo do c\u00f3digo back-end, implementando a estrutura b\u00e1sica do projeto.
"},{"location":"sprints/sprint-3/#devops","title":"DevOps","text":"
  • Implementar o pipeline de CI/CD para garantir a automa\u00e7\u00e3o dos processos de build e deploy.
  • Configurar o workflow com Codecov para monitoramento e cobertura de c\u00f3digo.
  • Propor solu\u00e7\u00f5es para a configura\u00e7\u00e3o dos diferentes ambientes (desenvolvimento, teste e produ\u00e7\u00e3o).
  • Pesquisar e iniciar a implementa\u00e7\u00e3o do Docker e Kubernetes para gerenciar a infraestrutura do projeto.
"},{"location":"sprints/sprint-3/#front-end","title":"Front-end","text":"
  • Definir o design do projeto: realizar brainstorm para escolha de cores, logotipo e estilo visual da interface.
  • Aprofundar o estudo nas tecnologias escolhidas para o front-end, garantindo que todos os membros da equipe estejam alinhados e familiarizados com as ferramentas e frameworks que ser\u00e3o utilizados.
"},{"location":"sprints/sprint-3/#reunioes","title":"Reuni\u00f5es","text":""},{"location":"sprints/sprint-3/#reuniao-1","title":"Reuni\u00e3o 1","text":"

Data: 04/11/2024 Local: Local da reuni\u00e3o Ata:

A reuni\u00e3o come\u00e7ou com a visualiza\u00e7\u00e3o do story map e a defini\u00e7\u00e3o das hist\u00f3rias de usu\u00e1rio. Em seguida, realizamos um brainstorm de ideias de funcionalidades para nossa aplica\u00e7\u00e3o, priorizando as sugest\u00f5es conforme sua import\u00e2ncia.

Por fim, definimos os objetivos iniciais da Sprint, com foco nas entregas priorit\u00e1rias e nas atividades de integra\u00e7\u00e3o da equipe.

"},{"location":"sprints/sprint-3/#reuniao-2","title":"Reuni\u00e3o 2","text":"

Data: 08/11/2024 Local: Discord Ata:

A reuni\u00e3o come\u00e7ou com a finaliza\u00e7\u00e3o do MoSCoW, categorizando as funcionalidades em \"deve ter\", \"pode ter\" ou \"n\u00e3o precisa ter\", utilizando a plataforma Planning Poker. Em seguida, discutimos as tarefas conclu\u00eddas da sprint atual e, com base no progresso das equipes, designamos tarefas adicionais para a Sprint. Com isso, foi finalizada a reuni\u00e3o com a revis\u00e3o de complexidade de todas as tarefas/ideias que j\u00e1 foram e ser\u00e3o realizadas nas pr\u00f3ximas sprints.

"},{"location":"sprints/sprint-3/#reuniao-3","title":"Reuni\u00e3o 3","text":"

Data: 11/11/2024 Local: Discord Ata:

A reuni\u00e3o teve in\u00edcio com uma recapitula\u00e7\u00e3o dos objetivos da sprint. Em seguida, a equipe de DevOps apresentou conceitos sobre testes unit\u00e1rios e a ferramenta Codecov. Ap\u00f3s isso, foi realizado o feedback das entregas e uma retrospectiva no Miro, destacando pontos positivos, negativos e sugest\u00f5es de melhorias para as pr\u00f3ximas sprints. Por fim, foi apresentado o prot\u00f3tipo da arquitetura do projeto. A equipe de Front-end tamb\u00e9m compartilhou a paleta de cores, fontes poss\u00edveis, logotipo e primeiras telas.

"},{"location":"sprints/sprint-3/#finalizacao","title":"Finaliza\u00e7\u00e3o","text":"

A Sprint 3 foi conclu\u00edda com sucesso, atingindo os principais objetivos estabelecidos. O desenvolvimento do prot\u00f3tipo de arquitetura e o in\u00edcio do pipeline de CI/CD marcaram um avan\u00e7o importante na estrutura\u00e7\u00e3o do projeto. Al\u00e9m disso, a equipe Front-end conseguiu definir os elementos visuais principais, enquanto a equipe DevOps progrediu na configura\u00e7\u00e3o do Docker e Kubernetes. O feedback cont\u00ednuo durante as reuni\u00f5es ajudou a manter a equipe alinhada e focada nas entregas priorit\u00e1rias.

Observa\u00e7\u00f5es:

Durante esta sprint, a integra\u00e7\u00e3o entre as equipes se mostrou essencial para o avan\u00e7o das entregas, refor\u00e7ando a import\u00e2ncia da comunica\u00e7\u00e3o ativa entre os membros. Em sprints futuras, o time buscar\u00e1 otimizar ainda mais os processos de integra\u00e7\u00e3o e valida\u00e7\u00e3o de tarefas para assegurar o cumprimento das metas planejadas.

"},{"location":"sprints/sprint-4/","title":"Sprint 4","text":"

Per\u00edodo: 11/11/2024 a 18/11/2024

"},{"location":"sprints/sprint-4/#descricao","title":"Descri\u00e7\u00e3o","text":"

Na Sprint 4, foram definidas algumas tarefas fundamentais para o projeto.

  • Para o Back-end, foi designada a implementa\u00e7\u00e3o do login via Microsoft com Django Auth, a configura\u00e7\u00e3o do banco de dados PostgreSQL e a implementa\u00e7\u00e3o do registro de novos usu\u00e1rios. Al\u00e9m disso, atividades de integra\u00e7\u00e3o do time ser\u00e3o promovidas atrav\u00e9s de Pair Programming e apresenta\u00e7\u00f5es dos temas trabalhados.

  • Para o Front-end, foram designadas a prototipagem do site no Figma e a configura\u00e7\u00e3o do ambiente front-end.

  • Para DevOps, foram atribu\u00eddas a pesquisa e o in\u00edcio da implementa\u00e7\u00e3o do Docker no projeto, integrando-o com o prot\u00f3tipo do back-end, al\u00e9m da tarefa de come\u00e7ar a implementa\u00e7\u00e3o da documenta\u00e7\u00e3o OSS.

"},{"location":"sprints/sprint-4/#objetivos","title":"Objetivos","text":"
  • Prototipagem do site no Figma (Front-end)
  • Configura\u00e7\u00e3o do ambiente front-end (Front-end)
  • Realiza\u00e7\u00e3o do login via Microsoft (Back-end)
  • Configura\u00e7\u00e3o do banco de dados e implementa\u00e7\u00e3o do registre-se (Back-end)
  • Pesquisa e o in\u00edcio da implementa\u00e7\u00e3o do Docker no projeto com o prot\u00f3tipo do back-end (DevOps)
  • Al\u00e9m da tarefa de come\u00e7ar a implementa\u00e7\u00e3o da Documenta\u00e7\u00e3o OSS (DevOps)
"},{"location":"sprints/sprint-4/#reunioes","title":"Reuni\u00f5es","text":""},{"location":"sprints/sprint-4/#reuniao-1","title":"Reuni\u00e3o 1","text":"

Data: 11/11/2024 Local: Discord Ata:

A reuni\u00e3o iniciou com a defini\u00e7\u00e3o dos principais objetivos da Sprint 4, enfatizando as entregas priorit\u00e1rias e as atividades de integra\u00e7\u00e3o da equipe. Foi discutida a import\u00e2ncia de cada tarefa para o avan\u00e7o do projeto, e cada membro compartilhou sua disponibilidade e poss\u00edveis desafios esperados. Em seguida, foi realizada uma vota\u00e7\u00e3o de dificuldade de cada tarefa, para estimar o tempo necess\u00e1rio e a complexidade de implementa\u00e7\u00e3o, o que ajudar\u00e1 no acompanhamento do progresso e na divis\u00e3o de esfor\u00e7os ao longo da Sprint. Por fim, alinhamos as responsabilidades de cada membro para garantir que todos tenham clareza sobre suas atividades e pontos de apoio para o Pair Programming e outras colabora\u00e7\u00f5es.

"},{"location":"sprints/sprint-4/#reuniao-2","title":"Reuni\u00e3o 2","text":"

Data: 11/11/2024 Local: Discord Ata:

Na reuni\u00e3o, foi realizada uma revis\u00e3o das delega\u00e7\u00f5es das equipes, decidindo que o Front-end ficaria apenas com uma tarefa de n\u00edvel dif\u00edcil. Al\u00e9m disso, fizemos um novo emparelhamento para o projeto.

"},{"location":"sprints/sprint-4/#reuniao-3","title":"Reuni\u00e3o 3","text":"

Data: 18/11/2024 Local: Discord Ata:

Na reuni\u00e3o, foi feita uma breve review da sprint 4 onde relatamos dificuldades na realiza\u00e7\u00e3o das tarefas, desde dificuldades pessoais \u00e0s dificuldades na realiza\u00e7\u00e3o de tasks que conectam equipes diferentes. Na retrospective discutimos sobre as coisas que nos ajudaram a avan\u00e7ar e sobre as coisas que nos detiveram de certa forma. E nos reajustamos, decidindo seguir novos direcionamentos. Depois disso, tivemos uma breve discuss\u00e3o sobre a contagem de commits para a mat\u00e9ria, tivemos um integrante que n\u00e3o teve seus commits da semana registrados. Por fim, tivemos uma bela amostra da entrega do prot\u00f3tipo do front-end.

"},{"location":"sprints/sprint-4/#finalizacao","title":"Finaliza\u00e7\u00e3o","text":"

A sprint 4 foi marcada por grandes dificuldades com o docker na parte do back-end por\u00e9m foi poss\u00edvel entregar quase todas tarefas da semana, apenas um atraso na issue do site de documenta\u00e7\u00e3o e uma repassagem para pr\u00f3xima sprint do prot\u00f3tipo do figma. No geral foi uma boa sprint considerando as adversidades.

Observa\u00e7\u00f5es:

Pair Programming teve efic\u00e1cia comprovada por um dos integrantes. Programar de madrugada n\u00e3o vale a pena!

"},{"location":"sprints/sprint-5/","title":"Sprint 5","text":"

Per\u00edodo: 18/11/2024 a 25/11/2024

"},{"location":"sprints/sprint-5/#descricao","title":"Descri\u00e7\u00e3o","text":"

Para a Sprint 5, foram definidas as seguintes tarefas para o projeto:

  • Para o Back-end, foram designadas a finaliza\u00e7\u00e3o da implementa\u00e7\u00e3o do banco de dados no Docker, a corre\u00e7\u00e3o de bugs do back-end e a implementa\u00e7\u00e3o dos endpoints para o prot\u00f3tipo ao release 1.

  • Para o Front-end, foram redesignadas a prototipagem do site no Figma, buscando sua finaliza\u00e7\u00e3o, al\u00e9m da continua\u00e7\u00e3o da configura\u00e7\u00e3o do ambiente front-end.

  • Para o DevOps, atribuiu-se o estudo sobre servi\u00e7os de hospedagem, com enfoque no Heroku, buscando iniciar sua implementa\u00e7\u00e3o (caso ele seja a forma de hospedagem escolhida ap\u00f3s a pesquisa).

"},{"location":"sprints/sprint-5/#objetivos","title":"Objetivos","text":"
  • Configura\u00e7\u00e3o ambiente front-end
  • Finaliza\u00e7\u00e3o da prototipagem do site no Figma
  • Implementar endpoints para o prot\u00f3tipo ao release 1
  • Finalizar a implementa\u00e7\u00e3o do banco de dados dentro do Docker
  • Corre\u00e7\u00e3o de bugs back-end
  • Pesquisa sobre Heroku para hospedagem e iniciar a implementa\u00e7\u00e3o
"},{"location":"sprints/sprint-5/#reunioes","title":"Reuni\u00f5es","text":""},{"location":"sprints/sprint-5/#reuniao-1","title":"Reuni\u00e3o 1","text":"

Data: 18/11/2024 Local: Discord Ata:

Nesta planning, definimos as issues para a sprint 5, de forma que iremos progredir na implementa\u00e7\u00e3o de endpoints, e implementa\u00e7\u00e3o do docker pro banco de dados, al\u00e9m de continuidade da prototipagem no figma e pesquisa sobre a hospedagem da aplica\u00e7\u00e3o.

"},{"location":"sprints/sprint-5/#reuniao-2","title":"Reuni\u00e3o 2","text":"

Data: 25/11/2024 Local: Discord Ata:

Na reuni\u00e3o, foi feita uma review das atividades propostas para a sprint 5, onde cada integrante disse como foi seu desenvolvimento durante a semana. Foi testado por alguns membros o prot\u00f3tipo do projeto, em diferentes aparelhos eletr\u00f4nicos, onde foram encontrados alguns pequenos erros (na \u00e1rea de \"itens perdidos\", por exemplo) relacionados ao template. Inclu\u00eddo nesse processo de review, foi apresentado o \"coelho\" sobre Heroku. Na retrospectiva, foram levantados os t\u00f3picos \"O que nos ajudou a avan\u00e7ar?\", \"O que nos deteve?\", \"Como podemos fazer as coisas de forma diferente?\" e \"O que devemos fazer a seguir?\", onde chegamos na conclus\u00e3o que j\u00e1 adicionamos a maioria das ideias necess\u00e1rias no \"Como podemos fazer as coisas de forma diferente?\".

"},{"location":"sprints/sprint-5/#finalizacao","title":"Finaliza\u00e7\u00e3o","text":"

De maneira geral, o desenvolvimento das issues foi feito com \u00eaxito na sprint 5, com exce\u00e7\u00e3o da issue do DevOps, a qual ser\u00e1, parcialmente, adiada para a sprint 6 (decis\u00e3o de qual servi\u00e7o de hospedagem a ser utilizado no projeto e implementa\u00e7\u00e3o da hospedagem escolhida). Embora as adversidades, a sprint foi boa.

Observa\u00e7\u00f5es:

Back-end est\u00e1 muito adiantado! \u00c9 importante que a comunica\u00e7\u00e3o entre os membros melhore, especialmente entre os DevOps! 36 stars no projeto!

"},{"location":"sprints/sprint-6/","title":"Sprint 6","text":"

Per\u00edodo: 25/11/2024 a 02/12/2024

"},{"location":"sprints/sprint-6/#descricao","title":"Descri\u00e7\u00e3o","text":"

Para essa sprint, as tarefas foram divididas da seguinte forma: - Back-end: Adiantar a implementa\u00e7\u00e3o dos chats e deixar o security.md e o contributing.md j\u00e1 escritos, al\u00e9m de auxiliar as demais equipes, caso necess\u00e1rio. - Front-end: Iniciar o prot\u00f3tipo da release 1, al\u00e9m de corrigir erros de portugu\u00eas e bugs do prot\u00f3tipo, e adicionar as fotos dos membros (tamb\u00e9m no prot\u00f3tipo), e por fim, integralizar o front com o back do projeto. - DevOps: Decidir qual servi\u00e7o de hospedagem utilizar para o projeto dentre Heroku (gratuito), Render e AWS, implementando o escolhido no projeto, e codecov e codecov_token.

"},{"location":"sprints/sprint-6/#objetivos","title":"Objetivos","text":"
  • Iniciar o prot\u00f3tipo da release 1
  • Corrigir erros gramaticais, bugs do prot\u00f3tipo e adicionar fotos dos membros
  • Integralizar o front-end com o back-end
  • Decidir tecnologia de deploy entre Heroku (gratuito), Render e AWS
  • Implementar o servi\u00e7o de hospedagem escolhido
  • Codecov e codecov_token
  • Adiantar a implementa\u00e7\u00e3o dos chats
  • Deixar o security.md e o contributing.md escritos
"},{"location":"sprints/sprint-6/#reunioes","title":"Reuni\u00f5es","text":""},{"location":"sprints/sprint-6/#reuniao-1","title":"Reuni\u00e3o 1","text":"

Data: 25/11/2024 Local: Discord Ata:

Na planning, inicialmente, foi discutido sobre qual seria o servi\u00e7o de hospedagem escolhido para o projeto, sendo definido aos DevOps a tarefa de estudo e escolha entre Heroku (gratuito), Render e ASW, tal como a implementa\u00e7\u00e3o do servi\u00e7o escolhido. Al\u00e9m disso, discutiu-se sobre integralizar o front com o back, e os membros do back ficaram respons\u00e1veis principalmente por adiantarem as coisas, estando dispon\u00edveis para auxiliar os membros do front e do DevOps, caso necess\u00e1rio.

"},{"location":"sprints/sprint-6/#reuniao-2","title":"Reuni\u00e3o 2","text":"

Data: 02/12/2024 Local: Discord Ata:

Iniciamos a reuni\u00e3o realizando a review da Sprint, onde contamos como foi o caminhar da semana em rela\u00e7\u00e3o \u00e0s tarefas propostas, apontando como maior dificuldade a quest\u00e3o da semana estar cheia de outros afazeres/atividades da faculdade, por\u00e9m, a grande maioria das tasks foram conclu\u00eddas com \u00eaxito. Indo para a retrospectiva, analisamos os pontos positivos e negativos no desenvolver do projeto, at\u00e9 agora, notando uma melhora significante na comunica\u00e7\u00e3o entre os membros (especialmente o DevOps). Al\u00e9m disso, foi analisada a possibilidade de remanejamento dos times do grupo (todos passarem a atuar no Front e no Back ap\u00f3s a Release 1).

"},{"location":"sprints/sprint-6/#finalizacao","title":"Finaliza\u00e7\u00e3o","text":"

A Sprint foi finalizada com grande parte das tarefas propostas realizadas com sucesso, havendo, al\u00e9m disso, uma melhora significativa na comunica\u00e7\u00e3o entre os membros da equipe.

Observa\u00e7\u00f5es:

Evolu\u00e7\u00e3o do time DevOps!

"},{"location":"sprints/sprint-7/","title":"Sprint 7","text":"

Per\u00edodo: 02/12/2024 a 09/12/2024

"},{"location":"sprints/sprint-7/#descricao","title":"Descri\u00e7\u00e3o","text":"

Para a Sprint 7, a equipe se prop\u00f4s a realizar as seguintes tarefas: - Para o Back-end, finalizar o login Microsoft graph e configurar o banco de dados no Heroku (juntamente com o DevOps). - Para o Front-end, criar o redirecionamento da tela de login para a tela de perdidos (por enquanto, est\u00e1tica). - Para o DevOps, finalizar a implementa\u00e7\u00e3o do Heroku, al\u00e9m de, juntamente com o Back-end, configurar o banco de dados no Heroku. - E por fim, para todos, revisar o Story Map.

"},{"location":"sprints/sprint-7/#objetivos","title":"Objetivos","text":"
  • Revis\u00e3o do Story Map do projeto
  • Finaliza\u00e7\u00e3o do login Microsoft graph
  • Finaliza\u00e7\u00e3o da implementa\u00e7\u00e3o do Heroku
  • Configura\u00e7\u00e3o do banco de dados no Heroku
  • Cria\u00e7\u00e3o do redirecionamento da tela de login para a tela de perdidos (por enquanto, est\u00e1tica)
"},{"location":"sprints/sprint-7/#reunioes","title":"Reuni\u00f5es","text":""},{"location":"sprints/sprint-7/#reuniao-1","title":"Reuni\u00e3o 1","text":"

Data: 02/12/2024 Local: Discord Ata:

Para a planning, foi conversado sobre o que iremos apresentar na Release 1, como forma de determinar os objetivos para a Sprint 7. Com isso, foram decididas as tarefas, debatendo tamb\u00e9m a necessidade de escolher um arquiteto para a equipe. Um ponto importante foi que, embora tenha sido decidido anteriormente o Render como tecnologia de hospedagem, mudamos a escolha para o Heroku (plano de $5, utilizando o aux\u00edlio para estudantes para pagar), visto que foi descoberto que o plano gratuito do Render dura somente durante 1 m\u00eas (n\u00e3o foi muito prejudicado o trabalho j\u00e1 realizado na implementa\u00e7\u00e3o, pois a transi\u00e7\u00e3o de um servi\u00e7o para o outro n\u00e3o \u00e9 muito complexa, al\u00e9m de aproveit\u00e1vel). Com isso, fizemos a revis\u00e3o das hist\u00f3rias de usu\u00e1rios (adiantamento do que seria feito somente na Sprint seguinte).

"},{"location":"sprints/sprint-7/#reuniao-2","title":"Reuni\u00e3o 2","text":"

Data: 09/12/2024 Local: Discord Ata:

Iniciamos a reuni\u00e3o pela review da Sprint 7, onde falamos sobre nossas dificuldades, especialmente relacionadas ao grande n\u00famero de atividades da faculdade, e tarefas que foram poss\u00edveis de serem conclu\u00eddas. Al\u00e9m disso, discutimos sobre o que ser\u00e1 necess\u00e1rio apresentar na Release 1. Seguindo para a retrospectiva, escrevemos \"o que nos ajudou a avan\u00e7ar?\", \"o que nos deteve?\", \"como podemos fazer as coisas de forma diferente?\" e \"o que devemos fazer a seguir?\", onde destacamos coisas como o \u00f3timo prot\u00f3tipo do projeto, e como j\u00e1 dito na review, a falta de tempo para a realiza\u00e7\u00e3o de algumas tarefas da Sprint, devido \u00e0s m\u00faltiplas provas e atividades de outras disciplinas, al\u00e9m da necessidade de integralizar melhor as equipes, de maneira a membros do front, back e DevOps ajudem um pouco em outras partes (como o front n\u00e3o ficar s\u00f3 restrito a mexer no front do projeto etc).

"},{"location":"sprints/sprint-7/#finalizacao","title":"Finaliza\u00e7\u00e3o","text":"

De maneira geral, a Sprint 7 foi marcada por adversidades e contratempos devido a diferentes demandas da faculdade, e embora poucas tarefas foram conclu\u00eddas com sucesso, a maioria das atividades essenciais para serem apresentadas na Release 1 j\u00e1 est\u00e3o feitas ou est\u00e3o pr\u00f3ximas de serem finalizadas!

Observa\u00e7\u00f5es:

N\u00e3o desanimar e voltar ao ritmo!

"},{"location":"sprints/sprint-8/","title":"Sprint 8","text":"

Per\u00edodo: 09/12/2024 a 16/12/2024

"},{"location":"sprints/sprint-8/#descricao","title":"Descri\u00e7\u00e3o","text":"

Para a Sprint 8, foram atribu\u00eddas as seguintes tarefas: - Para o Back, finalizar o login microsoft graph e a release notes. - Para o Front, terminar a tela inicial e atualizar as imagens do front na documenta\u00e7\u00e3o. - Para o DevOps, fazer o deploy da Release 1. - E por fim, para toda a equipe, realizar os testes finais do projeto e idealizar a apresenta\u00e7\u00e3o da Release 1 (para o dia 11/12 ou 13/12).

"},{"location":"sprints/sprint-8/#objetivos","title":"Objetivos","text":"
  • Deploy da Release 1
  • Testes finais do projeto
  • Idealizar a apresenta\u00e7\u00e3o
  • Finalizar o login microsoft graph
  • Release notes
  • Terminar a tela inicial
  • Atualizar imagens do front na documenta\u00e7\u00e3o
"},{"location":"sprints/sprint-8/#reunioes","title":"Reuni\u00f5es","text":""},{"location":"sprints/sprint-8/#reuniao-1","title":"Reuni\u00e3o 1","text":"

Data: 09/12/2024 Local: Discord Ata:

Iniciando a Planning, dividimos as tarefas para a Sprint 8, onde, al\u00e9m da finaliza\u00e7\u00e3o das atividades da Sprint 7 que n\u00e3o foram conclu\u00eddas, atribu\u00edmos novas fun\u00e7\u00f5es, como a realiza\u00e7\u00e3o de testes finais do projeto, o deploy da Release 1 e a idealiza\u00e7\u00e3o da apresenta\u00e7\u00e3o para quarta ou sexta. Por fim, dividimos o b\u00e1sico das partes da apresenta\u00e7\u00e3o de maneira a cada membro falar 1 minuto, envolvendo toda as partes principais do projeto.

"},{"location":"sprints/sprint-8/#reuniao-2","title":"Reuni\u00e3o 2","text":"

Data: DD/MM/AAAA Local: Local da reuni\u00e3o Ata:

"},{"location":"sprints/sprint-8/#reuniao-3","title":"Reuni\u00e3o 3","text":"

Data: DD/MM/AAAA Local: Local da reuni\u00e3o Ata:

"},{"location":"sprints/sprint-8/#finalizacao","title":"Finaliza\u00e7\u00e3o","text":"

A Sprint deve ser finalizada com um resumo do que realmente foi feito e quais tarefas foram postergadas para a pr\u00f3xima Sprint (caso existam).

Observa\u00e7\u00f5es:

Esse espa\u00e7o deve ser utilizado para registrar qualquer observa\u00e7\u00e3o que o time julgar pertinente.

"},{"location":"sprints/sprint-template/","title":"Sprint N","text":"

Per\u00edodo: DD/MM/AAAA a DD/MM/AAAA

"},{"location":"sprints/sprint-template/#descricao","title":"Descri\u00e7\u00e3o","text":"

A descri\u00e7\u00e3o da Sprint deve conter um resumo do que o time se prop\u00f4s a fazer.

"},{"location":"sprints/sprint-template/#objetivos","title":"Objetivos","text":"
  • Objetivo 1
  • Objetivo 2
  • ...
"},{"location":"sprints/sprint-template/#reunioes","title":"Reuni\u00f5es","text":""},{"location":"sprints/sprint-template/#reuniao-1","title":"Reuni\u00e3o 1","text":"

Data: DD/MM/AAAA Local: Local da reuni\u00e3o Ata:

"},{"location":"sprints/sprint-template/#reuniao-2","title":"Reuni\u00e3o 2","text":"

Data: DD/MM/AAAA Local: Local da reuni\u00e3o Ata:

"},{"location":"sprints/sprint-template/#reuniao-3","title":"Reuni\u00e3o 3","text":"

Data: DD/MM/AAAA Local: Local da reuni\u00e3o Ata:

"},{"location":"sprints/sprint-template/#finalizacao","title":"Finaliza\u00e7\u00e3o","text":""},{"location":"sprints/sprint-template/#a-sprint-deve-ser-finalizada-com-um-resumo-do-que-realmente-foi-feito-e-quais-tarefas-foram-postergadas-para-a-proxima-sprint-caso-existam","title":"> A Sprint deve ser finalizada com um resumo do que realmente foi feito e quais tarefas foram postergadas para a pr\u00f3xima Sprint (caso existam).","text":"

Observa\u00e7\u00f5es:

Esse espa\u00e7o deve ser utilizado para registrar qualquer observa\u00e7\u00e3o que o time julgar pertinente.

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Sprint 0

+

Período: 18/10/2024 a 21/10/2024

+

Descrição

+
+

A descrição da Sprint deve conter um resumo do que o time se propôs a fazer. Na Sprint Planning, decidimos as tecnologias e discutimos ideias para o projeto. As tecnologias escolhidas foram Python, Javascript e Docker.

+
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Objetivos

+
    +
  • Trazer novas ideias para o projeto na próxima reunião
  • +
  • Ideias para o tema do projeto
  • +
  • Definir os meios de comunicação
  • +
  • Agendar reuniões semanais
  • +
  • Definir temas para o projeto
  • +
  • Definir template para as issues
  • +
+

Reuniões

+

Reunião 1

+

Data: 18/10/2024
+Local: Contêiner 10

+

Ata:

+

Iniciamos a reunião com uma dinâmica de apresentação entre os membros do grupo. Após a apresentação, decidimos as tecnologias (Python, Javascript e Docker) por votação. + Euller apresentou suas ideias para o projeto, onde foram escolhidas inicialmente: + - Uma plataforma de gestão acadêmica e pessoal. + - Um app de voluntariado e projetos sociais universitários.

+

Enquete sobre Ferramentas e Tecnologias iniciais

+
    +
  • Tecnologias: Python, Javascript, Docker.
  • +
+

Brainstorm de Ideias

+
    +
  • Plataforma de Gestão Acadêmica e Pessoal.
  • +
  • App de Voluntariado e Projetos Sociais Universitários.
  • +
  • Plataforma de alimentação privada na FGA.
  • +
+

Reunião 2

+

Data: 20/10/2024
+Local: Discord

+

Ata:

+

Nessa reunião, time organizou o agendamento das reuniões semanais. Tiago apresentou uma proposta para implementar o cardápio do RU na Plataforma de Gestão Acadêmica, sugerindo também a criação de uma plataforma de alimentação privada na FGA.

+

Finalização

+
+

O time alcançou todos os objetivos da Sprint.

+
+
+

Observações:

+
+

Como observação, cabe citar que o tieme definiu o Discord como local para as reuniões serem realizadas.

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Sprint 1

+

Período: 21/10/2024 a 28/10/2024

+

Descrição

+
+

Nesta Sprint, o time se propôs a definir o tema do projeto, escolher as plataformas para gerenciamento de tarefas e versionamento, além de designar os primeiros coelhos da semana para estudarem conceitos essenciais ao desenvolvimento do projeto. Os conceitos incluem Git, GitHub, GitHub Flow, metodologias ágeis e arquitetura de software. Para registro e organização, foram criados um quadro digital no Miro e um workspace no Trello.
+Links para recursos e ferramentas utilizadas:
+- Miro: Quadro Digital
+- Trello: Workspace de Tarefas

+
+

Objetivos

+
    +
  • Definir tema da aplicação
  • +
  • Configurar plataforma de gerenciamento de tarefas
  • +
  • Configurar plataforma de versionamento
  • +
  • Estabelecer os primeiros coelhos da semana, com temas a serem estudados:
  • +
  • Git, GitHub, GitHub Flow: Pedro Everton e Davi
  • +
  • Metodologias Ágeis: Euller e Ana Elisa
  • +
  • Arquitetura de Software: Tiago e Pedro Silva
  • +
+

Reuniões

+

Reunião 1

+

Data: 21/10/2024
+Local: Discord
+Ata:

+

Começamos a reunião com uma apresentação dos membros, onde cada um compartilhou experiências acadêmicas e interesses profissionais. Após as apresentações, foram anotadas novas ideias para o projeto. As opções mais votadas no WhatsApp foram:
+1. Plataforma de alimentação privada na FGA (4 votos)
+2. Achados e Perdidos + avisos gerais na FGA (3 votos)
+3. App de carona solidária (3 votos)

+

Essas opções serão apresentadas à professora. Utilizando a “técnica do coelho”, identificamos dúvidas e registramos ideias no Miro. Em seguida, criamos um workspace no Trello para o gerenciamento de tarefas do time de desenvolvimento. Dividimos as duplas para pair programming da seguinte forma:
+- DevOps: Pedro Everton, Leonardo e Davi
+- Back-end: Euller e Pedro Silva +- Design/Front-end: Ana Elisa e Tiago

+

Decidimos utilizar GitHub para o versionamento do projeto. Nessa Sprint, foram escolhidos três temas para estudo: Git, GitHub, GitHub Flow (Pedro Everton e Davi), Metodologias Ágeis (Euller e Ana Elisa), e Arquitetura de Software (Tiago e Pedro Silva), que serão apresentados na próxima Sprint.

+

Brainstorm de Ideias:
+- Plataforma de Gestão Acadêmica e Pessoal
+- App de Voluntariado e Projetos Sociais Universitários
+- Plataforma de alimentação privada na FGA
+- Achados e Perdidos + avisos gerais na FGA
+- Site de exposição da criminalidade no DF
+- App ou Site de salas livres na FGA
+- App de carona solidária

+

Reunião 2

+

Data: 28/10/2024
+Local: Discord
+Ata:

+

Iniciamos a Reunião, com Pedro Silva explicando brevemente sobre a documentação, sobre como poderíamos implementar em nosso projeto. Dando continuidade a isso, o Tiago apresentou seus estudos sobre frameworks e APIs, o estudo da dupla pode ser acessado na issue #2. Seguido disso Ana Elisa e Euller apresentam sobre as metodologias ágeis, que podem ser acessados na issue #1 . Depois disso o Pedro Everton trouxe seus conhecimentos sobre o que significa e quem são os DevOps e suas técnicas, que podem ser acessadas na issue #3. Após discutirmos sobre o que foi entregue como as tarefas daquela Sprint e finalizamos a reunião desenvolvendo a Retrospectiva na plataforma Miro.

+

Finalização

+
+

Nesta Sprint, conseguimos definir o tema do projeto como "Achados e Perdidos + Avisos Gerais na FGA" e configuramos as plataformas iniciais de gerenciamento de tarefas e versionamento, estabelecendo o GitHub como repositório. Cada dupla de coelhos completou os estudos sobre Git, GitHub Flow, Metodologias Ágeis e Arquitetura de Software, e os conhecimentos foram compartilhados na Reunião 2. A Retrospectiva foi realizada no Miro, identificando pontos de melhoria para a próxima Sprint. Devido à orientação da professora, a equipe decidiu migrar o gerenciamento de tarefas do Trello para uma plataforma mais adequada, a ser definida.

+
+
+

Observações:

+
+

Após uma rápida consulta com a professora Carla, fomos instruídos a não usar o Trello para o gerenciamento de tarefas.

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Sprint 2

+

Período: 28/10/2024 a 04/11/2024

+

Descrição

+
+

A Sprint 2 focará no estabelecimento de uma base sólida para o desenvolvimento do projeto. O time se propôs a estudar e aplicar conceitos fundamentais como GitHub, GitFlow, DevOps, e ferramentas específicas para front-end e back-end. Além disso, atividades de integração do time serão promovidas através do Pair Programming e das apresentações dos temas.

+
+

Objetivos

+
    +
  • Incentivar o Pair Programming entre os membros
  • +
  • Promover a interação do grupo através de apresentações temáticas
  • +
  • Estudo dos conceitos básicos necessários para o desenvolvimento:
  • +
  • GitHub, GitFlow, DevOps, AWS, Docker, Kubernetes (Pedro Everton, Leonardo e Davi)
  • +
  • Figma, Bibliotecas CSS, Frameworks, Prettier (Tiago e Ana Elisa)
  • +
  • Bibliotecas, DBeaver, PostgreSQL, MongoDB, Frameworks (Euller e Pedro Silva)
  • +
  • Organização das equipes de desenvolvimento: Front-end, DevOps e Back-end
  • +
+

Reuniões

+

Reunião 1

+

Data: 28/10/2024
+Local: Sala de Reuniões Virtual
+Ata:
+A reunião teve início com a definição dos objetivos iniciais da Sprint, com foco nas entregas prioritárias e nas atividades de integração do time. Um novo membro foi alocado para o time de DevOps, e a equipe foi organizada em subgrupos: Front-end, DevOps e Back-end. Pedro Silva foi escolhido como Product Owner para esta Sprint. Após a divisão das responsabilidades, o time selecionou os “coelhos” da semana, membros que serão responsáveis pelo estudo de temas essenciais:
+ - GitHub, GitFlow, DevOps, AWS, Docker, Kubernetes: Pedro Everton, Leonardo e Davi + - Figma, Bibliotecas CSS, Frameworks, Prettier: Tiago e Ana Elisa + - Bibliotecas, DBeaver, PostgreSQL, MongoDB, Frameworks: Euller e Pedro Silva

+

Para finalizar, Leonardo foi alocado para auxiliar Davi na issue de Estudo sobre GitHub, GitFlow e DevOps, pendente da Sprint 1.

+

Reunião 2

+

Data: 04/11/2024
+Local: Discord

+

Ata:

+

Apresentação das Tecnologias

+

Cada equipe fez uma apresentação das tecnologias que estudaram e que serão aplicadas no projeto. As informações podem ser acessadas nos seguintes links: +- Back-end +- Front-end +- DevOps

+

Foi destacado que todas as tarefas da Sprint 2 foram concluídas com sucesso, refletindo o comprometimento e a colaboração da equipe. Durante a discussão, foram reconhecidas as seguintes conquistas: +- A integração do Pair Programming entre os membros, que facilitou o aprendizado e a troca de conhecimentos. +- A efetividade das apresentações temáticas, que contribuíram para uma melhor compreensão dos conceitos necessários ao desenvolvimento.

+

Os membros da equipe compartilharam sugestões para melhorar a dinâmica nas próximas sprints, incluindo: +- Aumentar a frequência das reuniões de alinhamento para garantir que todos estejam na mesma página. +- Considerar a documentação mais detalhada das apresentações e aprendizados, facilitando o acesso futuro às informações.

+

Finalização

+

A Sprint 2 foi concluída com um resumo das atividades realizadas, destacando o comprometimento da equipe em estudar e aplicar novos conceitos. As tarefas que precisarão ser continuadas na próxima Sprint foram identificadas e discutidas.

+

Observações

+
    +
  • É importante registrar que a alocação de um novo membro na equipe de DevOps trouxe um novo olhar para o projeto, e a colaboração entre os subgrupos foi bastante positiva.
  • +
  • Algumas dificuldades foram mencionadas, como a necessidade de mais tempo para aprofundamento em certos temas, que podem ser abordadas na próxima Sprint. Essa observação pode ser utilizada para ajustar a carga de trabalho nas próximas iterações.
  • +
  • A equipe manifestou interesse em explorar mais sobre a integração de ferramentas de desenvolvimento e ambientes de produção, o que poderá ser um foco nas próximas reuniões.
  • +
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Sprint 3

+

Período: 04/11/2024 a 11/11/2024

+

Descrição

+
+

A Sprint 3 focará no início do desenvolvimento do protótipo do projeto. O time se propôs a melhorar a comunicação entre as equipes para facilitar a integração dos diferentes componentes do protótipo. Serão realizadas atividades fundamentais para estabelecer a arquitetura do sistema, implementar o pipeline de CI/CD e definir os elementos visuais do front-end.

+
+

Objetivos

+

Back-end

+
    +
  • Concluir o Documento de Arquitetura, Documento de Visão e/ou TAP para definição clara da estrutura do sistema.
  • +
  • Desenvolver o Protótipo de Arquitetura para estabelecer as bases técnicas do back-end.
  • +
  • Iniciar o protótipo do código back-end, implementando a estrutura básica do projeto.
  • +
+

DevOps

+
    +
  • Implementar o pipeline de CI/CD para garantir a automação dos processos de build e deploy.
  • +
  • Configurar o workflow com Codecov para monitoramento e cobertura de código.
  • +
  • Propor soluções para a configuração dos diferentes ambientes (desenvolvimento, teste e produção).
  • +
  • Pesquisar e iniciar a implementação do Docker e Kubernetes para gerenciar a infraestrutura do projeto.
  • +
+

Front-end

+
    +
  • Definir o design do projeto: realizar brainstorm para escolha de cores, logotipo e estilo visual da interface.
  • +
  • Aprofundar o estudo nas tecnologias escolhidas para o front-end, garantindo que todos os membros da equipe estejam alinhados e familiarizados com as ferramentas e frameworks que serão utilizados.
  • +
+
+

Reuniões

+

Reunião 1

+

Data: 04/11/2024
+Local: Local da reunião
+Ata:

+

A reunião começou com a visualização do story map e a definição das histórias de usuário. Em seguida, realizamos um brainstorm de ideias de funcionalidades para nossa aplicação, priorizando as sugestões conforme sua importância.

+

Por fim, definimos os objetivos iniciais da Sprint, com foco nas entregas prioritárias e nas atividades de integração da equipe.

+

Reunião 2

+

Data: 08/11/2024
+Local: Discord +Ata:

+

A reunião começou com a finalização do MoSCoW, categorizando as funcionalidades em "deve ter", "pode ter" ou "não precisa ter", utilizando a plataforma Planning Poker. Em seguida, discutimos as tarefas concluídas da sprint atual e, com base no progresso das equipes, designamos tarefas adicionais para a Sprint. Com isso, foi finalizada a reunião com a revisão de complexidade de todas as tarefas/ideias que já foram e serão realizadas nas próximas sprints.

+

Reunião 3

+

Data: 11/11/2024
+Local: Discord +Ata:

+

A reunião teve início com uma recapitulação dos objetivos da sprint. Em seguida, a equipe de DevOps apresentou conceitos sobre testes unitários e a ferramenta Codecov. Após isso, foi realizado o feedback das entregas e uma retrospectiva no Miro, destacando pontos positivos, negativos e sugestões de melhorias para as próximas sprints. Por fim, foi apresentado o protótipo da arquitetura do projeto. A equipe de Front-end também compartilhou a paleta de cores, fontes possíveis, logotipo e primeiras telas.

+

Finalização

+
+

A Sprint 3 foi concluída com sucesso, atingindo os principais objetivos estabelecidos. O desenvolvimento do protótipo de arquitetura e o início do pipeline de CI/CD marcaram um avanço importante na estruturação do projeto. Além disso, a equipe Front-end conseguiu definir os elementos visuais principais, enquanto a equipe DevOps progrediu na configuração do Docker e Kubernetes. O feedback contínuo durante as reuniões ajudou a manter a equipe alinhada e focada nas entregas prioritárias.

+
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+

Observações:

+
+

Durante esta sprint, a integração entre as equipes se mostrou essencial para o avanço das entregas, reforçando a importância da comunicação ativa entre os membros. Em sprints futuras, o time buscará otimizar ainda mais os processos de integração e validação de tarefas para assegurar o cumprimento das metas planejadas.

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Sprint 4

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Período: 11/11/2024 a 18/11/2024

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Descrição

+
+

Na Sprint 4, foram definidas algumas tarefas fundamentais para o projeto.

+
    +
  • +

    Para o Back-end, foi designada a implementação do login via Microsoft com Django Auth, a configuração do banco de dados PostgreSQL e a implementação do registro de novos usuários. Além disso, atividades de integração do time serão promovidas através de Pair Programming e apresentações dos temas trabalhados.

    +
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    Para o Front-end, foram designadas a prototipagem do site no Figma e a configuração do ambiente front-end.

    +
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  • +

    Para DevOps, foram atribuídas a pesquisa e o início da implementação do Docker no projeto, integrando-o com o protótipo do back-end, além da tarefa de começar a implementação da documentação OSS.

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Objetivos

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  • Prototipagem do site no Figma (Front-end)
  • +
  • Configuração do ambiente front-end (Front-end)
  • +
  • Realização do login via Microsoft (Back-end)
  • +
  • Configuração do banco de dados e implementação do registre-se (Back-end)
  • +
  • Pesquisa e o início da implementação do Docker no projeto com o protótipo do back-end (DevOps)
  • +
  • Além da tarefa de começar a implementação da Documentação OSS (DevOps)
  • +
+

Reuniões

+

Reunião 1

+

Data: 11/11/2024
+Local: Discord
+Ata:

+

A reunião iniciou com a definição dos principais objetivos da Sprint 4, enfatizando as entregas prioritárias e as atividades de integração da equipe. Foi discutida a importância de cada tarefa para o avanço do projeto, e cada membro compartilhou sua disponibilidade e possíveis desafios esperados. Em seguida, foi realizada uma votação de dificuldade de cada tarefa, para estimar o tempo necessário e a complexidade de implementação, o que ajudará no acompanhamento do progresso e na divisão de esforços ao longo da Sprint. Por fim, alinhamos as responsabilidades de cada membro para garantir que todos tenham clareza sobre suas atividades e pontos de apoio para o Pair Programming e outras colaborações.

+

Reunião 2

+

Data: 11/11/2024
+Local: Discord
+Ata:

+

Na reunião, foi realizada uma revisão das delegações das equipes, decidindo que o Front-end ficaria apenas com uma tarefa de nível difícil. Além disso, fizemos um novo emparelhamento para o projeto.

+

Reunião 3

+

Data: 18/11/2024
+Local: Discord
+Ata:

+

Na reunião, foi feita uma breve review da sprint 4 onde relatamos dificuldades na realização das tarefas, desde dificuldades pessoais às dificuldades na realização de tasks que conectam equipes diferentes. Na retrospective discutimos sobre as coisas que nos ajudaram a avançar e sobre as coisas que nos detiveram de certa forma. E nos reajustamos, decidindo seguir novos direcionamentos. Depois disso, tivemos uma breve discussão sobre a contagem de commits para a matéria, tivemos um integrante que não teve seus commits da semana registrados. Por fim, tivemos uma bela amostra da entrega do protótipo do front-end.

+

Finalização

+
+

A sprint 4 foi marcada por grandes dificuldades com o docker na parte do back-end porém foi possível entregar quase todas tarefas da semana, apenas um atraso na issue do site de documentação e uma repassagem para próxima sprint do protótipo do figma. No geral foi uma boa sprint considerando as adversidades.

+
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Observações:

+
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Pair Programming teve eficácia comprovada por um dos integrantes. +Programar de madrugada não vale a pena!

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Sprint 5

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Período: 18/11/2024 a 25/11/2024

+

Descrição

+
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Para a Sprint 5, foram definidas as seguintes tarefas para o projeto:

+
    +
  • +

    Para o Back-end, foram designadas a finalização da implementação do banco de dados no Docker, a correção de bugs do back-end e a implementação dos endpoints para o protótipo ao release 1.

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    Para o Front-end, foram redesignadas a prototipagem do site no Figma, buscando sua finalização, além da continuação da configuração do ambiente front-end.

    +
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    Para o DevOps, atribuiu-se o estudo sobre serviços de hospedagem, com enfoque no Heroku, buscando iniciar sua implementação (caso ele seja a forma de hospedagem escolhida após a pesquisa).

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Objetivos

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  • Configuração ambiente front-end
  • +
  • Finalização da prototipagem do site no Figma
  • +
  • Implementar endpoints para o protótipo ao release 1
  • +
  • Finalizar a implementação do banco de dados dentro do Docker
  • +
  • Correção de bugs back-end
  • +
  • Pesquisa sobre Heroku para hospedagem e iniciar a implementação
  • +
+

Reuniões

+

Reunião 1

+

Data: 18/11/2024
+Local: Discord
+Ata:

+

Nesta planning, definimos as issues para a sprint 5, de forma que iremos progredir na implementação de endpoints, e implementação do docker pro banco de dados, além de continuidade da prototipagem no figma e pesquisa sobre a hospedagem da aplicação.

+

Reunião 2

+

Data: 25/11/2024
+Local: Discord
+Ata:

+

Na reunião, foi feita uma review das atividades propostas para a sprint 5, onde cada integrante disse como foi seu desenvolvimento durante a semana. Foi testado por alguns membros o protótipo do projeto, em diferentes aparelhos eletrônicos, onde foram encontrados alguns pequenos erros (na área de "itens perdidos", por exemplo) relacionados ao template. Incluído nesse processo de review, foi apresentado o "coelho" sobre Heroku. Na retrospectiva, foram levantados os tópicos "O que nos ajudou a avançar?", "O que nos deteve?", "Como podemos fazer as coisas de forma diferente?" e "O que devemos fazer a seguir?", onde chegamos na conclusão que já adicionamos a maioria das ideias necessárias no "Como podemos fazer as coisas de forma diferente?".

+

Finalização

+
+

De maneira geral, o desenvolvimento das issues foi feito com êxito na sprint 5, com exceção da issue do DevOps, a qual será, parcialmente, adiada para a sprint 6 (decisão de qual serviço de hospedagem a ser utilizado no projeto e implementação da hospedagem escolhida). Embora as adversidades, a sprint foi boa.

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Observações:

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Back-end está muito adiantado! É importante que a comunicação entre os membros melhore, especialmente entre os DevOps! 36 stars no projeto!

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Sprint 6

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Período: 25/11/2024 a 02/12/2024

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Descrição

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Para essa sprint, as tarefas foram divididas da seguinte forma: +- Back-end: Adiantar a implementação dos chats e deixar o security.md e o contributing.md já escritos, além de auxiliar as demais equipes, caso necessário. +- Front-end: Iniciar o protótipo da release 1, além de corrigir erros de português e bugs do protótipo, e adicionar as fotos dos membros (também no protótipo), e por fim, integralizar o front com o back do projeto. +- DevOps: Decidir qual serviço de hospedagem utilizar para o projeto dentre Heroku (gratuito), Render e AWS, implementando o escolhido no projeto, e codecov e codecov_token.

+
+

Objetivos

+
    +
  • Iniciar o protótipo da release 1
  • +
  • Corrigir erros gramaticais, bugs do protótipo e adicionar fotos dos membros
  • +
  • Integralizar o front-end com o back-end
  • +
  • Decidir tecnologia de deploy entre Heroku (gratuito), Render e AWS
  • +
  • Implementar o serviço de hospedagem escolhido
  • +
  • Codecov e codecov_token
  • +
  • Adiantar a implementação dos chats
  • +
  • Deixar o security.md e o contributing.md escritos
  • +
+

Reuniões

+

Reunião 1

+

Data: 25/11/2024
+Local: Discord
+Ata:

+

Na planning, inicialmente, foi discutido sobre qual seria o serviço de hospedagem escolhido para o projeto, sendo definido aos DevOps a +tarefa de estudo e escolha entre Heroku (gratuito), Render e ASW, tal como a implementação do serviço escolhido. Além disso, discutiu-se +sobre integralizar o front com o back, e os membros do back ficaram responsáveis principalmente por adiantarem as coisas, estando +disponíveis para auxiliar os membros do front e do DevOps, caso necessário.

+

Reunião 2

+

Data: 02/12/2024
+Local: Discord
+Ata:

+

Iniciamos a reunião realizando a review da Sprint, onde contamos como foi o caminhar da semana em relação às tarefas propostas, apontando como maior dificuldade a questão da semana estar cheia de outros afazeres/atividades da faculdade, porém, a grande maioria das tasks foram concluídas com êxito. Indo para a retrospectiva, analisamos os pontos positivos e negativos no desenvolver do projeto, até agora, notando uma melhora significante na comunicação entre os membros (especialmente o DevOps). Além disso, foi analisada a possibilidade de remanejamento dos times do grupo (todos passarem a atuar no Front e no Back após a Release 1).

+

Finalização

+
+

A Sprint foi finalizada com grande parte das tarefas propostas realizadas com sucesso, havendo, além disso, uma melhora significativa na comunicação entre os membros da equipe.

+
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Observações:

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Evolução do time DevOps!

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Sprint 7

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Período: 02/12/2024 a 09/12/2024

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Descrição

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Para a Sprint 7, a equipe se propôs a realizar as seguintes tarefas: +- Para o Back-end, finalizar o login Microsoft graph e configurar o banco de dados no Heroku (juntamente com o DevOps). +- Para o Front-end, criar o redirecionamento da tela de login para a tela de perdidos (por enquanto, estática). +- Para o DevOps, finalizar a implementação do Heroku, além de, juntamente com o Back-end, configurar o banco de dados no Heroku. +- E por fim, para todos, revisar o Story Map.

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Objetivos

+
    +
  • Revisão do Story Map do projeto
  • +
  • Finalização do login Microsoft graph
  • +
  • Finalização da implementação do Heroku
  • +
  • Configuração do banco de dados no Heroku
  • +
  • Criação do redirecionamento da tela de login para a tela de perdidos (por enquanto, estática)
  • +
+

Reuniões

+

Reunião 1

+

Data: 02/12/2024
+Local: Discord
+Ata:

+

Para a planning, foi conversado sobre o que iremos apresentar na Release 1, como forma de determinar os objetivos para a Sprint 7. Com isso, foram decididas as tarefas, debatendo também a necessidade de escolher um arquiteto para a equipe. Um ponto importante foi que, embora tenha sido decidido anteriormente o Render como tecnologia de hospedagem, mudamos a escolha para o Heroku (plano de $5, utilizando o auxílio para estudantes para pagar), visto que foi descoberto que o plano gratuito do Render dura somente durante 1 mês (não foi muito prejudicado o trabalho já realizado na implementação, pois a transição de um serviço para o outro não é muito complexa, além de aproveitável). Com isso, fizemos a revisão das histórias de usuários (adiantamento do que seria feito somente na Sprint seguinte).

+

Reunião 2

+

Data: 09/12/2024
+Local: Discord
+Ata:

+

Iniciamos a reunião pela review da Sprint 7, onde falamos sobre nossas dificuldades, especialmente relacionadas ao grande número de atividades da faculdade, e tarefas que foram possíveis de serem concluídas. Além disso, discutimos sobre o que será necessário apresentar na Release 1. Seguindo para a retrospectiva, escrevemos "o que nos ajudou a avançar?", "o que nos deteve?", "como podemos fazer as coisas de forma diferente?" e "o que devemos fazer a seguir?", onde destacamos coisas como o ótimo protótipo do projeto, e como já dito na review, a falta de tempo para a realização de algumas tarefas da Sprint, devido às múltiplas provas e atividades de outras disciplinas, além da necessidade de integralizar melhor as equipes, de maneira a membros do front, back e DevOps ajudem um pouco em outras partes (como o front não ficar só restrito a mexer no front do projeto etc).

+

Finalização

+
+

De maneira geral, a Sprint 7 foi marcada por adversidades e contratempos devido a diferentes demandas da faculdade, e embora poucas tarefas foram concluídas com sucesso, a maioria das atividades essenciais para serem apresentadas na Release 1 já estão feitas ou estão próximas de serem finalizadas!

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Observações:

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Não desanimar e voltar ao ritmo!

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Sprint 8

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Período: 09/12/2024 a 16/12/2024

+

Descrição

+
+

Para a Sprint 8, foram atribuídas as seguintes tarefas: +- Para o Back, finalizar o login microsoft graph e a release notes. +- Para o Front, terminar a tela inicial e atualizar as imagens do front na documentação. +- Para o DevOps, fazer o deploy da Release 1. +- E por fim, para toda a equipe, realizar os testes finais do projeto e idealizar a apresentação da Release 1 (para o dia 11/12 ou 13/12).

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Objetivos

+
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  • Deploy da Release 1
  • +
  • Testes finais do projeto
  • +
  • Idealizar a apresentação
  • +
  • Finalizar o login microsoft graph
  • +
  • Release notes
  • +
  • Terminar a tela inicial
  • +
  • Atualizar imagens do front na documentação
  • +
+

Reuniões

+

Reunião 1

+

Data: 09/12/2024
+Local: Discord
+Ata:

+

Iniciando a Planning, dividimos as tarefas para a Sprint 8, onde, além da finalização das atividades da Sprint 7 que não foram concluídas, +atribuímos novas funções, como a realização de testes finais do projeto, o deploy da Release 1 e a idealização da apresentação para quarta +ou sexta. Por fim, dividimos o básico das partes da apresentação de maneira a cada membro falar 1 minuto, envolvendo toda as partes +principais do projeto.

+

Reunião 2

+

Data: DD/MM/AAAA
+Local: Local da reunião
+Ata:

+

Reunião 3

+

Data: DD/MM/AAAA
+Local: Local da reunião
+Ata:

+

Finalização

+
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A Sprint deve ser finalizada com um resumo do que realmente foi feito e quais tarefas foram postergadas para a próxima Sprint (caso existam).

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Observações:

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Esse espaço deve ser utilizado para registrar qualquer observação que o time julgar pertinente.

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Sprint N

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Período: DD/MM/AAAA a DD/MM/AAAA

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Descrição

+
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A descrição da Sprint deve conter um resumo do que o time se propôs a fazer.

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Objetivos

+
    +
  • Objetivo 1
  • +
  • Objetivo 2
  • +
  • ...
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Reuniões

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Reunião 1

+

Data: DD/MM/AAAA
+Local: Local da reunião
+Ata:

+

Reunião 2

+

Data: DD/MM/AAAA
+Local: Local da reunião
+Ata:

+

Reunião 3

+

Data: DD/MM/AAAA
+Local: Local da reunião
+Ata:

+

Finalização

+

> A Sprint deve ser finalizada com um resumo do que realmente foi feito e quais tarefas foram postergadas para a próxima Sprint (caso existam).

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Observações:

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Esse espaço deve ser utilizado para registrar qualquer observação que o time julgar pertinente.

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Achei UnB by Ana Elisa Ramos